Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Leveling Speed
Flanker
Member, Alpha Two
Comments
Only 10-hour long sessions? You are what... 97 years old? Your enemies are grinding while you sleep, you can't let that happen. No less than 20 hours per day, that's an order!
Shit. I will probably use a weeks vacation, a couple of days after launch.
oh for sure , at least a week. Probably best like you said to do that like a week after launch, just in case of hiccups.
Lol not 97, but a old fart none the less at almost 52. Consistency will win in the long run, as a friend of my always refers to it as "Old Bull" When people burn themselves out, and move to the next game I'll keep chugging along making my mark in Verra!
Haha sounds like a plan!
I think a lot of players are seeing Ashes as the game that will restore their faith in well... games. And so intend to maximise it's value and enjoy every moment. And the longer that takes, the better.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Not only that, but it will give them a bit more time to keep adding content, and start to see problems arise as people start to reach max level in waves due the slower progression. when the first group of try hards reach max level, they will start to see any issues that might arise, better to have that happen with a smaller group of players then over 50% reaching max level near the same time.
Maybe it is not wrong to double the Time or do it a bit below double the time.
Like Eighty to Ninety Days, instead of Fourty-Five.
Levelling a Character - especially for the first time - in a completely new and fresh World - should be an Experience that sticks with You.
And People should take it somewhat serious if they want to level more than one Character. But only my own fifty Cents here.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Additionally, there are always those continuous arguments about "getting to the max level asap" and "paying more attention to exploration/quests/etc.". In my opinion, slower progression may be one of the solutions for this.
Take New World as an example. On launch, you could reach max level in several days (at least that's what it took for me). Reading quest dialogues, exploring other location and stuff like that could be fun, but it was counter-productive because this will basically disqualify you from participating in wars/invasions.
However, there is a balance to strike for the overall health and well-being of the game. If it takes the casual players a full calendar year to hit 50, that also means fewer players focusing on more end-gamey things, and that will suck for the more time-hardcore players, because the game needs a lot of players at or near 50 to really shine I think. And there is the whole issue with some players getting too far ahead in the gear, freehold. etc. departments. We'll lose the casuals if they feel they'll never be able to catch up. No casuals = dead game.
You do the same stuff at Level 1 that you do at Level 50.
Ashes is designed to provide significant new content as the Nodes rise and fall and as different races control Nodes and as different Social Orgs or Religions gain prominence.
In addition to new content dropped every 3 or 4 months.
Also...max Adventurer Level is not necessarily more important than Node progression.
No. You don't do world bosses, sieges, caravan pvp, node wars, major naval content, high end crafting and gathering at level 1.
I dunno what you think "high end" is during points of time when there are no "high end" Nodes.
Ashes is Open World. There is nothing gating people from participating in those activities at Level 1.
There's stuff Level 1 characters can do on a Freehold.
Without being too dramatic.... If AoC fails as an MMORPG, I think we can write off the MMORPG genre, more or less. It will jump to hasty developed games, lack of content - all that bad shit.
But! If AoC becomes a success, we can hope that other developers wise up and see that developing a good game, is a better business model. One can hope!
Normally I am pretty sceptical. But Steven pretty much convinced me, that they were developing a good product, back when you could buy the packs. This is the first time I have followed a game development like this. Monthly updates and the like - very awesome.
I would think there is high level places. How else would level 50 get to do stuff, if everywhere is the same? There needs to be high level areas and those areas would be near or in node territory, wouldnt it?
45 days is probably about right.