I just care that they match the world well. It would be nice if you could also see them in some way. I don't particularly care about the gods that you cannot see.
Diversity is important for this kind of thing and pretty much every game goes for a buddhist base for these systems.
Here are 5 general ideas for religions and maybe and some generic description on how they could translate into gameplay. I'd be happy to think of more (it's fun) but we just got new flooring to lay down and the wife could use a hand. Also, I wouldn't expect AoC to actually use these literal names, just trying to plant general ideas.
Nature/Life (Mother Earth, metaphorically): Source of all forms of life on the planet. Followers are better able to foster and utilize plants and wildlife.
Order (Themis, metaphorically): Conserve traditions, acts as a counterbalance to agitation. Followers have a firm grasp of traditional technologies (maybe more effective at traditional weaponry, more industrious and efficient when crafting traditional items, more effective when defending a node).
Collective (Queen Bee, metaphorically): Acts as a singular entity, with all followers thought of as “a people”. Uncommon ability to draw strength by coordinating as a group (bonus tax contribution, greater buffing and healing abilities of other followers).
Individualism (idk...) Cherishes individual achievement of its members. This group owes its strength to being the summation of individually strong members (has an edge in becoming proficient at their chose craft, maybe can have a broader or deeper proficiency cap, boost to dmg dealing abilities as possible examples)
Adventure/Explorer (Dragon-slayer, metaphorically?): A yearning to go into the unknown and an uncanny ability to explore, and react to surprises (stealth detection, slight edge in seeing boss mechanics, takes less damage in the first second of being attacked).
you do remember when I fought the ENTIRE Skaven under empire to a standstill and still had time to make the black pyramid
Oh, you mean the one my children tunneled into and blew UP.......that Black Pyramid?
Maybe if you had given your full attention to the battle you might have won. Luckily for you however I was not directly involved in your war with the Under Empire else it would have not been a draw.
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NagashMember, Leader of Men, Kickstarter, Alpha One
you do remember when I fought the ENTIRE Skaven under empire to a standstill and still had time to make the black pyramid
Oh, you mean the one my children tunneled into and blew UP.......that Black Pyramid?
Maybe if you had given your full attention to the battle you might have won. Luckily for you however I was not directly involved in your war with the Under Empire else it would have not been a draw.
it took all 13 of the lords of decay and the fellblade just to WOUND me
The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
I want a god like Sheogorath from Elder Scrolls. Totally insane god of chaos. He tasks you with killing a monster with a dinner fork or tricking people into thinking the apocalypse is happening.
Yeah, those are the best.
For example, WoW characters are almost always extremely boring, but Bowmsandi, their version of a trickster god is by far the most entertaining one.
Even if there are no questlines or that stuff, this "grey zone" could be represented by a buff: a very strong one but with a crippling downside.That and a few tales about that god would do the trick.
I hope we can worship the old gods, the 3 who gave knowledge to the ancients. A mechanics were evil gods could be worship in secret for instance would be even greater
so much more RP to be had this way.
But then we would need to be able to burn people or cast them away for a period of time... complicated...
but fuuuunnnn
Eldritch Harbingers
We follow the truth of the True gods, wherever she leads us
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ashoneMember, Braver of Worlds, Kickstarter, Alpha One
edited December 2020
The following gods: law, justice, karma and perversity. not perversion, perversity. Two different things. The god of perversity would be the one that foobars things, gremlins in the making of caravans..so that the the wheel breaks at the worse possible time. You know the one that causes you to mash your thumb instead of the nail while hammering.
The following gods: law, justice, karma and perversity. not perversion, perversity. Two different things. The god of perversity would be the one that foobars things, gremlins in the making of caravans..so that the the wheel breaks at the worse possible time. You know the one that causes you to mash your thumb instead of the nail while hammering.
you do remember when I fought the ENTIRE Skaven under empire to a standstill and still had time to make the black pyramid
Oh, you mean the one my children tunneled into and blew UP.......that Black Pyramid?
Maybe if you had given your full attention to the battle you might have won. Luckily for you however I was not directly involved in your war with the Under Empire else it would have not been a draw.
it took all 13 of the lords of decay and the fellblade just to WOUND me
Just out of curiosity did you ever get that crown back from sigmar?
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NagashMember, Leader of Men, Kickstarter, Alpha One
you do remember when I fought the ENTIRE Skaven under empire to a standstill and still had time to make the black pyramid
Oh, you mean the one my children tunneled into and blew UP.......that Black Pyramid?
Maybe if you had given your full attention to the battle you might have won. Luckily for you however I was not directly involved in your war with the Under Empire else it would have not been a draw.
it took all 13 of the lords of decay and the fellblade just to WOUND me
Just out of curiosity did you ever get that crown back from sigmar?
Azhag the Slaughterer has it I believe
The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
Any word yet on a possible champion/apostle of said gods being attainable? Like top tier player of class/religion that is devoted to said God getting a special buff? IE nagash top necromancer following the god of death
I just hope the gods are so beyond us that right and wrong does not even apply to them
I'd personally love to see gods worshipped for crafting / beauty / battle / absolute evil / absolute good and everything in between (much like Forgotten Realms) to choose from.
"Sleep just isn't sleep anymore. It's an escape."
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NagashMember, Leader of Men, Kickstarter, Alpha One
I just hope the gods are so beyond us that right and wrong does not even apply to them
I'd personally love to see gods worshipped for crafting / beauty / battle / absolute evil / absolute good and everything in between (much like Forgotten Realms) to choose from.
But what is evil and good to a god?
The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
Have devs opened more how they want these religions affect to players, characters and to the world?
I guess I need to understand better the whole picture before making any suggestions. Really good question and less discussed I presume.
This is one element of the game that Steven Shariff has specifically stated that he wants players to experience for the very first time in the live game; there's a possibility that it may not even be in the Betas.
Yours truly highly suspects that religion will be the primary driver of the "story" of the server. We already know that there will be whole-server missions and quests, and the rate at which they are completed will be different server-to-server - and whether or not the quests were completed or failed overall, yielding potentially different consequences, such as whether or not certain dungeons are open, server-to-server.
This is one of the aesthetics that I can't wait to explore, in-game. The Nodes in-and-of themselves are an interesting and unique game-mechanic; How Religion is done in AoC is a chance to introduce another such mechanic. Special game mechanics are where MMO's should have been heading, all-along.
Based on what's been given about religions (as well as my theory-craft):
The Seven (Orders of the Seven) - The primary gods of the world and the four races
Order of Fate [Kaivek Orc] - Goddess of Fate (Norlan)
Order of Hope [Aelan Human] - God of Hope (Resna)
Order of Truth [Pyrian Elf] - God of Truth (Shol)
Goddess of Creation [Dünzenkell Dwarves?] (?)
Goddess of Love (?)
God of Time (?)
Goddess of Life (?)
The Other - The Betrayers or the deities of The Ancients
God of Knowledge (?) - The Others taught The Ancients about the negatives of The Essence
God of Destruction (?)
Goddess of Death (?)
Tulnar Religion - A mash-up of all existing religions. It was created by the mixing of generations of survivors after The Fall. It would include elements of both the Seven and the Others as they both existed prior to the calamity, but it would also encompass other religions of minor races. In addition to the 10 above there would be "pagan" gods and rituals related to the cultures of races like goblins, trolls, giants, and lizard-folk.
Okay... but now hear me out on a suggestion for a better religion: All deities can make mistakes so I suggest we abolish the practice of worshiping them and worship The Essence (True Neutral) instead!
Based on what's been given about religions (as well as my theory-craft):
Okay... but now hear me out on a suggestion for a better religion: All deities can make mistakes so I suggest we abolish the practice of worshiping them and worship The Essence (True Neutral) instead!
Disciple: Oh great and mighty essence! I pledge my allegiance to thee!
Essence: *flowing through space and time* Weeeeeeeeeeeeeee~
I always thought It'd be cool if there were a sort of ticky/trickster type god. Like Shol might be the god of Truth, but perhaps the way he reveals that truth is through riddles or the Pinocchio style of lying. Perhaps that's how Shol's "evil" counterpart could be, but I think it'd be cool to have a bunch of people following this deity thinking they're being helpful when in fact they might be the opposite
Comments
Diversity is important for this kind of thing and pretty much every game goes for a buddhist base for these systems.
U.S. East
Nature/Life (Mother Earth, metaphorically): Source of all forms of life on the planet. Followers are better able to foster and utilize plants and wildlife.
Order (Themis, metaphorically): Conserve traditions, acts as a counterbalance to agitation. Followers have a firm grasp of traditional technologies (maybe more effective at traditional weaponry, more industrious and efficient when crafting traditional items, more effective when defending a node).
Collective (Queen Bee, metaphorically): Acts as a singular entity, with all followers thought of as “a people”. Uncommon ability to draw strength by coordinating as a group (bonus tax contribution, greater buffing and healing abilities of other followers).
Individualism (idk...) Cherishes individual achievement of its members. This group owes its strength to being the summation of individually strong members (has an edge in becoming proficient at their chose craft, maybe can have a broader or deeper proficiency cap, boost to dmg dealing abilities as possible examples)
Adventure/Explorer (Dragon-slayer, metaphorically?): A yearning to go into the unknown and an uncanny ability to explore, and react to surprises (stealth detection, slight edge in seeing boss mechanics, takes less damage in the first second of being attacked).
Oh, you mean the one my children tunneled into and blew UP.......that Black Pyramid?
Maybe if you had given your full attention to the battle you might have won. Luckily for you however I was not directly involved in your war with the Under Empire else it would have not been a draw.
it took all 13 of the lords of decay and the fellblade just to WOUND me
Yeah, those are the best.
For example, WoW characters are almost always extremely boring, but Bowmsandi, their version of a trickster god is by far the most entertaining one.
Even if there are no questlines or that stuff, this "grey zone" could be represented by a buff: a very strong one but with a crippling downside.That and a few tales about that god would do the trick.
so much more RP to be had this way.
But then we would need to be able to burn people or cast them away for a period of time... complicated...
but fuuuunnnn
We follow the truth of the True gods, wherever she leads us
Just out of curiosity did you ever get that crown back from sigmar?
Azhag the Slaughterer has it I believe
Like from the game Hades, or truer to the OG greek mythology?
Party hard for buffs
I heard he was only 6th best, but don't say anything......
I thinks that's just summoner archetype over all
I'd personally love to see gods worshipped for crafting / beauty / battle / absolute evil / absolute good and everything in between (much like Forgotten Realms) to choose from.
But what is evil and good to a god?
This is one element of the game that Steven Shariff has specifically stated that he wants players to experience for the very first time in the live game; there's a possibility that it may not even be in the Betas.
Yours truly highly suspects that religion will be the primary driver of the "story" of the server. We already know that there will be whole-server missions and quests, and the rate at which they are completed will be different server-to-server - and whether or not the quests were completed or failed overall, yielding potentially different consequences, such as whether or not certain dungeons are open, server-to-server.
This is one of the aesthetics that I can't wait to explore, in-game. The Nodes in-and-of themselves are an interesting and unique game-mechanic; How Religion is done in AoC is a chance to introduce another such mechanic. Special game mechanics are where MMO's should have been heading, all-along.
The Seven (Orders of the Seven) - The primary gods of the world and the four races
The Other - The Betrayers or the deities of The Ancients
Tulnar Religion - A mash-up of all existing religions. It was created by the mixing of generations of survivors after The Fall. It would include elements of both the Seven and the Others as they both existed prior to the calamity, but it would also encompass other religions of minor races. In addition to the 10 above there would be "pagan" gods and rituals related to the cultures of races like goblins, trolls, giants, and lizard-folk.
Okay... but now hear me out on a suggestion for a better religion: All deities can make mistakes so I suggest we abolish the practice of worshiping them and worship The Essence (True Neutral) instead!
Disciple: Oh great and mighty essence! I pledge my allegiance to thee!
Essence: *flowing through space and time* Weeeeeeeeeeeeeee~
Late response, apologies. But I don't know the game Hades.
So yes, OG mythos.