Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
WHAT IS THIS WEAKSAUCE PROPAGANDA? Have I not instructed you all on proper propaganda creation? It has to be believable for a critical mass of ignorant people to be effective. AoC with similar numbers to a TWENTY year old, super hardcore, space themed spreadsheet simulator? WHO (ZY FUK) WILL BELIEVE THIS?
Do you understand what is going on here Dygz. Do you understand what we are fighting for? To turn every game into PALIA. And YOU. You have set us back months if not YEARS. You were just redeployed here to the AoC forum too. COULD YOU NOT HAVE SAVED THIS FUCK UP FOR THE MMORPG SUB REDDIT? OR MAYBE THAT SHITHOLE MMORPG.COM. SOMEWHERE WHERE PEOPLE MIGHT BE DUMB ENOUGH TO BELIEVE THIS BULLSHIT. NO. You pick the official AoC forums for this monumental fuck up. I am so...FUCKKKK. I can''t even. We have fucking Pax Dei coming, Throne and Liberty, Archeage 2, GOD KNOWS WHAT OTHER PVP MMOS ARE COMING. We're spread thin, people are starting to wake up and here you are just fuckin up.
By the power invested in me by the Militant Pver Association of America, I ban thee. I ban thee. I ban thee. Furthermore I sentence you to 36 hours of Wizard 101 with my niece. She needs help BEING FORCED TO SIT IN HER CHAIR PLAYING THAT DOGSHIT GAME. But she will submit. It's your job to make it happen. TRY NOT TO FUCK IT UP.
Your Palia privileges are cut off. If I so much as see you daydreaming about Palia, you're done. DONE. FUCK.
Notice that we now have a TheoryForge show for Pax Dei, but we don't have one for Palia.
Throne of Liberty is on my radar - told you there are a bunch on my radar I didn't put in my post.
I just mentioned a couple that I expect will release and I will play before Ashes releases - and expect to continue playing before Ashes if they are still available whenever Ashes releases.
So many Westerners seemed to hate the combat for ToL, I'm not sure anyone else in the TheoryForge/DoP Crew community will play ToL for long. Fantmx and Neurotoxin were all <barf>.
I don't expect to be playing ToL if they aren't playing.
I'm deifnitely not playing ArcheAge 2.
HOLY CRAP
Where did my Switch go???!!!???
Alpha 2 will be a good test of player retention.
And what kind of players login more often.
Then they might change game pillars too.
well, have you heard steven say aoc is aimed at pve players? ive heard him say pvp players dont mind doing pve if its tied to pvp, and everybody knows that anyways.
you can have pure pve and do risk vs reward. thats independand of pvp or pve.
i dont want equalized arenas, im just saying those people exist.
what content, specifically, is aimed at pve only players?
Throne and liberty has the dungeons being forced PvP though from what has been talked about and open for limited times.
Nope i've only heard him say that the game is pvx, with a focus on risk/reward and player choice. To me that means he wants to provide players the ability to play the way they want, but they will be rewarded for getting out of their comfort zone. You can have a mixture of both supporting various playstyles, while also rewarding those who engage with game as a whole.
Regardless of whether you think the pve content is just "making pvp players do some pve" the point is that there is more pve focused content. The moment the content is more pvx, is the moment players are rewarded more. I could say pvx is just "making pve players do some pvp". The point is that there can be more purist content, while also having mixed content available and rewarding those players more.
Yes, obviously, which is the case already throughout the game. It doesn't exclude the possibility of having additional pvx content that offers an associated reward.
Yeah thats more of a sub-section of pvp players. There can still be pvp specific content without appealing to every single whim of every type of pvp player.
Any content that isn't specifically pvp, or pvx oriented. If you are relying on the corruptions system, that is intended to be pve content, because pvp is not supposed to be commonplace when corruption is the deterrent being used. Or, even the instanced content could potentially be isolated from being pvx as well, don't know yet for that specific system. Basically, the moment you are flagged for pvp, is the moment it becomes pvp or pvx content, with an associated reward for pvx content.
corruption will not deter pvp...its just to deter murderfest in the ow
Yeah, why are you defining it and how does that relate to our discussion of risk/reward? Pvx content adds a layer of risk and complexity to the otherwise independent types of content, and provides an associated reward by engaging with that content. If you want to play a specific way, then don't engage with the more risky content, such as pvp flagged zones, or highly contested bosses. You can rely on the corruptions system to focus on pve content the majority of the time of thats how you want to play.
We are talking about there being content for purist playstyles. If the pvp is consensual in the open world then that is not an issue based on what we are talking about. We are talking about pve players being forced to pvp, in which case corruption is intended to be a deterrent for that.
WoW Raids are also unbearably boring for me, 99%of fights conist of can you follow simple directions in middle of screen you win then congratz.......
it honost drove me insane how many people died to simple mechanics since u didnt follow a direction lol.
PvE raids are so scripted you know exactly whats gonna happen because there designed to be fair which basicly boils down being predictable, only pve i can stand were early MMO when there were unpredictable elements but since WoW those have been stripped away to make a rather predictable bland pve experience
@Noaani pls
Yup PvP will always be more challenging. Doesn't mean pve won't be fun and figuring out the challenge to the puzzle.
Hard part if having a group that can do it with the numbers you need and ensuring all them don't mess up what they need to do and mechanics. Besides that you follow the guides / information people have on it and finish it for the normal player. Then rinse and repeat doing the content over and over again.
Except the Hard PvE which normal players can't clear, of course.
The same normal players would never win a pvp siege 1000000-1.
Well sure, I didn't mean to assume anything about your statement.
Normal PvE is always easier than Hard PvE.
Normal PvP is always easier than Hard PvP.
Which one of the two is harder than the other depends on the game and lately PvP has been harder due to the scripted nature of the PvE.
We have to wait for a game to go back to unscripted PvE for PvE to have a chance to be harder than PvP in most games again.
Isn't that what the PvE enthusiasts were promised by Steven?
If it is hard pve and competitive pvp, pvp should be more difficult as long as there is enough competition to bring it to that level and design is well thought out enough.
As far as promises, I feel everyone filled in the blanks based on past experiences and each person as their own idea on what they felt Steven meant. From what i gathered is aims for difficult PvE though i did not see a mention on how that would be achieved). And scaling difficulty in dungeons based on players in a way were they aren't' just sponges, as well as random mechanics in dungeons is something i kind of think i heard.
Though random to me can be broken down in if you have seen it before you know what to expect. For judgement i need to see more of a game before i can judge it meeting my own level of difficulty .
There reliance on designing the game for groups is naturally going to create more difficulty, even more so for solo players. And they did shown some basic designs with the boss battle having mechanics. I feel it is a wait and see thing, and either way people will complain.
Alright, it sounds like you would need to read the Wiki. I tried to find the quotes for you, but the ones about bosses and the ways they want to build them are spread out, or have been changed or updated, I think.
I understand that this is how you view random, and I don't wish to discuss it. I've made a post in the Boss Mechanics thread that you can reference if you wanted to have a better understanding of my perspective for some reason.
Just search forums for 'Karkinos' if you care.
We already know we disagree, so there's not much to go with there. I was just making a joke about WoW mostly and sort of an in-joke supporting Steven's goals as I understood them.
Its not about what i want or what you want. My point was you term for it might not match them, everyone has their terms on things. And we won't know till they show more content and what types of content they consider difficult. So keeping expectations in check is important, and when we all get the chance, providing feedback they need.
That is just how i am, i hear what they want but it is too broad so i need to see what they mean from content.
You were the one that claimed PvP is 'always' more challenging.
I don't know why, but if this post is in support of that, then ok.
I'll try not to take your claims so seriously, you should assume. I was making a joke, as you often say I should lighten up when trying to talk with you, presumably so we can get along better.
You may be joking but i was being serious in expectations and we won't know until they show it.
no matter how hard the pve is, its made in a way that can be completed. you cant make a game that cant be beaten or no one will play it, unless you are doing some endless runer type of training thing.
on the other hand, pvp isnt designed to be always won, since for someone to win, someone else has to lose.
That's clear now, so you can probably rehash an old argument with Noaani instead since you used a Summoning Jutsu.
Well for him, even side characters have their battles to fight.
PvE can be made to be completed only 50% of time by certain player.
PvP can be boring if the player always wins or always loses.
Which is the more rewarding gameplay loop?
but it is made to be completed, thats my point
what do you mean by rewarding? pvp gives me 10000 coins and pve just 10?
im sure people who play rated games do not get bored when they are on a winning streak. im sure lol challengers do not get mad when they win or happy when they lose because they had a winning streak and they were bored and they are glad its over.
Typically yes, PvE is made to be completable, somehow. Based on posts above, that becomes boring. But only after the player reaches that stage were it has to go through the same experience over and over.
Variation is important. I think is important in PvP too.
But for PvE, does it have to be always completable? Because if it is, that causes boredom.
it always has to be completable...unless you are playing an infinite mode
You can die...
yes, and then try again.
Leveling up your own skills is fun too. Not only leveling the character.
Not everybody can beat every dungeon. Especially casuals.
I wouldn't make the game easier to let casuals solo everywhere.
But they should enjoy the fight which is at their skill level and should have some achievable long term goals.
Freeholds could have been a nice goal.
casuals != low skills
point is the game is made to be beaten. you could make an invincible boss and now no one can beat it, but you dont, right? everything can b beaten. tis designed that way. you could also design it for it never to be beaten, but devs dont do that.