Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
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Ugh.. well the KS rewards are estimated for December 2018, and I believe I saw something about game release 2020.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/20/#post-21020">NekoRG59 wrote:</a></div>If I have ideas about the game where or who should I contact?
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That I don't know.. if you perhaps join the discord and enough people like your idea it would potentially come to the Devs attention?
KS rewards are estimated December 2018 and I think I saw something about release in 2020? The beta's I believe start at the end of this year, easiest way to gain access is to back the KS!
@NekoRG59
That I don't know.. Perhaps if you joined the Discord and enough people liked your ideas it could come to the attention of the Dev team?
Thanks in advance :)
edit: I also don't think I'm the only one interested.
Some KS reward tiers are estimated December 2018 for beta/alpha. Full release is sometime 2020, this may change drastically with all these extra add on stretch goals being hit!
@Esh
It's a sandbox MMORPG. Plenty of quests and like any mmo one can assume there will be grinding. There is a live stream today at 3pm PDT https://www.twitch.tv/ashesofcreation !
But will be in the nodes as a council well, treasurer, adviser and others?
Or only 1 chapter and do one
Good FAQ's and pleased to hear that there will be a home for solo players as well as groups.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-672" rel="nofollow">Rob086 wrote:</a></div>
The Unreal Engine is an multi plateform engine, it’s possible to see this game on the Xbox One for example?
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Making an MMO for a console is a difficult undertaking. I am open to the idea for future development, but at the moment, the team is focused on targeting Windows in particular. That said, we are specifically writing code to be cross-platform-capable, with Windows-specific functionality being modularly loaded at compile time, that way if we do decide to build for XBOne, PS4, or any of the other platforms that UE4 supports, we will have significantly less code that needs to be refactored to support building for the new target platform.
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Hopefully you include MacOS compatibility at least .
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-672" rel="nofollow">Rob086 wrote:</a></div>
The Unreal Engine is an multi plateform engine, it’s possible to see this game on the Xbox One for example?
</blockquote>
Making an MMO for a console is a difficult undertaking. I am open to the idea for future development, but at the moment, the team is focused on targeting Windows in particular. That said, we are specifically writing code to be cross-platform-capable, with Windows-specific functionality being modularly loaded at compile time, that way if we do decide to build for XBOne, PS4, or any of the other platforms that UE4 supports, we will have significantly less code that needs to be refactored to support building for the new target platform.
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Hopefully there will be a MacOS version at least.
Hopefully you include MacOS compatibility at least .
1) Will it be possible to add your own logo in the game?
2) Will the activity of each member of the clan be displayed?
3) Will there be a specific section in the chat room for recruiting? And will the moderators of the chat be in the game?
Other issues.
1) Will there be fishing, hunting in the game?
2) Can I use macros in the game?
3) Will there be in the game a statue of a character in nominations top 1 pvp and so on.
4) Will there be an auto-path in the game?
Thank you.
P.S I apologize for the bad english.
December 2018 for beta/alpha. Full release is sometime 2020
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i go sleep pm me after one year plez ....
It's a virtual world. I want realism and risk in that world. I take a walk in Central Park at Midnight... things can happen. If I look capable, I might be left alone... or some thugs might group up to take me down and rob me. If I look weak, it invites attackers. If I'm in a group, more likely to be left alone (unless we are one weak looking group).
The benefit here is, as soon as some one thinks you are weak prey and goes for you, they INSTANTLY become a Bounty for EVERYONE. They have significant risk themselves. The more they do this, the more Combat Effectiveness they lose (how ever that may be determined) as well.
I think it's great that anyone can be attacked, and that some items might be lost due to this. That's realism. That's risk. I ALSO think it's amazingly great that those that would feast off others do so at an increased risk, becoming Hunted themselves.
This allows for some very good Black Hat/White Hat. What good are 'Good Guys' if we have no 'Bad Guys' to save people from? What good is playing a game where we are all faced to be 'Good Guys'? What then is the point?
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-638" rel="nofollow">Steven wrote:</a></div>
<strong>Q: Can I actually make money by referring people to play the game?</strong>
<em>A: Yes. We want to be able to give back to our community, especially leaders in our community who bring other players to our game. We feel the larger we get, the more fun everyone will have. So we have designed a referral program that allows our players to receive actual cashback. By using our referral system, players can share links to the game on social media, forums, or simply with their friends. If a person visits our game from your referral link, they will be identified by our system as your referral, and when they register an account with us, you will receive 15% of anything they spend (subscription, credits, crowd sourcing) as either; in-game credits, payment towards your own subscription, or choose to receive actual cash. As far as we know, this is the first system of it’s kind for a video game, and we feel pretty good about it. </em>
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This looks an awful lot like a ponzi scheme. Without a “REAL Product/Service”, I doubt you’d pass muster.
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It's only a Ponzi Scheme if there is a 'Scheme' involved.
Money comes in. 15% of that money is ear-marked for the Recruiter. 85% of that money goes to the Developers to continue the Game.
There was a service provided (Recruitment of the Player) for a Product (the Game).
So I fail to see where you are seeing a Ponzi Scheme here at all.
- I like some new ideas **
- I like the approach!
- I like how the try to build up the relationship with the community!
Try to not fulfill all the request ppl ask it can cause this product will be the same as the other on the shelf.
**I'm trying to figure out what is the USP (Unique Selling Point) on the project rather then
- nice world
- party
- raid
- questing ect.
What is the unique player experience, how the world will involve me and how I can interact with the world?
Best of Luck for this game, I'm really looking for to try it!
cheers,
Vixbane (youtube and Twitch as well)
sorry for my bad English