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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The worst possible feature in this game is the corruption
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You forgot to mention how dying to friend will still apply the Corruption Death Penalties, which you will still have to work to get rid off. Like gaining enough XP to pay back the huge XP debt you got.
Only thing you will really be able to "save" even if you manage to do it that way is the items that drop.
The thing is: You don't know if it will be "the same shit". The corruption system is currently not very fleshed out in testing and will likely see many different iterations before becoming its final produt. Claiming that a system like this will make the game dead on arrival is just wrong and you claim these assumptions to be facts, despite clearly interacting with people that quite like the system. AoC is not going to be for everyone and whilst you may dislike the idea that you've placed in your head, where the corruption is the worst thing to ever happen to AoC, many people might like it or the system may not be as you've expected it to at all.
You are approaching the situation from your own point of view and with your own experiences and likewise other people have had their own. There are many different ways in which you can approach the corruption system and see it as either something amazing or as something 'shit'.
Now, your demeaning comments and you calling people noobs is only going to stop you from further getting your point across and having people understand your pov. I'd suggest you keep the childlike tantrums away from the forums and contribute with something a little more mature.
And the only thing that will be "saved" is the items
Death Penalties will be the same and they are the real punishment.
The item drop is just the incentive to hunt Corrupted people.
Also, waiting for you to argue against the points I made still oÔ
If you cannot argue them, simply admit that so I know not to bother observing this thread.
I'm not sure how you could say that prevents open world PvP. I mean, it was open world PvP that started that whole thing off - the guy killed two players (or one player twice).
If you do that in Ashes - walk up to a random player and ask them to kill you to get rid of corruption - you still take all the penalties of that corruption, and that player may well end up with one of your items.
And as I said in my previous argument, this is not better?
Corruption system makes you have that chance on 1st PK
So that should be better a "reduction of ganking" than if on 4th PK.
Corruption 1 - Karma 0
They don't?
OW PvP is on everywhere. This is already decided.
If you don't like it, don't play.
And there exists no "farming spots" in this game.
Resources, upon being gathered, will not respawn in the same location, but in a different location all together.
And reducing the time to 3-10 min?
How is this better at "reducing ganking" than Corruption system which you cannot get rid of before you
A: Die
B: Complete a long, hard quest to get rid of it?
Corruption 2 - Karma 0
This too is a "worse" way to "reduce ganking" than the corruption system.
If you gank someone while red, you become even more red (more corruption)
If you kill someone red however, you will not gain corruption at all (if that is what you meant)
You are again, ignoring the Death Penalty, maybe you do not know how it works so let me try to explain it simply.
You die = You gain Death Penalties
1 such Penalty is "XP Debt"
While you have XP Debt, your stats are lowered (strength, agility, stamina etc)
Since your stats are lowered, this lowers your Combat Efficiency until you have paid back the XP Debt completely.
Dying as "Corrupt|Red" gives you 3-4 times the Death Penalties, aka 3-4x XP Debt. This cannot be avoided even if a friend kills you. This will ALWAYS happen no matter what.
And you do not have to be afraid to start PvP?
Dying as Green actually gives you higher Death Penalties than if you fought back (Purple).
TLDR;
None of your points are good or proving anything.
If anything, it sounds like you want the system gone so you can gank others freely.
Well this makes no sense.
Why would those two players goad that third player in to attack them if the only penalty that player would face is so light that a random passer by can negate it?
I mean, from their perspective, they aggravate a player, get killed by that player, and then that player has no real penalty to speak of. What was the point to all of that?
And lets not forget - that third player, the one that attacked, he chose to attack. He didn't have to. He could have walked away if he wanted to, but he assessed the risk vs reward of the situation and decided to attack.
Other than having a system where you can ask a passer by to help you get red of that penalty, I don't see the issue here.
Yeah.....
You can doubt it all you want.
This has already been stated by the CEO and lead game designer several times.
Corruption will give you a chance to drop some of your gear/items on death, no matter how little of it you have.
(And maybe the higher your corruption, the higher the chances of that happening)
So if you still want to doubt it after that, it is not "doubt", its "denying the truth".
Now if you said you doubt they will keep it that way, that would be a valid point of view, but would still be a view without any base.
gank
(in a video game) use underhand means to defeat or kill (a less experienced opponent).
PK
PK means Player Kill in an online gaming context.
The term "Player Kill" refers to killing a character controlled by another player
So no, according to the english language, you have your definitions wrong.
What you refer to as PK is "ganking".
Yes, XP debt is to avoid deleveling while still retaining the same punishments as if you would be lower level again.
And ofcourse any kill counts as PK in PvP, that's in the definition.
But no, any player you kill as "Red" does not count as "ganking".
That is not how the flaggin system works.
TLDR;
Again, no valid points. Try again.
Also what is your opinion on how ow pvp should flow?
You only gain/increase corruption on killing greens. Purples and reds don't.
Simple
Player Kill = Killing a player
Ganking = Killing a player in a dishonest way
All ganks are PKs, but not all PKs are ganks.
This is simple logic.
It's like how all houses have four walls, but not everything that has four walls is a house.
Grade school level logic oO
No need to try and insult me just because I pointed out that you are wrong.
However you are correct, English is only one of the 4 languages I speak oO
No it doesn't.
If you kill GREEN players while corrupted or not, you gain corruption.
If you kill PURPLE players while corrupted or not, you dont gain corruption.
So you are basing your arguments on lacking knowledge or misinformation, which means you haven't even bothered to read the comments people have given you so far, as this has been explained a few times already.
No, it's not. A quick google search of that makes it obvious that is not what PK stands for.
Correct, that is "Ganking". 20 vs 1 is indeed ganking.
Good on you for getting it right.
Again, it doesn't restrict the ganking at all.
It punishes for ganking sure (if you kill someone who doesn't fight back)
(Even if its 20v1 as long as that 1 fights back, you wont get corrupted, you only gain corruption from killing Greens)
Then that is a risk you take.
Because if you die as GREEN, you get higher death penalties than if you fought back.
Meaning higher XP Debt, more materials lost on death etc.
And that is also why the system will be tested and fine tuned.
Kill Stealing is fine?
If it's that important for you, fight back and kill the thief?
Again, this MMO will not be "Safe"
This was a point that was carved into stone at it's earliest stage.
If you want a "Safe" MMO, this MMO is sadly not for you.
Nothing is safe.
You can be killed even in cities, your "storage" of materials can get looted in Nodes if its sieged, and looted in your Freehold (Home) if the Node your Home belongs to is successfully sieged.
NOTHING is safe. If you don't like that, this game is not for you *shrug*
Simple, because there will be NO change to Purple player's Flagging Status, he will stay Purple upon attacking someone RED.
Green attacking Red means this:
You will not get flagged for combat by attacking someone who's Corrupt.
It gives good rewards for PK
Upon death you will drop raw materials you have on you.
So if you are carrying like 100 Herbs, you might drop 70 Herbs upon death by being killed as green
Or 50 Herbs if you are killed as Purple. (Arbitrary numbers meant for explanation purposes to how it works)
So it can also be used to "gauge" how much worth a player has on him if you attack him, attacks back, probably has something, he doesn't maybe he doesnt have much. Maybe he's trying to trick you into thinking he doesn't have much. Risk vs Reward.
Not fighting back gives harsher death penalties as well so is a Risk vs Reward for the other player too.
It won't prevent the entire OW PvP from happening.
You simply dont carry valuables on you when you go out to hunt people for resources, you won't gain much corruption from killing someone at your level, however the lower the level of the person you attack comapred to your own, the corruption you gain will mulitply.
So is made to scare off people who gank lower levels yes, but not same level as yourself as there will barely be any corruption gain from killing someone of the same level.