Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Cant wait to play
Will your month that you pay for still count down even if you aren't able to play a few days out of those months? Or will the days you can't get on be recycled to your other month? If not will it be considered?
Will your month that you pay for still count down even if you aren’t able to play a few days out of those months? Or will the days you can’t get on be recycled to your other month? If not will it be considered?
[/quote]'
I certainly hope the credits or such roll over if there is going to be a monthly thing.
As far as i know there isn't going to be ANY p2w features in the game.
Information first, money later.
[/quote]
Yeah, I haven't heard talk about it either. I would really like to see something similar to ArchAge's sea faring system. Very in depth and a good model to draw inspiration from.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/16/#post-13227" rel="nofollow">Lanen wrote:</a></div>
Can’t find if this has been asked or not, but will the pay to play model (guessing by month)
Will your month that you pay for still count down even if you aren’t able to play a few days out of those months? Or will the days you can’t get on be recycled to your other month? If not will it be considered?
</blockquote>
‘
I certainly hope the credits or such roll over if there is going to be a monthly thing.
As far as i know there isn’t going to be ANY p2w features in the game.
[/quote]
Thank you Bhan, I do hope it is made this way...it won't kill my urge to play the game, but it will make it so I can play when I can plus play for a longer period of time over all. God I want this game so bad I can taste it...and it tastes GLORIOUS!
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/16/#post-13230" rel="nofollow">Bhan wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/16/#post-13227" rel="nofollow">Lanen wrote:</a></div>
Can’t find if this has been asked or not, but will the pay to play model (guessing by month)
Will your month that you pay for still count down even if you aren’t able to play a few days out of those months? Or will the days you can’t get on be recycled to your other month? If not will it be considered?
</blockquote>
‘
I certainly hope the credits or such roll over if there is going to be a monthly thing.
As far as i know there isn’t going to be ANY p2w features in the game.
</blockquote>
Thank you Bhan, I do hope it is made this way…it won’t kill my urge to play the game, but it will make it so I can play when I can plus play for a longer period of time over all. God I want this game so bad I can taste it…and it tastes GLORIOUS!
[/quote]
Definitely an idea that should be kept on the table. Not impossible, and can feasibly be accomplished. Most MMORPG have a feature that tracks a players logged hours on a particular character or the game in general.
Combing that technology with the payment method seems to be the most practical means of accomplishing something like that.
I would like to see that added, it would certainly increase my respect and adoration for company and possibly nudge AoA closer to being considered one of the greater MMORPG. However, if it wasn't implemented, I would still try the game at the very least.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/17/#post-13514" rel="nofollow">Lanen wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/16/#post-13230" rel="nofollow">Bhan wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/page/16/#post-13227" rel="nofollow">Lanen wrote:</a></div>
Can’t find if this has been asked or not, but will the pay to play model (guessing by month)
Will your month that you pay for still count down even if you aren’t able to play a few days out of those months? Or will the days you can’t get on be recycled to your other month? If not will it be considered?
</blockquote>
‘
I certainly hope the credits or such roll over if there is going to be a monthly thing.
As far as i know there isn’t going to be ANY p2w features in the game.
</blockquote>
Thank you Bhan, I do hope it is made this way…it won’t kill my urge to play the game, but it will make it so I can play when I can plus play for a longer period of time over all. God I want this game so bad I can taste it…and it tastes GLORIOUS!
</blockquote>
Definitely an idea that should be kept on the table. Not impossible, and can feasibly be accomplished. Most MMORPG have a feature that tracks a players logged hours on a particular character or the game in general.
Combing that technology with the payment method seems to be the most practical means of accomplishing something like that.
I would like to see that added, it would certainly increase my respect and adoration for company and possibly nudge AoA closer to being considered one of the greater MMORPG. However, if it wasn’t implemented, I would still try the game at the very least.
[/quote]
Same here...it's to good an idea to at least try it. i might come back here on a weekly basis and start to not do the hourly daily thing..just so it feels like it'll go faster to me..(in my head) lol I hope they have draws later on when the game is I stablished for free sub or something of the like...I wish I could blast out 500 bucks but since it's American and I'm Canadian that's to hefty for my wallet. Don't think my hydro/rent/food bills would appreciate the lack of funds hahahaha plus having a kid limits my outgoing spending. Hahahaha.
[/quote]
https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/
We on the board say from 2018-2020-hoping 2019 near end at most but you never know. They are in pre-production?
That said, it appears the developers here have been paying attention to much of the complaints people have with current MMOs and looking for solutions. I'm glad to see that. I will not play if it goes PTW.
My question is the same as a previous poster (I did not see a response) in that once a character is created on a specific server, are they stuck there? In the Kickstarter video, it is said that there will be communication across servers. Does this also mean there will be movement as well?
Thanks for your attention
~Kat
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-659" rel="nofollow">Reht wrote:</a></div>
<blockquote>
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/faqs-about-ashes-of-creation/#post-658" rel="nofollow">Aggelos wrote:</a></div>
I love the PvP system. Reminds me of Ultima Online.
</blockquote>
Just out of curiosity, how does it remind you of UO? I see people already complaining about non-consensual pvp on other sites and have seen anything to back up that pvp will be non-consensual, at least in part. There is almost no info on it beyond the FAQ answer. Are you talking about the flagging system, arenas, champion spawns, world pvp (at least in Felucca).
</blockquote>
It seems a little premature for the carebear community to be up in arms, especially considering that PvP sounds fairly limited.
[/quote]
I think it is a fair question, as people will be paying substantial amounts of money if they fund the kickstarter and also pay a subscription each month. I would very much like to hear how that would play out, being what you laughingly refer to as a 'carebear'
Like, for example, I believe that if you're allowed to choose which stats you're improving when leveling up that's very positive. Such as the skills, making you choose not just
learning it, but making you go down a path. Using the video from DeathsProxy (Part 11) [https://www.youtube.com/watch?v=Xkupil0DHww], the class system combination is awesome, the secondary option,
resulting in 64 combinations of class build. But this reminds me of some games, for example, ArcheAge had a similar system (with 120
different possible classes), which is cool. But playing AA I've stopped to think: "Wait a minute, there's only one tree of skills for tank and one tree of
skills for a healer". So, that's lame. In comparison, if we look at WOW, the system is way better in general, because there's a lot of tanking skills and healing
skills. I'm not saying that WOW class/skills/stats (build) system is perfect, but in this case they have a win against AA. In practice, in the
scenario that you're queuing for a dungeon or raid, or even in some PVP aspects, you need to fill a role, like there needs to have the DPS, the Tank and the Healer (and it's cool
to fill a role), and in the ArcheAge system you'll only have one healer and one tank option (or maybe just a few), because there's only one tree skill for each. The tank skills
options are very limited in a low number, which makes the tank option not unique, but you can make more off-tank options, but still, the defensive skills are limited. And in the
WOW class system you find a larger varity of options, in your dungeon you may find a paladin healer, or a shaman healer, a druid healer, or a monk healer, that results in a lot of
different healing and supporting skills, with different animations, different functionlaty, different area effects, etc... So the class/skill of specialization type
system in WOW is more unique than the AA class/skill system (at least for the tank/healer role). Of course WOW is very limited in the build aspect, you don't have that huge skill tree
that you have to make your path, you only need to choose your specialization and the limited skills called talent that you have to pick one out of three for each 15 levels.
So, my question is, will the AoC class system end like ArcheAge? I hope not. I actually hope there will be more freedom to decide the stat increase, choose the skills and build
your own unique character. Allowing you to make awesome and crazy builds, but not making you limited in the amount of skills options (like AA). I'm a fan of the Ragnarok Online system,
where you can go for the stats that you want and skills that you want. Thank you so much for reading!
PS: Explaining why is this a huge aspect:
I believe this is a huge deal because in the past years that a lot of MMORPG have been developed, we see poeple attracted to this many options of class combinations, they're very
hyped about it. You can see that even going to the MOBAs, where people look for videos on youtube that other players go for a crazy build. The metas are something that poeple get
excited about. When they try that crazy build, and if it works it's like an mental orgasm! hahaha. Even the victims for that meta, when you get killed for someone with that bizzare
composition/build (or a champion/hero that is a tank that goes in a dps role), they think "WTF just happened?? That works? AWESOME!!" hahaha and they're
dead lol.. but anyways, I think this improves a lot in the gameplay.
[/quote]
I understand what you're saying; there is one healer tree (vitalism) although you can count songcraft as well; one tank tree (defense), etc. But in my opinion, if you were filling a role in AA you were picking that specific class (healer = vita, tank = def, mdps = br, rdps = archery or sorcery) and augmenting it with two other classes to tailor your role to specific needs. IMO there was a lot more flexibility in AA than in WOW, since in WOW if your class got nerfed you either dealt with it or rerolled, while in AA you could simply swap that class out for another one. Maybe it was because I played a Paladin, which allowed me to swap classes and only a few pieces of gear around to either heal, tank or dps, but for me it was the best design execution for class builds I've yet to see in an MMO. AA's biggest flaw was the P2W aspect, otherwise it was a great game.
If you are joining together with a couple of friends and want to work together. How easy would it be to meet up with each other? Is there a way of starting off closer to each other? Is there a set number of starting spawn places? Do races all have their own starting spot?
I know it is a lot of questions and I'm sure we'll find them out at some point.
This game looks fantastic and can't wait to be able to jump into it!