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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The worst possible feature in this game is the corruption
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To take short sections of it:
"Player killing, or PKing, is unrestricted PvP resulting in a character's death."
"Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health."
Sorry, but seem the world disagrees with your definition of "PK".
Learn to read before you call people names, at least you might come on as smarter than you do at the moment if so.
I don't make arguments based on opinion, I make my arguments based on facts.
Did you even look at the chart?(the one you even linked...) It literally says corrupted --kills--> combatant --> no change. Reds killing purples adds exactly 0 corruption.
No additional Corruption
(Since Purple)
No additional Corruption
(He fought back, so although he will not flag purple because of you being Corrupt. You will not gain more Corruption from killing him either as it classifies as "In Combat")
Well it doesn't in Ashes.
Consider this, even you managed to think of this flaw to the system.
Do you think the developers and designers didn't think of this way before you did?
Anyhoo, htis is my last response.
I see no point in trying to explain something to someone who's locked their mind.^
Also, since you prob didnt see it.
Yes, it does. Look at it thoroughly. Notice how a red killing a green says "CORRUPTION INCREASES" and a red killing a purple says "NO CHANGE". See the different outcome? If a red killing a purple gave corruption it would say "CORRUPTION INCREASES".
Thinking that he thought of something the lead game designers didn't xD
He didnt even understand I meant game designers but thought I meant graphic designers when I just used the word "designer" so didnt expect much after that
Also, that’s a heck of a lot of work to make one person red. What do you get out of it? It’s easier to just go purple and fight other purples or reds if you want to PvP for profit. This is starting to sound like paranoia. I doubt anyone would bother to go to such lengths... Because why?!
Taking all mobs with an AoE class is of course not viable as I hope we are talking about mobs that cannot be killed in a couple of seconds. Those would be pretty uninteresting to farm since the market would be flooded with their drops, right?
For bosses or rare drops that are worth more, you can choose to kill the other player, take the corruption, but then be rewarded with those rare drops, should you manage to get them. Then you try to reach your home and save those rarities. In this case, the corruption system really helps with risk vs. reward.
There is no KS. You can’t “own” mobs so nobody can deprive you of them. And what do you mean “alt or competition”? Are they mutually exclusive?
I do agree you would have to be dumb, but the scenario is quite hilarious. Player A finally breaks and gets super annoyed at Player B, he attacks him, while knowing his limits not to kill him, he leaves him low health.
Player A continues to farm but unbeknown to him, Player B stealths/blinks in front of his aoe and dies. Teammates of B then emerge out of a nearby bush and proceed to man handle Player A and take his goods as a corrupted citizen.
I can imagine quite a few people that would go to this length and orchestrate something to get someones prized possessions, especially if it works, that's all it needs to do, is work. As it stands now we don't have much information on how anything works so like most of this thread this is only mental gymnastics.
We have none of the numbers for the corruption system.
- how much gear we drop once corrupted ?
- what will be the difference between killing -1 lvl player or a -5lvl one ?
Nothing about mob density in areas or they respawn time , nothing about agro or how long do we keep it.We have no idea of how the chat will be structured.
All of those setting can be set in ways your worry won't exist.
But still you stand up and assume that those guys that have as much game experience as you, who are willing the create the game they never found , will make it the troll kingdom...
I'm counting on Alpha and Beta tester to point out the weakness of the system if there is some , and if you are interest in this game but worry of what you point out, make your self a tester and prof in game that those accusation will be real ...
Agreed I would avoid getting heated Ikcen. Getting annoyed over something that hasn't been clearly defined, iterated on and finally implemented will get you no where. Watch the boat float and help steer it gently when you can
So that is only about the boss fights, but for normal mobs, we are on the same line?
For boss fights, it may very well be that they are instanced in a sense that no other group can enter and disturb your fight. In the latest gameplay footage, there is a portal where you must go through which could limit access. Everything might be different for bosses. We know for example, that for some drops, a well trained gatherer is necessary. In this case, not the player that first hits the boss gets the loot, but the one that manages to gather it first. It might be possible there that one group kills the boss, and then another group comes in, kills them and gathers those rare ressources. But, if this is possible, it is by design. They are able to restrict access to boss fights.
EDIT: If the game is designed to have multiple parties access the same boss at the same time, it might also very well be that this is a designated combat zone where everybody is a combatant. This would make sense for such a place if they want that.
How is that different from “competitor”? How are they even related? And what is the competition you’re talking about?
I’m also not sure what kind of game you think this is. You seem focused on the idea that everyone is going to log in, find some little square of land, and repeatedly attack a group of enemies. Which as I said before would be a crappy game, it reminds me of MMOs 20 years ago when the industry was in its infancy. MMORPGs aren’t played that way anymore.
I assure you, that isn’t how people are going to play this game. If that is your strategy I’m not sure it will work very well. It definitely sounds tedious. And it may not be feasible since you don’t have the freedom to indiscriminately kill anyone that comes near the area you claim to “own”, nor should you be able to. Because that is jerkish behavior. And those enemies may not respawn in the same place the same way, so you might kill 15 wolves then wonder why they aren’t coming back.
Basically your objections are nonsense. I have no idea where you got these bizarre ideas of how this game (or most modern MMOs) are played.