Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
225 hours to Level 50 is not a fast charge.
The current Ashes design offers a lot of immersive play outside of the 225 hours to complete the Adventurer progression path.
RPGs are about character experiences; not player experiences, so NPC reputations should be based on what the individual characters have done; not what the player has done.
Areas should not have grinds. Ashes is a dynamic game rather than a static game, so... there should not really be static, repetitive quests or grinds in any case... regardless of alts.
I'm a big fan of Stalker. Did you know that Stalker 2 is coming on Nov 20, 2024?
Just kidding. Nobody is stalking you. Finding those comments doesn't take more than a few minutes - thanks to your 15,000+ forum comments. Literally open any random thread - and there is gonna be a high chance that someone there write something similar to what I quoted.
But yeah, go ahead, play the victim card, follow the trend
No ways Dygz. Come on. I understand Zehlan who keeps repeating that bs about "cLiCkBaIt", the kid is lost. But you are a grown up. Do you really think what you say? xD
That is called making notes, so that I don't have to rely on my memory. We spoke about that prior to them stream, have you forgotten already?
One day Dygz, maybe around the age of 70, you will learn the difference between "talking like a grown up adult" and "whining". I stated a fact that we haven't finished and that's about it.
I don't mind reading you twisting my words completely and misrepresenting my points. You know, people don't do that when they actually have solid arguments. But yeah, you do you
> In that scenario, obviously option "A" makes more sense, because the difference between 56% and 9% is significant. We are not in that scenario, if you haven't noticed, and those "demographics" are not mutually exclusive. Also, it doesn't take into account their retention. As I said previously, 1 player who plays the game for 2 years pays more for subscription than 10 players who play for 2 months.
> But the difference between 55,6% and 44,4% is not that signicant and the opinions of those 44,4% should be taken into account as well. That's almost half of the audience. And if for whatever reason you think it shouldn't, then first of all - lmao, and, secondly, you should read the file you've sent, specifically about the calculation of sample variance and sample standard deviation.
> Finally, as I predicted (wasn't actually a prediction, more of a factual statement) - you didn't manage to answer simple questions that you've been asked. I'll give you another chance to answer them and I will keep reminding you about them until you answer, as otherwise it would be a 100% proof that you've sent a file and you had no idea what's written there.
> First one
> Second one
P.S. You don't wanna bounce again and make yourself even more of a clown that you already are, don't you?
P.S.S. Come debate me 1v1 face-to-face. With that"logic" of yours, I'll steamroll you (obviously, in a polite and respectful way) in 10 minutes and you'll be free to go.
WOW (launch through Cataclysm, retail sort of sucked for me) had the theme park experience, but I thought there was enough there to mix it up. Somewhat the same for Guild Wars 2. Same with Star Wars the Old Republic (cut scenes of the old republic), Secret World (classless character progression), etc.
Got to go back to the failed Pathfinder Online for a sand box, if the sand would render (go Buttonmakers). Then Asheron’s Call before that, with those wonderful phone bills. Landmark was more of a Minecraft in a want-to-be EverQuest Next - nothing but voxel sand in that box. But player creativity was definitely a highlight.
Probably a half dozen games over the past 30 years I’ve completely forgotten about. Final Fantasy series, Lost Ark, etc, etc, etc. I liked Planetside 2 while it was active, but it’s more MMO war sim than MMORPG. Was into the Ultima series before it went online. Neverwinter Nights was another, but I don’t consider that to be in the same category as our current MMORPGs. Played the hell out of Elite Dangerous before COVID, my wife still gives me grief for keeping her up half of the night from the countdown to each jump. Talk about a huge game world and a grind (300 jumps for some runs would take forever). But I also played more than my fair share of games that just flat out failed. I think I’ve played Skyrim over and over just because the MMORPG market has felt blah, or else everything is so much pay to win. That or a game has the life of 2-6 months before it’s dead. Dwarf Fortress and a ton of sim games. Balder’s Gate series (single player games). Probably played more games to fill the gaps than having any particular game that scratched that itch.
Didn’t play the MMORPGs Steven had to provide his inspiration, but he’s mirroring the games I’d run for 20 years with my tabletop RPG group. So I think I’ll get both the very familiar and brand new feeling with Ashes.
ProTip: To prepare for these forums, watch around 2-3 hours of arrest videos. The arguments are very similar and people are so nice to each other.
The biggest question I have about the game, not a concern mind you, is how destructive the nodes will be and how does that affect player population and popularity of the game. It’s rebuilding the node after the third or fourth time that I wonder if folks might bail. That could, in my experience, overshadow anything with respect to character power leveling.
Yeah, but a random thread from 3 years ago - that's what makes it creepy.
Maybe it is stalkerish, maybe it isn't. Either way, it's sure as hell creepy. If someone I knew did that kind of thing, I'd get a restraining order out against them.
Learn the difference between OSINT and stalking. Damn, I'll even google it for you:
OSINT stands for open source intelligence, which refers to legally gathered information about an individual or organization from free, public sources. OSINT is completely legal because it only uses information that is available through open sources.
So Mr Professional Full-Time Victim, stop whining already, for god's sake
Additional progression paths provide also provide longevity. As does Horizontal progression.
We'll have to see whether Ashes survives long enough to warrant speeding up the journey to Adventurer Level 50 years after Release. And, we'll have to see if the solutions the Ashes game design already provides work well enough that, after Release, players remain content with the pace of 225 hours of focused gameplay to Level 50 Adventurer, rather than desiring a faster pace.
> First one
Wow, you don't even realize why it's creepy.
It isn't that it is or isn't public information. It's just creepy.
As to you claiming I am "playing the victim", no, you're just creepy.
This sums it pretty well
LoL OK so i do and concede right away that you won. What now? You know nobody here can change anything about this game right?! But to me it seems you just want to be "right".
responding you're giving power and energy to the thing so take that away. It is like fighting ghosts or bots on the internet you’re practically arguing with yourself.
Well, thank you for showing everyone who said that I was making assumptions, not stating facts - that I was actually stating facts about the reasons why you say what you say. These reasons are "I want to leave everything as it is now because it fits my personal preferences" and "I don't care about the opinions of another half of the audience".
Exactly, because it fits your personal preferences and you don't care about the fact that interpreting numbers that way is absolutely wrong. Not to mention, what you "love" or "don't love" is irrelevant: there are proper correct ways to analyze and interpret poll results.
If you don't take retention into account IN A SUBSCRIPTION-BASED GAME, you are truly lost and there is no hope.
No. 450 parlament seats are split proportionally to the votes among all the parties that managed to get at least 5,0% of the total votes. So if there are 4 parties, who got, let's say 45%, 25%, 20% and 10%, they would get:
Party A - ~203 seats
Party B - ~112 seats
Party C - 90 seats
Party D - 45 seats
That's how they all end up represented proportionally to the support they received from people.
I have no problems with answering any questions whatsoever.
Unlike you, who AGAIN skipped that question. I'll quote it again and remind you that you can always reply saying "Yeah, I had no idea what I've sent or whether it was actually relevant to the topic we are discussing. My bad" - it would still be funny, but at least I'd respect you for an honest reply and admitting your mistake.
And it's not about winning or losing - that's not the primary goal. The primary goal is to have meaningful discussion with solid strong arguments and counterpoints. I don't care if I lose a debate to someone who provides some great counterpoints. Why? Because it's would mean that my concerns are not that serious and we might provide Intrepid with better feedback. Better feedback = potentially better game. And the game ending up being good is what my primary goal is. Period
Vlhadus asked Steven the question about leveling speed
Timestamp: 50:35
Link: https://youtu.be/IBYXJ4bTOLk?feature=shared&t=3035
Slower definitely. Make level 50 hard to reach and not the goal in any way but a cherry on top of a real fun and engaging adventure.
I didn't say illegal or bad, I said creepy.
I always said creepy.
If objectively bad or illegal are your lines before which you question your actions, that's a hell of a reflection on you. Most of us curb ourselves well before we get to that point.
If you don't want a people getting side tracked in to talking about how creepy you are being, don't be creepy.
It's kind of simple - people will always talk about the thing that stands out the most to them. With this in mind, make sure the thing you want them to talk about is the thing that stands out the most about what you say to them.
Creepiness is kind of high on the list of things that stand out. If you want peiple to talk about how creepy your actions are, then you only need to be a little bit creepy. If you don't want them to talk about it, then don't be creepy at all.
Kind of simple.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
It’s all good I’m just going to hire flanker in-game to talk the enemy to death won’t even need to defend the node