Krumdark wrote: » I could see this getting really repetitive and not feel unique besides the weapon being shown off..
NiKr wrote: » Krumdark wrote: » I could see this getting really repetitive and not feel unique besides the weapon being shown off.. And I'm almost sure that there'll be several classes that feel repetitive in their ability visuals/effects. There always are and there ought to be several in Ashes purely due to its class design. Hell, most secondary summoner classes would probably have some very similar-looking augments in the skillsets. But it's not even about that. I see no real reason why Intrepid should limit themselves in how they design archetype abilities. Fight can use essence just as well as anyone else. His use would just take a different form from other archetypes. And the form of a summoned weapon is a valid one imo.
Krumdark wrote: » I’m sure there are other animations that could be used to represent that.
Voxtrium wrote: » The class has nothing to do with it, it could be a 2 ft gnome healer tank or dps idgaf, the animation looks dumb. Having it look like a typical swing makes sense, looks better, and is still just as magical
Vaknar wrote: » Lots of great feedback here! Keep in mind, that many of the abilities and spells are a WIP and are subject to change, especially leading up to and during Alpha Two!
Dygz wrote: » Krumdark wrote: » I’m sure there are other animations that could be used to represent that. I'm sure there will be. Don't use Hammer Strike if you don't like it. It won't be the only Essence Active Skill for that Primary Archetype. Also...it's likely to have a different visual when augments are applied to it. Might even be able to purchase a cosmetic for it from the cash shop.
Vaknar wrote: » Hey all! I combined two threads together, which were both on the topic of the hammer ability seen in past livestreams carry on!
Dygz wrote: » Voxtrium wrote: » The class has nothing to do with it, it could be a 2 ft gnome healer tank or dps idgaf, the animation looks dumb. Having it look like a typical swing makes sense, looks better, and is still just as magical It looks dumb if it's supposed to look exactly like a person were wielding it with muscles, rather than magic. Sure.
Krumdark wrote: » Mag7spy wrote: » Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself. Hammer has nothing to do with paladin. Paladins use all sorts of weapons just like a fighter... This is not the point I’m trying to make. I’m saying if these skills are class based then why not do it for a paladin instead of a fighter. Paladins use holy magic so it makes sense they can do something like that. On a fighter it ruins immersion.
Mag7spy wrote: » Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself. Hammer has nothing to do with paladin. Paladins use all sorts of weapons just like a fighter...
Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself.
Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill.
Voxtrium wrote: » Now if we follow your line of thought, it might look dumb to fire a magical bow in a way similar to real life? Azkâr bow from Shadow of Mordor, the animation is quite similar to how one might draw a longbow,
Mag7spy wrote: » Krumdark wrote: » Mag7spy wrote: » Krumdark wrote: » Mag7spy wrote: » Agreed, most people just don't like hammer weapons so they are throwing their dislike to the skill. It’s not a dislike with the skill, it’s a dislike with the animation making sense when dual wielding daggers and greatsword. It looks unnatural. My post says that the hammer animation itself is cool and it should stay, but for paladin like classes and/or crushing weapons. This is not some hate brigade on the skill itself. Hammer has nothing to do with paladin. Paladins use all sorts of weapons just like a fighter... This is not the point I’m trying to make. I’m saying if these skills are class based then why not do it for a paladin instead of a fighter. Paladins use holy magic so it makes sense they can do something like that. On a fighter it ruins immersion. The hammer isn't holy magic lol.