Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Next Live Stream + Q&A Submission - Wednesday, September 30, 2020 at 11AM PDT
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes Community!
Our next live stream will be Wednesday, September 30 at 11AM PDT! (Click here to convert this to your local time.)
For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Tuesday, September 29, 2020 at 11AM PDT so we can select your questions before the stream.
We'll see you soon for our development update live stream! https://www.twitch.tv/ashesofcreation
Edit: In case you missed it, our September Development Update Live Stream is now available on our YouTube channel!
Check out the full VOD below for a preview of aquatic mounts in glorious 4K, dwarven architecture, coastal nodes, our upcoming contest, and more!
https://www.youtube.com/watch?v=LaNosCnctck
https://youtu.be/fH5Ux9qmnE0
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Comments
Party leaders of the same group size could request eachother to start a duel.
This would be a great feature for inhouse tournaments within guilds or to practice for arena gameplay.
and addon: next Jahlon interview - when?
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”
Terry Pratchett
In haiku form:
After freehold seige
Will our buildings keep progress
Question this I do
CLICCA QUI PER UNIRTI ALL'ORDINE
Is the combat dependent on latency/ping or does it work on other factors?
As an Australian who will be playing with Americans on the NA servers, how I enjoy the game and what classes/skills I chose, can be influenced by how I would perform in combat with a high latency/ping.
Will naval combat be included in the siege aspect of Seaside nodes w/harbors in both defensive and offensive capabilities? If this is the case would a offensive commander have the ability to zerg a ship based attack, vice just having a ground component and would the defending commander have "warning" or clues to that ship zerg attack?
Thank you to everyone that watched me formulate this question on the Critical Zen Network via twitch!
Necromancy is when you raise the dead. Necrophilia is when the dead raise you.
How will the culling in AoC work and how will you ensure it won't negatively effect large group PvP interactions?
Straight to the point: Can tab-targeting abilites be augmented to become action-combat abilities and vice versa ?
Thanks for your time,
Neeko2lo
my question is: how long do you plan for the alpha test to last?
Wiki - Processing
Ashes101 - Gathering
AshesHQ - N/A
Will there be a guild audit log in game that is exportable or could this be available through your website or something?
Explanation:
Guild logs telling who has left, joined, and who is using their rights are a boon and so seldom available outside the game. An export to excel button, or the ability to copy/paste a log would actually be huge. Even better if there was a ui with a checkbox "rights use", "vault access", "combat entries", "player status changes", for instance.
Example Log:
player-a promoted player-b to rank-c
player-a kicked player-b for "reason"
player-a left the guild no reason given
player-a took x of item-y out of vault-b
player-a was killed by player-b in cold blood (would be cool, but overkill perhaps)
player-a killed player-b in defense (would be cool, but overkill perhaps)
This enables:
These are things that gm's constantly deal with in some games and so rarely does any thought go to such an important aspect of running a guild. Usually games just dump "leaving" notices in chat and call it a day. I've seen very few games with actual audit logs for guilds.
― Plato