Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Roadmap Showcase and AMA Livestream - Friday, August 16, 2024 at 11AM PT
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When will we get more information on Damage Types and their relationship to Gear Progression, Augments, and various PvX encounters?
- Shaiya circa 2007-2008 - Guild Wars 2 circa 2014-2016 - ArcheAge circa 2016-2018
- Black Desert 2019-2024 - ESO 2021-2024 - FFXIV(fake pvp)2021-2022
2. Which Biomes / Zones(?) will be available at the launch of Alpha 2?
3. Which races will be fully developed and available for players at the launch of Alpha 2?
4. How extensive will the character creation options be at the launch of Alpha 2?
5. When will the character creator be released?
Please no btw.
Looking forward to the livestream and hoping to learn more about the dynamic world mechanics and how they will shape the experience for players. Thanks for all the hard work, and can't wait to see what's in store!
This is the case in 90% of PvX games from my experience.
I would like a challenging instanced content that doesn't leave room for PvP event if its only for cosmetic rewards.
I would also like mid level instanced content that give a tier lower gear to its PvX counter point to allow more casual player to have somewhere to go with a short daily play time, to be able to progress w/o hassle. Not the most efficient but at least progression.
I really enjoy all the sneak peeks behind the scenes that have been shared with us. Has there been any memorable bugs found, unexpected events, or accomplishments that the pre Alpha 2 testers helped make happen that we may not know about due to NDA that you wouldn't mind sharing?
What will the level cap be for the start of A2?
And can we know how long it will be roughly before this is increased?