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FAQ's about Ashes of Creation

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    Getting so hyped! When is the game planned to release and when does the beta start? :D
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    If I have ideas about the game where or who should I contact?
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    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/20/#post-20973">GG_Natsu wrote:</a></div>Getting so hyped! When is the game planned to release and when does the beta start? <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f600.svg" />

    </blockquote>

    Ugh.. well the KS rewards are estimated for December 2018, and I believe I saw something about game release 2020.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/20/#post-21020">NekoRG59 wrote:</a></div>If I have ideas about the game where or who should I contact?

    </blockquote>

    That I don't know.. if you perhaps join the discord and enough people like your idea it would potentially come to the Devs attention?
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    @GG_Natsu
    KS rewards are estimated December 2018 and I think I saw something about release in 2020? The beta's I believe start at the end of this year, easiest way to gain access is to back the KS!

    @NekoRG59
    That I don't know.. Perhaps if you joined the Discord and enough people liked your ideas it could come to the attention of the Dev team?
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    And remove that 1 guild for life? Make that you can leave the guilds
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    My god!! This looks so good, so hyped to try this game out. Do we have a possible ETA??
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    Is it just quest game or maybe it would be some grind elemets?
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    Please guys, I would like to know if you plan something for the South America players. I really liked the game idea and a want to play it, but I don't think it will be fun to play with high latency.

    Thanks in advance :)

    edit: I also don't think I'm the only one interested.
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    @furiouscake
    Some KS reward tiers are estimated December 2018 for beta/alpha. Full release is sometime 2020, this may change drastically with all these extra add on stretch goals being hit!

    @Esh
    It's a sandbox MMORPG. Plenty of quests and like any mmo one can assume there will be grinding. There is a live stream today at 3pm PDT https://www.twitch.tv/ashesofcreation !
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    Надеюсь игра будет в духе Lineage 2 Interlude.
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    Good afternoon)
    But will be in the nodes as a council well, treasurer, adviser and others?
    Or only 1 chapter and do one
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    Looks like this MMO is just slowly getting started and will be a long road ahead.

    Good FAQ's and pleased to hear that there will be a home for solo players as well as groups.
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    Very informative! Thanks for the info
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    Will there be any spells that let me fly in the air? spells that allow me to transform into beasts? flying mounts? Amazing looking game im so super duper hyped for it
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    Got a question for devs, where do I post it so they see it? Preferably on twtich. Thanks
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    So excited to play the game :3
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    Is it possible for there to be an offline party mode through wlan.... Since you said there's gonna be provision for an offline mode it would only make some level of sense if that's allowed...
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    [quote quote=674]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-672" rel="nofollow">Rob086 wrote:</a></div>
    The Unreal Engine is an multi plateform engine, it’s possible to see this game on the Xbox One for example?
    </blockquote>
    Making an MMO for a console is a difficult undertaking. I am open to the idea for future development, but at the moment, the team is focused on targeting Windows in particular. That said, we are specifically writing code to be cross-platform-capable, with Windows-specific functionality being modularly loaded at compile time, that way if we do decide to build for XBOne, PS4, or any of the other platforms that UE4 supports, we will have significantly less code that needs to be refactored to support building for the new target platform.

    [/quote]

    Hopefully you include MacOS compatibility at least .
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    [quote quote=674]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-672" rel="nofollow">Rob086 wrote:</a></div>
    The Unreal Engine is an multi plateform engine, it’s possible to see this game on the Xbox One for example?
    </blockquote>
    Making an MMO for a console is a difficult undertaking. I am open to the idea for future development, but at the moment, the team is focused on targeting Windows in particular. That said, we are specifically writing code to be cross-platform-capable, with Windows-specific functionality being modularly loaded at compile time, that way if we do decide to build for XBOne, PS4, or any of the other platforms that UE4 supports, we will have significantly less code that needs to be refactored to support building for the new target platform.

    [/quote]

    Hopefully there will be a MacOS version at least.
    Hopefully you include MacOS compatibility at least .
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    So interested, cant wait to play this game
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    I'm super excited about the idea of this game. I have a question about the node system. If I am out gathering ore one day, and I end up cracking open a cave complex full of goblins that lay waste to a near by town. Will there be some type of "Tag" or something attached to my character that basically says "This is the guy that let the goblins out."?
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    Great post answers a lot.
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    Question on the clans.
    1) Will it be possible to add your own logo in the game?
    2) Will the activity of each member of the clan be displayed?
    3) Will there be a specific section in the chat room for recruiting? And will the moderators of the chat be in the game?
    Other issues.
    1) Will there be fishing, hunting in the game?
    2) Can I use macros in the game?
    3) Will there be in the game a statue of a character in nominations top 1 pvp and so on.
    4) Will there be an auto-path in the game?
    Thank you.

    P.S I apologize for the bad english.
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    [quote quote=21790]<a href="https://www.ashesofcreation.com/forums/users/furiouscake/" rel="nofollow">@furiouscake</a>
    December 2018 for beta/alpha. Full release is sometime 2020
    [/quote]

    i go sleep pm me after one year plez ....
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    This has probably already been answered but which Platforms will AOC be playable? Will you also be able to play the game at optimal level with the use of a controller rather than kb/mouse?
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    On the 'Great PvP Debate of AoC 2017' I'd like to add this.

    It's a virtual world. I want realism and risk in that world. I take a walk in Central Park at Midnight... things can happen. If I look capable, I might be left alone... or some thugs might group up to take me down and rob me. If I look weak, it invites attackers. If I'm in a group, more likely to be left alone (unless we are one weak looking group).

    The benefit here is, as soon as some one thinks you are weak prey and goes for you, they INSTANTLY become a Bounty for EVERYONE. They have significant risk themselves. The more they do this, the more Combat Effectiveness they lose (how ever that may be determined) as well.

    I think it's great that anyone can be attacked, and that some items might be lost due to this. That's realism. That's risk. I ALSO think it's amazingly great that those that would feast off others do so at an increased risk, becoming Hunted themselves.

    This allows for some very good Black Hat/White Hat. What good are 'Good Guys' if we have no 'Bad Guys' to save people from? What good is playing a game where we are all faced to be 'Good Guys'? What then is the point?
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    [quote quote=4073]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-638" rel="nofollow">Steven wrote:</a></div>
    <strong>Q: Can I actually make money by referring people to play the game?</strong>
    <em>A: Yes. We want to be able to give back to our community, especially leaders in our community who bring other players to our game. We feel the larger we get, the more fun everyone will have. So we have designed a referral program that allows our players to receive actual cashback. By using our referral system, players can share links to the game on social media, forums, or simply with their friends. If a person visits our game from your referral link, they will be identified by our system as your referral, and when they register an account with us, you will receive 15% of anything they spend (subscription, credits, crowd sourcing) as either; in-game credits, payment towards your own subscription, or choose to receive actual cash. As far as we know, this is the first system of it’s kind for a video game, and we feel pretty good about it. </em>

    </blockquote>
    This looks an awful lot like a ponzi scheme. Without a “REAL Product/Service”, I doubt you’d pass muster.

    [/quote]

    It's only a Ponzi Scheme if there is a 'Scheme' involved.

    Money comes in. 15% of that money is ear-marked for the Recruiter. 85% of that money goes to the Developers to continue the Game.

    There was a service provided (Recruitment of the Player) for a Product (the Game).

    So I fail to see where you are seeing a Ponzi Scheme here at all.
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    This game has some good potential!
    - I like some new ideas **
    - I like the approach!
    - I like how the try to build up the relationship with the community!

    Try to not fulfill all the request ppl ask it can cause this product will be the same as the other on the shelf.

    **I'm trying to figure out what is the USP (Unique Selling Point) on the project rather then
    - nice world
    - party
    - raid
    - questing ect.

    What is the unique player experience, how the world will involve me and how I can interact with the world?

    Best of Luck for this game, I'm really looking for to try it!

    cheers,
    Vixbane (youtube and Twitch as well)
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    But the fact that the game on ue4 engine, they can definitely make the optimization of the game? Just a lot of negativity to this engine in terms of mmo that glichyit scary and have to take very expensive hardware for the game.
    sorry for my bad English
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    @Vixbane Is the Unique Selling Point of AoC not it's world which truly reacts to the actions and decisions of the players, through it's node system?
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