NelsonRebel wrote: » Noaani wrote: » Abused wrote: » ESO has a personal only DPS meter and it doesnt make the game better. One thing I despise in MMOs, even the ones I love, like ESO, is a complicated rotation that results in much higher DPS than a simple one. In ESO for example you can get 20% more DPS with some classes by using a 2 bar 7 skill rotation in the right repeating order to keep dots up land vulnerabilities etc. I truly hope that AoC does not take this approach to combat and that a DPS meter personal or otherwise isn't used to create an elitist segment of the game that dictates a specific style of play to be successful in end-game. I feel that kills a games community and you end up with a HC only community. In my opinion, WoW has survived because it had such a huge player-base and strong following before the elitism began. Today its really not the same game and you can't really enjoy end-game rewards in either raids or dungeons because they've segregated the masses by creating tiers that only the HC can even compete in. It leaves everyone else, even those who can run heroic raids (which are no joke) or Mythic + which require specific class combination to get 10+ and with some affixes even as high as 5+ with subpar gear and rewards. It's become a complete poop-hole of a game as the end-game is there for Esports and world first chasing guilds like Method. I hope AoC can build more community and be more like Asheron's Call and Everquest with the new generation of graphics than like WoW or ESO. Since when has 7 skills been considered complicated? That sounds like a childrens game to me. Its 14 because of bar swapping. The problem is that ESO is so fast paced you might as well being playing COD with magic. Go play ESO in cyrodill and come back and tell me its easy lol
Noaani wrote: » Abused wrote: » ESO has a personal only DPS meter and it doesnt make the game better. One thing I despise in MMOs, even the ones I love, like ESO, is a complicated rotation that results in much higher DPS than a simple one. In ESO for example you can get 20% more DPS with some classes by using a 2 bar 7 skill rotation in the right repeating order to keep dots up land vulnerabilities etc. I truly hope that AoC does not take this approach to combat and that a DPS meter personal or otherwise isn't used to create an elitist segment of the game that dictates a specific style of play to be successful in end-game. I feel that kills a games community and you end up with a HC only community. In my opinion, WoW has survived because it had such a huge player-base and strong following before the elitism began. Today its really not the same game and you can't really enjoy end-game rewards in either raids or dungeons because they've segregated the masses by creating tiers that only the HC can even compete in. It leaves everyone else, even those who can run heroic raids (which are no joke) or Mythic + which require specific class combination to get 10+ and with some affixes even as high as 5+ with subpar gear and rewards. It's become a complete poop-hole of a game as the end-game is there for Esports and world first chasing guilds like Method. I hope AoC can build more community and be more like Asheron's Call and Everquest with the new generation of graphics than like WoW or ESO. Since when has 7 skills been considered complicated? That sounds like a childrens game to me.
Abused wrote: » ESO has a personal only DPS meter and it doesnt make the game better. One thing I despise in MMOs, even the ones I love, like ESO, is a complicated rotation that results in much higher DPS than a simple one. In ESO for example you can get 20% more DPS with some classes by using a 2 bar 7 skill rotation in the right repeating order to keep dots up land vulnerabilities etc. I truly hope that AoC does not take this approach to combat and that a DPS meter personal or otherwise isn't used to create an elitist segment of the game that dictates a specific style of play to be successful in end-game. I feel that kills a games community and you end up with a HC only community. In my opinion, WoW has survived because it had such a huge player-base and strong following before the elitism began. Today its really not the same game and you can't really enjoy end-game rewards in either raids or dungeons because they've segregated the masses by creating tiers that only the HC can even compete in. It leaves everyone else, even those who can run heroic raids (which are no joke) or Mythic + which require specific class combination to get 10+ and with some affixes even as high as 5+ with subpar gear and rewards. It's become a complete poop-hole of a game as the end-game is there for Esports and world first chasing guilds like Method. I hope AoC can build more community and be more like Asheron's Call and Everquest with the new generation of graphics than like WoW or ESO.
neem wrote: » No dps meter. It makes partying up unbearable, especially when you'd get in the game later than everyone else or can't play as much. It also makes people with the power to kick overly presumptuous. When you mess up in big raids, you DO know it was you. In small group pvp (or pve, but I'll avoid that as much as possible), the rest of your party will also know it was you. So you'll do better. Getting better takes time. DPS-meters take that time away and lock you out of stuff that you then have no chance of learning anymore. Rather than numbers, you need to have team mates that forgive you and explain.
halbarz wrote: » Ps: I hope dungeons/raids will be extremely complicated to the point that it's a not a DPS race but require real teamwork, coordination, effort, practice, trial and error, etc. and I hope they make dps'ing interesting again, that is requires some tactic during the encounters. and not just go through a rotation 100% of the time
Bla814 wrote: » Having no meters would probably place more responsibility on the individual instead of the raidlead. As you mentioned its harder to figure out who exactly is messing up. The person thats making mistakes knows it though and will usually try to improve even without getting called out for it. Communication absolutely would increase btw. You are missing a lot of information that a combat-tracker usually would provide. If you still want access to that information, you will have to get it from different players in the raid. One could argue about that being a good or bad thing, but the overall increase in communication seems fairly obvious.
Tragnar wrote: » halbarz wrote: » Ps: I hope dungeons/raids will be extremely complicated to the point that it's a not a DPS race but require real teamwork, coordination, effort, practice, trial and error, etc. and I hope they make dps'ing interesting again, that is requires some tactic during the encounters. and not just go through a rotation 100% of the time teamwork coordination and all that good stuff you dream about is just a benchmark to enter the DPS race - you can never get rid of it - especially when leaderboards are going to be in the game even for raids You are of course free to bury your head in the sand and ignore this topic and just wait and see what will come. However literally everyone that is advocating here for DPS meters knows for sure that the meters will exist even if Intrepid does everything humanly possible from them. To say that the meters will not exist is the same doomsaying that the sun won't come out tomorrow.
Noaani wrote: » NelsonRebel wrote: » Noaani wrote: » Abused wrote: » ESO has a personal only DPS meter and it doesnt make the game better. One thing I despise in MMOs, even the ones I love, like ESO, is a complicated rotation that results in much higher DPS than a simple one. In ESO for example you can get 20% more DPS with some classes by using a 2 bar 7 skill rotation in the right repeating order to keep dots up land vulnerabilities etc. I truly hope that AoC does not take this approach to combat and that a DPS meter personal or otherwise isn't used to create an elitist segment of the game that dictates a specific style of play to be successful in end-game. I feel that kills a games community and you end up with a HC only community. In my opinion, WoW has survived because it had such a huge player-base and strong following before the elitism began. Today its really not the same game and you can't really enjoy end-game rewards in either raids or dungeons because they've segregated the masses by creating tiers that only the HC can even compete in. It leaves everyone else, even those who can run heroic raids (which are no joke) or Mythic + which require specific class combination to get 10+ and with some affixes even as high as 5+ with subpar gear and rewards. It's become a complete poop-hole of a game as the end-game is there for Esports and world first chasing guilds like Method. I hope AoC can build more community and be more like Asheron's Call and Everquest with the new generation of graphics than like WoW or ESO. Since when has 7 skills been considered complicated? That sounds like a childrens game to me. Its 14 because of bar swapping. The problem is that ESO is so fast paced you might as well being playing COD with magic. Go play ESO in cyrodill and come back and tell me its easy lol I gave up playing ESO many years ago as everything in the game was too shallow - other than the lore. 14 is still not even close to complicated.
NelsonRebel wrote: » Although I agree ESO is shallow in content in some ways. But the combat is not one of them.
I know I was getting off-topic there but you cant disregard an argument from Abused based off of the games button numbers when that game is radically differnent from what you're trying to use as supportive info in the debate here.
Abused wrote: » I feel that kills a games community and you end up with a HC only community.
Tragnar wrote: » halbarz wrote: » Ps: I hope dungeons/raids will be extremely complicated to the point that it's a not a DPS race but require real teamwork, coordination, effort, practice, trial and error, etc. and I hope they make dps'ing interesting again, that is requires some tactic during the encounters. and not just go through a rotation 100% of the time teamwork coordination and all that good stuff you dream about is just a benchmark to enter the DPS race - you can never get rid of it - especially when leaderboards are going to be in the game even for raids
cleansingtotem wrote: » EMT wrote: » Private DPS meter. The issue with public is it always leads to a messy elitism every time. This isn't WOW so lets keep it from becoming a WOW. Yookaja wrote: » Stay strong and keep all addons out of game. Nothing good come out of gear scores or dps meters ever. when you give meta slavers to much information whack fun out of players. Happened before and happens again. If you give pass for dps meters you will end up balancing all classes to do same dps instead of making them better, fun and interesting to play. If you don't keep em out of game you will have forum full of people whining because they don't do same dps as class x until you balance them even. Everyone will be forced to use same subclass and use same skills just to meet those requirements. Let people keep variety in game. Some people may want to reach same goals by taking sustain route they are bit slower but safer. some people want to take tankier subclass so they can off tank single mobs when tank doesn't have time. all those ways will lead to same result with little difference in speed and huge difference in fun because it's fun to build something that fits for you and be good with it. Or does someone really think it's fun to be forced to watch guides how to play your class as meta dictates because you don't reach high enough numbers. There will be point when you are forced to do that if we let dps meters and addons in game. Please let fights and learning be ingame experience. This is going to happen anyways. NelsonRebel wrote: » cleansingtotem wrote: » nelsonrebel wrote: » I'm trying very hard to be civil but you guys pushing for dps meters are entirely angry and unwilling to accept other players have choices And then you ask why so many of us dont want them (dps meters) and question why we think it creates a toxic environment??????! You have literally shown exactly why they arent wanted in this thread. You mean you lying and not wanting meters? How many times do I have to say I dont care if meters are accessible in the game. I care in HOW and WHO accesses it without consent. Its not a difficult concept. cleansingtotem wrote: » nelsonrebel wrote: » It's like you wanted to prove and validate everyones concerns about the toxicity of dps meters players who treat it as the be all end all of their games. Compromise would be the most logical option here 1. Dps Dummy targets 2. Player consented meter sharing. I mean anything besides posting insults at everyone who says something different. Steven is probably looking at how rabid and ill mannered a lot of you are pushing for dps meters here. He reads these forums, and he definitely reads this topics conversation. You have validated his concerns with these meters and it would not surpise me in the least if he just screen shots your posts and puts them up as evidence every time hes asked "why dont you want dps meters in the game" I would like target dummies as a decent compromise but hell he's not likely to even include those now looking at how you act. The compromise is meters are allowed, you dont use them. It's not shocking that you are here still trying to force others into outdated gaming concepts though. That has nothing to do with what I said Your putting words in my mouth, I've said this over a dozen times already. I dont CARE if meters are available. So long as it requires an aknowledgement that wether within a guilds tool or with a personal tracker notification to the player that someone wants to track what I'm doing within a dungeon or raid. That way I or anyone else can politely leave knowing what you're trying to access. I'm not against them being in the game in some form but I'm glad steven doesnt want them either. I'm just not going to be a stubborn mule about the point and say its all or nothing like you are. Just because you want to do whatever you want with other peoples game information doesnt mean you get to. Sorry to inform you of this reality. I could post a long winded response but its simply "scrubs want to be carried". No one else is out here trying to deny others information.
EMT wrote: » Private DPS meter. The issue with public is it always leads to a messy elitism every time. This isn't WOW so lets keep it from becoming a WOW.
Yookaja wrote: » Stay strong and keep all addons out of game. Nothing good come out of gear scores or dps meters ever. when you give meta slavers to much information whack fun out of players. Happened before and happens again. If you give pass for dps meters you will end up balancing all classes to do same dps instead of making them better, fun and interesting to play. If you don't keep em out of game you will have forum full of people whining because they don't do same dps as class x until you balance them even. Everyone will be forced to use same subclass and use same skills just to meet those requirements. Let people keep variety in game. Some people may want to reach same goals by taking sustain route they are bit slower but safer. some people want to take tankier subclass so they can off tank single mobs when tank doesn't have time. all those ways will lead to same result with little difference in speed and huge difference in fun because it's fun to build something that fits for you and be good with it. Or does someone really think it's fun to be forced to watch guides how to play your class as meta dictates because you don't reach high enough numbers. There will be point when you are forced to do that if we let dps meters and addons in game. Please let fights and learning be ingame experience.
NelsonRebel wrote: » cleansingtotem wrote: » nelsonrebel wrote: » I'm trying very hard to be civil but you guys pushing for dps meters are entirely angry and unwilling to accept other players have choices And then you ask why so many of us dont want them (dps meters) and question why we think it creates a toxic environment??????! You have literally shown exactly why they arent wanted in this thread. You mean you lying and not wanting meters? How many times do I have to say I dont care if meters are accessible in the game. I care in HOW and WHO accesses it without consent. Its not a difficult concept. cleansingtotem wrote: » nelsonrebel wrote: » It's like you wanted to prove and validate everyones concerns about the toxicity of dps meters players who treat it as the be all end all of their games. Compromise would be the most logical option here 1. Dps Dummy targets 2. Player consented meter sharing. I mean anything besides posting insults at everyone who says something different. Steven is probably looking at how rabid and ill mannered a lot of you are pushing for dps meters here. He reads these forums, and he definitely reads this topics conversation. You have validated his concerns with these meters and it would not surpise me in the least if he just screen shots your posts and puts them up as evidence every time hes asked "why dont you want dps meters in the game" I would like target dummies as a decent compromise but hell he's not likely to even include those now looking at how you act. The compromise is meters are allowed, you dont use them. It's not shocking that you are here still trying to force others into outdated gaming concepts though. That has nothing to do with what I said Your putting words in my mouth, I've said this over a dozen times already. I dont CARE if meters are available. So long as it requires an aknowledgement that wether within a guilds tool or with a personal tracker notification to the player that someone wants to track what I'm doing within a dungeon or raid. That way I or anyone else can politely leave knowing what you're trying to access. I'm not against them being in the game in some form but I'm glad steven doesnt want them either. I'm just not going to be a stubborn mule about the point and say its all or nothing like you are. Just because you want to do whatever you want with other peoples game information doesnt mean you get to. Sorry to inform you of this reality.
cleansingtotem wrote: » nelsonrebel wrote: » I'm trying very hard to be civil but you guys pushing for dps meters are entirely angry and unwilling to accept other players have choices And then you ask why so many of us dont want them (dps meters) and question why we think it creates a toxic environment??????! You have literally shown exactly why they arent wanted in this thread. You mean you lying and not wanting meters?
nelsonrebel wrote: » I'm trying very hard to be civil but you guys pushing for dps meters are entirely angry and unwilling to accept other players have choices And then you ask why so many of us dont want them (dps meters) and question why we think it creates a toxic environment??????! You have literally shown exactly why they arent wanted in this thread.
cleansingtotem wrote: » nelsonrebel wrote: » It's like you wanted to prove and validate everyones concerns about the toxicity of dps meters players who treat it as the be all end all of their games. Compromise would be the most logical option here 1. Dps Dummy targets 2. Player consented meter sharing. I mean anything besides posting insults at everyone who says something different. Steven is probably looking at how rabid and ill mannered a lot of you are pushing for dps meters here. He reads these forums, and he definitely reads this topics conversation. You have validated his concerns with these meters and it would not surpise me in the least if he just screen shots your posts and puts them up as evidence every time hes asked "why dont you want dps meters in the game" I would like target dummies as a decent compromise but hell he's not likely to even include those now looking at how you act. The compromise is meters are allowed, you dont use them. It's not shocking that you are here still trying to force others into outdated gaming concepts though.
nelsonrebel wrote: » It's like you wanted to prove and validate everyones concerns about the toxicity of dps meters players who treat it as the be all end all of their games. Compromise would be the most logical option here 1. Dps Dummy targets 2. Player consented meter sharing. I mean anything besides posting insults at everyone who says something different. Steven is probably looking at how rabid and ill mannered a lot of you are pushing for dps meters here. He reads these forums, and he definitely reads this topics conversation. You have validated his concerns with these meters and it would not surpise me in the least if he just screen shots your posts and puts them up as evidence every time hes asked "why dont you want dps meters in the game" I would like target dummies as a decent compromise but hell he's not likely to even include those now looking at how you act.
Nitpick wrote: » This whole thread just makes me sad. :c
KHRONUS wrote: » It can always be added in later if this is something the community really wants.