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Leveling Speed

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Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 11
    I'd prefer to avoid another game that fast charges to the end where we all mash up against a gear score wall for months. :)
    I don't recall anyone in these threads disagreeing with that, but...
    225 hours to Level 50 is not a fast charge.


    That said - due the LONG, immersive play - I would also probably hope for account shared concessions to time, like account-shared faction reputations for example so as to avoid long, repetitive grinds in the same areas with multiple characters.
    The current Ashes design offers a lot of immersive play outside of the 225 hours to complete the Adventurer progression path.
    RPGs are about character experiences; not player experiences, so NPC reputations should be based on what the individual characters have done; not what the player has done.
    Areas should not have grinds. Ashes is a dynamic game rather than a static game, so... there should not really be static, repetitive quests or grinds in any case... regardless of alts.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    Back to that whole stalker thing.

    You've gone back to comments from 3 years ago, and that are about a totally different thing (Streamers, in this case).

    That really is kind of creepy.

    I don't even know if the rest of your post had anything worth responding to, because I got that far through and the ick was just too strong.

    I'm a big fan of Stalker. Did you know that Stalker 2 is coming on Nov 20, 2024?

    Just kidding. Nobody is stalking you. Finding those comments doesn't take more than a few minutes - thanks to your 15,000+ forum comments. Literally open any random thread - and there is gonna be a high chance that someone there write something similar to what I quoted.

    But yeah, go ahead, play the victim card, follow the trend
    n8ohfjz3mtqg.png
  • FlankerFlanker Member, Alpha Two
    Dygz wrote: »
    Flanker wrote a manifesto that he wants everyone to hear.
    A fancy word to describe "notes" in Google Spreadsheets. Probably give +10 to the power of your argument.
    Dygz wrote: »
    Made a video about the manifesto that he wants everybody to watch.
    No ways Dygz. Come on. I understand Zehlan who keeps repeating that bs about "cLiCkBaIt", the kid is lost. But you are a grown up. Do you really think what you say? xD
    Dygz wrote: »
    On the Ashen Forge he kept reading from the manifesto he had already posted here on the Forums.
    That is called making notes, so that I don't have to rely on my memory. We spoke about that prior to them stream, have you forgotten already?
    Dygz wrote: »
    And then whined that in 2+ hours of discussion on the Ashen Forge he only got through half of his manifesto and he wants to be able to finish.
    One day Dygz, maybe around the age of 70, you will learn the difference between "talking like a grown up adult" and "whining". I stated a fact that we haven't finished and that's about it.
    Dygz wrote: »
    Of course, because he took the time to write such an extensive manifesto, it must be perfectly solid logic (no one can give him decent counterpoints, he claims) - he knows better than game devs who created one of the most successful MMORPGs in MMORPG history and is celebrating its 25th year - after all... he's played 4 MMORPGs and read some articles and some comments on YouTube and has data from polls.
    I don't mind reading you twisting my words completely and misrepresenting my points. You know, people don't do that when they actually have solid arguments. But yeah, you do you
    n8ohfjz3mtqg.png
  • FlankerFlanker Member, Alpha Two
    Flanker wrote: »
    P.S. I hereby challenge you or anyone else from this thread who dares to have a 1v1 debate. We can even invite an unbiased moderator if you want.
    n8ohfjz3mtqg.png
  • ZehlanZehlan Member, Alpha Two
    Flanker wrote: »
    Zehlan wrote: »
    Also you have failed to debunk any facts that I have brought forth.The facts-the majority wants 225 hours or 45 day equivalent.
    Okay, so I'll ask you the same, simple "Yes" or "No" question, alright? Shouldn't be that difficult to answer.

    Based on what you said, does it mean that you suggest only taking into account the preferences of 55,6% of players who voted for the first option, while completely ignoring 44,4% of the players who voted for "90 days" and higher? Yes or No?

    I do love the cut and dry no variables just all or nothing question
    yes 100%!
    Now we can do this in the opposite as well
    Closed • 743 total votes
    413
    45 days 4-6 hours, are good enough.
    174
    90 days 4-6 hours, I think something more challenging is more exciting and can bring more benefits to the game.
    89
    180 days 4-6hours, i want be rewarded for every mob killed and that i can also stand out through my level.
    67
    At least a year, i dont care about casuals.


    The levelling system which you seem to champion is actually in the poll 1 year to max level which represents 8.89% should we make 91.11% have to adapt to the 9% Yes or No?

    So lets lets look from intrepids side of this, you've been in business apparently quite good at sales by your admission so here is my question for you.

    If you had a business and you have two demographics to choose from mutually exclusive to sell to each paying 15 dollars per item 1 item per person repeat customer base which demographic would you focus on to sell your goods to?

    demographic A. representing 56% of the world population
    or
    demographic B. representing 9% of the world population



  • FlankerFlanker Member, Alpha Two
    edited October 12
    Zehlan wrote: »
    The levelling system which you seem to champion is actually in the poll 1 year to max level which represents 8.89% should we make 91.11% have to adapt to the 9% Yes or No?

    So lets lets look from intrepids side of this, you've been in business apparently quite good at sales by your admission so here is my question for you.

    If you had a business and you have two demographics to choose from mutually exclusive to sell to each paying 15 dollars per item 1 item per person repeat customer base which demographic would you focus on to sell your goods to?

    demographic A. representing 56% of the world population
    or
    demographic B. representing 9% of the world population
    > This is a loaded question that is based on manipulative statement, as if I was insisting on a "1 year" option. If you have actually read the file you've sent, you'd know that it's not a proper way to phrase it.

    > In that scenario, obviously option "A" makes more sense, because the difference between 56% and 9% is significant. We are not in that scenario, if you haven't noticed, and those "demographics" are not mutually exclusive. Also, it doesn't take into account their retention. As I said previously, 1 player who plays the game for 2 years pays more for subscription than 10 players who play for 2 months.

    > But the difference between 55,6% and 44,4% is not that signicant and the opinions of those 44,4% should be taken into account as well. That's almost half of the audience. And if for whatever reason you think it shouldn't, then first of all - lmao, and, secondly, you should read the file you've sent, specifically about the calculation of sample variance and sample standard deviation.

    > Finally, as I predicted (wasn't actually a prediction, more of a factual statement) - you didn't manage to answer simple questions that you've been asked. I'll give you another chance to answer them and I will keep reminding you about them until you answer, as otherwise it would be a 100% proof that you've sent a file and you had no idea what's written there.

    > First one

    Flanker wrote: »
    Okay, so I'll ask you the same, simple "Yes" or "No" question, alright? Shouldn't be that difficult to answer.

    Based on what you said, does it mean that you suggest only taking into account the preferences of 55,6% of players who voted for the first option, while completely ignoring 44,4% of the players who voted for "90 days" and higher? Yes or No?

    > Second one
    Flanker wrote: »
    Alright, I gave it a chance and actually read all of it. Haven't learned anything I didn't know already, but the funny thing begins now.

    You are obviously going to bounce and won't give an answer to this (and entertain me again by saying something unimaginably stupid), but here is the question: can you specify which part exactly was supposed to prove that my calculations are not valid?

    And now, let me enjoy and see you bounce. Why? Because apparently, you thought that I would either ignore it, not understand what's written there or get overwhelmed by a couple of "scary-looking mathematical formulas". Well, guess again.

    Can't wait for your answer.

    P.S. You don't wanna bounce again and make yourself even more of a clown that you already are, don't you?

    P.S.S. Come debate me 1v1 face-to-face. With that"logic" of yours, I'll steamroll you (obviously, in a polite and respectful way) in 10 minutes and you'll be free to go.
    n8ohfjz3mtqg.png
  • RocketFarmerRocketFarmer Member, Alpha Two
    One MMORPG that I thought was fun to level was Wild Star. Once. You got to max level and then not much else. Second time through the linear progression was kind of meh. Both something I’m hoping the dynamic nature of Ashes will avoid. But that’s the difference between theme park and sandbox (or are we counting Ashes as a “PVX sand park”?)

    WOW (launch through Cataclysm, retail sort of sucked for me) had the theme park experience, but I thought there was enough there to mix it up. Somewhat the same for Guild Wars 2. Same with Star Wars the Old Republic (cut scenes of the old republic), Secret World (classless character progression), etc.

    Got to go back to the failed Pathfinder Online for a sand box, if the sand would render (go Buttonmakers). Then Asheron’s Call before that, with those wonderful phone bills. Landmark was more of a Minecraft in a want-to-be EverQuest Next - nothing but voxel sand in that box. But player creativity was definitely a highlight.

    Probably a half dozen games over the past 30 years I’ve completely forgotten about. Final Fantasy series, Lost Ark, etc, etc, etc. I liked Planetside 2 while it was active, but it’s more MMO war sim than MMORPG. Was into the Ultima series before it went online. Neverwinter Nights was another, but I don’t consider that to be in the same category as our current MMORPGs. Played the hell out of Elite Dangerous before COVID, my wife still gives me grief for keeping her up half of the night from the countdown to each jump. Talk about a huge game world and a grind (300 jumps for some runs would take forever). But I also played more than my fair share of games that just flat out failed. I think I’ve played Skyrim over and over just because the MMORPG market has felt blah, or else everything is so much pay to win. That or a game has the life of 2-6 months before it’s dead. Dwarf Fortress and a ton of sim games. Balder’s Gate series (single player games). Probably played more games to fill the gaps than having any particular game that scratched that itch.

    Didn’t play the MMORPGs Steven had to provide his inspiration, but he’s mirroring the games I’d run for 20 years with my tabletop RPG group. So I think I’ll get both the very familiar and brand new feeling with Ashes.

    ProTip: To prepare for these forums, watch around 2-3 hours of arrest videos. The arguments are very similar and people are so nice to each other.

    The biggest question I have about the game, not a concern mind you, is how destructive the nodes will be and how does that affect player population and popularity of the game. It’s rebuilding the node after the third or fourth time that I wonder if folks might bail. That could, in my experience, overshadow anything with respect to character power leveling.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    Noaani wrote: »
    Back to that whole stalker thing.

    You've gone back to comments from 3 years ago, and that are about a totally different thing (Streamers, in this case).

    That really is kind of creepy.

    I don't even know if the rest of your post had anything worth responding to, because I got that far through and the ick was just too strong.

    I'm a big fan of Stalker. Did you know that Stalker 2 is coming on Nov 20, 2024?

    Just kidding. Nobody is stalking you. Finding those comments doesn't take more than a few minutes - thanks to your 15,000+ forum comments. Literally open any random thread - and there is gonna be a high chance that someone there write something similar to what I quoted.

    But yeah, go ahead, play the victim card, follow the trend

    Yeah, but a random thread from 3 years ago - that's what makes it creepy.

    Maybe it is stalkerish, maybe it isn't. Either way, it's sure as hell creepy. If someone I knew did that kind of thing, I'd get a restraining order out against them.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    Yeah, but a random thread from 3 years ago - that's what makes it creepy.

    Maybe it is stalkerish, maybe it isn't. Either way, it's sure as hell creepy. If someone I knew did that kind of thing, I'd get a restraining order out against them.
    Dude, what are you even talking about? It's not some personal or sensitive information - it's someone calling you what you are on a public forum while publicly replying to your comment that you also made, surpise - PUBLICLY.

    Learn the difference between OSINT and stalking. Damn, I'll even google it for you:

    OSINT stands for open source intelligence, which refers to legally gathered information about an individual or organization from free, public sources. OSINT is completely legal because it only uses information that is available through open sources.

    So Mr Professional Full-Time Victim, stop whining already, for god's sake
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  • FlankerFlanker Member, Alpha Two
    It’s rebuilding the node after the third or fourth time...
    If you end up in a situation where you nodes got destroyed 3 times, it's a huge sign that you are doing something wrong. So instead of doing the same thing and getting the same result... thinking of a different option might make sense.
    n8ohfjz3mtqg.png
  • GaettuskGaettusk Member, Alpha Two
    The real question is whether the leveling speed estimate is at Steven pace or non-Steven pace.
  • FlankerFlanker Member, Alpha Two
    Gaettusk wrote: »
    The real question is whether the leveling speed estimate is at Steven pace or non-Steven pace.
    Yup, that's a fair statement. In any case, the longer the game and server lives, the faster it gets over time. I guess everyone in this thread can at least agree on that, huh? Or it's all completely hopeless?
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That has been the trend for static MMORPGs that don't have a Nodes system, only have Class and Artisan progression paths and also don't have a Story Events system. The past few years of Seasonal (3-4 months) Updates makes increasing Adventurer Level past 50 less important - Level 50 is already god-like.
    Additional progression paths provide also provide longevity. As does Horizontal progression.

    We'll have to see whether Ashes survives long enough to warrant speeding up the journey to Adventurer Level 50 years after Release. And, we'll have to see if the solutions the Ashes game design already provides work well enough that, after Release, players remain content with the pace of 225 hours of focused gameplay to Level 50 Adventurer, rather than desiring a faster pace.
  • ZehlanZehlan Member, Alpha Two


    > First one
    Flanker wrote: »
    Okay, so I'll ask you the same, simple "Yes" or "No" question, alright? Shouldn't be that difficult to answer.

    Based on what you said, does it mean that you suggest only taking into account the preferences of 55,6% of players who voted for the first option, while completely ignoring 44,4% of the players who voted for "90 days" and higher? Yes or No?
    Zehlan wrote: »
    Flanker wrote: »
    Zehlan wrote: »
    Also you have failed to debunk any facts that I have brought forth.The facts-the majority wants 225 hours or 45 day equivalent.
    Okay, so I'll ask you the same, simple "Yes" or "No" question, alright? Shouldn't be that difficult to answer.

    Based on what you said, does it mean that you suggest only taking into account the preferences of 55,6% of players who voted for the first option, while completely ignoring 44,4% of the players who voted for "90 days" and higher? Yes or No?

    I do love the cut and dry no variables just all or nothing question
    yes 100%!



    Wow must of rattled you pretty good because I already answered it.

    It was a simple question of business yet you QQ oh it's manipulation it's not fair . Even If it was 56% vs 44% it would be no different than 56% vs 9% it will be the same result. I like how you always fall back to retention when facts are stated you can't refute them or using means to determine polling outcomes that is so laughable but a nice attempt at manipulating people. Do they use this technique in government elections where your from? Doesn't matter how many seats the majority wins by because they just do means to the polling data so every body ends up with the same amount of seats. Anyway I just wanted to see if you would answer my question without a plethora of excuses I got my answer.


  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 12
    Flanker wrote: »
    Noaani wrote: »
    Yeah, but a random thread from 3 years ago - that's what makes it creepy.

    Maybe it is stalkerish, maybe it isn't. Either way, it's sure as hell creepy. If someone I knew did that kind of thing, I'd get a restraining order out against them.
    Dude, what are you even talking about? It's not some personal or sensitive information - it's someone calling you what you are on a public forum while publicly replying to your comment that you also made, surpise - PUBLICLY.

    Learn the difference between OSINT and stalking. Damn, I'll even google it for you:

    OSINT stands for open source intelligence, which refers to legally gathered information about an individual or organization from free, public sources. OSINT is completely legal because it only uses information that is available through open sources.

    So Mr Professional Full-Time Victim, stop whining already, for god's sake

    Wow, you don't even realize why it's creepy.

    It isn't that it is or isn't public information. It's just creepy.

    As to you claiming I am "playing the victim", no, you're just creepy.
  • JmanXJmanX Member, Alpha Two
    Saabynator wrote: »
    I would generally like a slow level speed. Although, if they do come through on all the vertical progression and the - really freaking awesome!, world they wanna make, then leveling speed will be less important. But I am a huge fan of the old EQ1 leveling times. It should take a long time, as long as there is stuff to do while leveling. Every cool thing should not come after max level, it should come along the way.

    This sums it pretty well
  • mxomxo Member
    edited October 12
    JmanX wrote: »
    Saabynator wrote: »
    I would generally like a slow level speed. Although, if they do come through on all the vertical progression and the - really freaking awesome!, world they wanna make, then leveling speed will be less important. But I am a huge fan of the old EQ1 leveling times. It should take a long time, as long as there is stuff to do while leveling. Every cool thing should not come after max level, it should come along the way.

    This sums it pretty well
    Correct, and it all depends about „sandpark“. If it is sanbox only, it can and probably will be boring if it takes too long, because its stupid (mob) grinding then. If it is too themepark, guideance and quests can be too repetitive and not meaningful (fetch quests, etc). If intrepid really will use its experience of several MMOs out there, so not only sanbox and not only themepark ones, then I have hope that it will be lots of fun with variety in terms of PvX during regular paced leveling. Cool pvp interactions with fun and some drama, reasonable questing and story (arcs), meaningful and rewarding gathering/crafting (with good items to be crafted already during leveling), exploration (why to climb up that mountain? Because there probably is something as reward - Fantasy RPG wipes) and events to remember.

  • Flanker wrote: »
    Flanker wrote: »
    P.S. I hereby challenge you or anyone else from this thread who dares to have a 1v1 debate. We can even invite an unbiased moderator if you want.

    LoL OK so i do and concede right away that you won. What now? You know nobody here can change anything about this game right?! But to me it seems you just want to be "right".
  • How about we just stop interacting and bumping this thread constantly. You do know if you keep
    responding you're giving power and energy to the thing so take that away. It is like fighting ghosts or bots on the internet you’re practically arguing with yourself.
  • FlankerFlanker Member, Alpha Two
    edited October 12
    Zehlan wrote: »
    It was a simple question of business yet you QQ oh it's manipulation it's not fair .
    Anyone with a barely functioning brain can see that it was a loaded manipulative question.
    Zehlan wrote: »
    I do love the cut and dry no variables just all or nothing question
    yes 100%!
    Well, thank you for showing everyone who said that I was making assumptions, not stating facts - that I was actually stating facts about the reasons why you say what you say. These reasons are "I want to leave everything as it is now because it fits my personal preferences" and "I don't care about the opinions of another half of the audience".
    Zehlan wrote: »
    I do love the cut and dry no variables just all or nothing question
    yes 100%!
    Exactly, because it fits your personal preferences and you don't care about the fact that interpreting numbers that way is absolutely wrong. Not to mention, what you "love" or "don't love" is irrelevant: there are proper correct ways to analyze and interpret poll results.
    Zehlan wrote: »
    I like how you always fall back to retention when facts are stated you can't refute them or using means to determine polling outcomes that is so laughable but a nice attempt at manipulating people.
    If you don't take retention into account IN A SUBSCRIPTION-BASED GAME, you are truly lost and there is no hope.
    Zehlan wrote: »
    Do they use this technique in government elections where your from? Doesn't matter how many seats the majority wins by because they just do means to the polling data so every body ends up with the same amount of seats.
    No. 450 parlament seats are split proportionally to the votes among all the parties that managed to get at least 5,0% of the total votes. So if there are 4 parties, who got, let's say 45%, 25%, 20% and 10%, they would get:

    Party A - ~203 seats
    Party B - ~112 seats
    Party C - 90 seats
    Party D - 45 seats

    That's how they all end up represented proportionally to the support they received from people.

    Zehlan wrote: »
    Anyway I just wanted to see if you would answer my question without a plethora of excuses I got my answer.
    I have no problems with answering any questions whatsoever.

    Unlike you, who AGAIN skipped that question. I'll quote it again and remind you that you can always reply saying "Yeah, I had no idea what I've sent or whether it was actually relevant to the topic we are discussing. My bad" - it would still be funny, but at least I'd respect you for an honest reply and admitting your mistake.

    Flanker wrote: »
    Alright, I gave it a chance and actually read all of it. Haven't learned anything I didn't know already, but the funny thing begins now.

    You are obviously going to bounce and won't give an answer to this (and entertain me again by saying something unimaginably stupid), but here is the question: can you specify which part exactly was supposed to prove that my calculations are not valid?

    And now, let me enjoy and see you bounce. Why? Because apparently, you thought that I would either ignore it, not understand what's written there or get overwhelmed by a couple of "scary-looking mathematical formulas". Well, guess again.

    Can't wait for your answer.
    Flanker wrote: »
    P.S. You don't wanna bounce again and make yourself even more of a clown that you already are, don't you?

    P.S.S. Come debate me 1v1 face-to-face. With that"logic" of yours, I'll steamroll you (obviously, in a polite and respectful way) in 10 minutes and you'll be free to go.
    n8ohfjz3mtqg.png
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    Wow, you don't even realize why it's creepy.

    It isn't that it is or isn't public information. It's just creepy.

    As to you claiming I am "playing the victim", no, you're just creepy.
    I couldn't care less whether you consider it "creepy" or not. I haven't done anything illegal or bad. Cry about it
    n8ohfjz3mtqg.png
  • FlankerFlanker Member, Alpha Two
    abc0815 wrote: »
    LoL OK so i do and concede right away that you won. What now? You know nobody here can change anything about this game right?! But to me it seems you just want to be "right".
    There is a thing called feedback that Intrepid has been asking for years. And sometimes they actually do take into account. That's it.

    And it's not about winning or losing - that's not the primary goal. The primary goal is to have meaningful discussion with solid strong arguments and counterpoints. I don't care if I lose a debate to someone who provides some great counterpoints. Why? Because it's would mean that my concerns are not that serious and we might provide Intrepid with better feedback. Better feedback = potentially better game. And the game ending up being good is what my primary goal is. Period
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  • FlankerFlanker Member, Alpha Two
    edited October 13
    For everyone's information:

    Vlhadus asked Steven the question about leveling speed

    Timestamp: 50:35

    Link: https://youtu.be/IBYXJ4bTOLk?feature=shared&t=3035
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  • Flanker wrote: »
    Wiki says the following:

    On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.

    This is equal to ~225 hours to reach level 50. What is your opinion about it? Would you like it to be faster or slower?

    Slower definitely. Make level 50 hard to reach and not the goal in any way but a cherry on top of a real fun and engaging adventure.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    Noaani wrote: »
    Wow, you don't even realize why it's creepy.

    It isn't that it is or isn't public information. It's just creepy.

    As to you claiming I am "playing the victim", no, you're just creepy.
    I couldn't care less whether you consider it "creepy" or not. I haven't done anything illegal or bad. Cry about it

    I didn't say illegal or bad, I said creepy.

    I always said creepy.

    If objectively bad or illegal are your lines before which you question your actions, that's a hell of a reflection on you. Most of us curb ourselves well before we get to that point.
  • FlankerFlanker Member, Alpha Two
    Noaani wrote: »
    I didn't say illegal or bad, I said creepy.

    I always said creepy.

    If objectively bad or illegal are your lines before which you question your actions, that's a hell of a reflection on you. Most of us curb ourselves well before we get to that point.
    Nobody cares dude, we are here to talk about leveling, not to listen to you crying and talking about irrelevant topics
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Flanker wrote: »
    we are here to talk about leveling
    Then don't quote comments from discussions that are years old and have nothing to do with leveling.

    If you don't want a people getting side tracked in to talking about how creepy you are being, don't be creepy.

    It's kind of simple - people will always talk about the thing that stands out the most to them. With this in mind, make sure the thing you want them to talk about is the thing that stands out the most about what you say to them.

    Creepiness is kind of high on the list of things that stand out. If you want peiple to talk about how creepy your actions are, then you only need to be a little bit creepy. If you don't want them to talk about it, then don't be creepy at all.

    Kind of simple.
  • FlankerFlanker Member, Alpha Two
    edited October 12
    Noaani wrote: »
    Flanker wrote: »
    we are here to talk about leveling
    Then don't quote comments from discussions that are years old and have nothing to do with leveling.

    If you don't want a people getting side tracked in to talking about how creepy you are being, don't be creepy.

    It's kind of simple - people will always talk about the thing that stands out the most to them. With this in mind, make sure the thing you want them to talk about is the thing that stands out the most about what you say to them.

    Creepiness is kind of high on the list of things that stand out. If you want peiple to talk about how creepy your actions are, then you only need to be a little bit creepy. If you don't want them to talk about it, then don't be creepy at all.

    Kind of simple.
    Flanker wrote: »
    stop whining already, for god's sake
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  • AszkalonAszkalon Member, Alpha Two
    Flanker doesn't back down. He is defending his Point like a good Citizen would defend his own Node. :D
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Kinda starting to look for a Guild right now. (German)
  • Aszkalon wrote: »
    Flanker doesn't back down. He is defending his Point like a good Citizen would defend his own Node. :D

    It’s all good I’m just going to hire flanker in-game to talk the enemy to death won’t even need to defend the node :D
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