When will Steven ( AKA - The Sandal lord ) will show us a preview showcase of an actual Node siege PVP event? And will we be able to test node sieges in A2?
What areas will we have access to at the beginning of A2? (Ex. Riverlands, Sandsqual Desert, Tropics, Tabletop Mountains)
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tachyon14kMember, Leader of Men, Kickstarter, Alpha One
Will Ashes of Creation have seasons -- several month-long lasting content? I'm thinking of temporary changes to regular content that provide additional lore/story and a shared skill tree between all classes that could potentially define gameplay metas.
What will be the approach to long term completionism in the game? Many other games that are historical by this point have events/cosmetics/collectibles that are unlockable at one point, but are eventually removed from the game. Will AOC have anything that will be unobtainable by collectors in the future?
I'm excited to hear more about the Alpha Two Roadmap and appreciate the opportunity to submit questions for the AMA! My question is: "Can you share any details about the node progression system and how it will impact player interactions and content availability during Alpha Two?"
Looking forward to the livestream and hoping to learn more about the dynamic world mechanics and how they will shape the experience for players. Thanks for all the hard work, and can't wait to see what's in store!
How long will Alpha 2 last, and how frequently will wipes happen? If you're going to sell Alpha 2 keys like it's an early access game, then your customers need to know what they are paying for.
With regards to the corruption World PvP system, if a non-combatant gets attacked, does healing themselves flag you as a combatant? Phrased another way, is the only way to be flagged as a combatant to deal combat damage to a combatant/corrupted player?
Do the Tank and Cleric get a bit of a rework, to get them on the same level of awesomeness like the ranger, fighter and especially bard, before A2 launches?
What was your approach to balancing the world-map design to facilitate the needs of vastly different types of gameplay; such as line-of-sight design for combat, various encounter designs, usage of traversal skills, stealth gameplay/counterplay, artisan gameplay, and exploration elements?
Will there be challenging PvE content or is the plan to always balance around PvP being involved? I'm worried that when PvE content is pulled w/o PvP it will be watered down and a tank and spank.
This is the case in 90% of PvX games from my experience.
I would like a challenging instanced content that doesn't leave room for PvP event if its only for cosmetic rewards.
I would also like mid level instanced content that give a tier lower gear to its PvX counter point to allow more casual player to have somewhere to go with a short daily play time, to be able to progress w/o hassle. Not the most efficient but at least progression.
RayndounMember, Braver of Worlds, Kickstarter, Alpha One
What is the expected maximum amount of players that will be able to be in game across all servers at the same time at the start of A2 testing and how do you expect that to change over time?
[BTTC] Rayndoun
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RayndounMember, Braver of Worlds, Kickstarter, Alpha One
edited August 2
(I apologize, I accidently wrote in this second question then read about the single question limit. If it is an issue please ignore it. Thank you.)
I really enjoy all the sneak peeks behind the scenes that have been shared with us. Has there been any memorable bugs found, unexpected events, or accomplishments that the pre Alpha 2 testers helped make happen that we may not know about due to NDA that you wouldn't mind sharing?
[BTTC] Rayndoun
0
LemonyMember, Braver of Worlds, Kickstarter, Alpha One
With a persistent Alpha 2 in mind, should server wipes be expected early and often? Will there be a point where wipes are no longer expected?
0
RaetionMember, Leader of Men, Kickstarter, Alpha One
Hi Steven,
What will the level cap be for the start of A2?
And can we know how long it will be roughly before this is increased?
Comments
When will we get more information on Damage Types and their relationship to Gear Progression, Augments, and various PvX encounters?
- Shaiya circa 2007-2008 - Guild Wars 2 circa 2014-2016 - ArcheAge circa 2016-2018
- Black Desert 2019-2024 - ESO 2021-2024 - FFXIV(fake pvp)2021-2022
2. Which Biomes / Zones(?) will be available at the launch of Alpha 2?
3. Which races will be fully developed and available for players at the launch of Alpha 2?
4. How extensive will the character creation options be at the launch of Alpha 2?
5. When will the character creator be released?
Please no btw.
Looking forward to the livestream and hoping to learn more about the dynamic world mechanics and how they will shape the experience for players. Thanks for all the hard work, and can't wait to see what's in store!
This is the case in 90% of PvX games from my experience.
I would like a challenging instanced content that doesn't leave room for PvP event if its only for cosmetic rewards.
I would also like mid level instanced content that give a tier lower gear to its PvX counter point to allow more casual player to have somewhere to go with a short daily play time, to be able to progress w/o hassle. Not the most efficient but at least progression.
Click here to visit Snow elf's Twitch channel
I really enjoy all the sneak peeks behind the scenes that have been shared with us. Has there been any memorable bugs found, unexpected events, or accomplishments that the pre Alpha 2 testers helped make happen that we may not know about due to NDA that you wouldn't mind sharing?
What will the level cap be for the start of A2?
And can we know how long it will be roughly before this is increased?