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Re: Affiliation Tree the solution to Zerg Guild FOMO (Freehold access, PVP, etc.?)
no cause higher level node get more building slots its more a T5 node might have 3 appartment building to get more citizens and another T5 node might have 1 appartment build and 2 other building that provide a buff during a war like a barracks or something instead of the appartment buildings there are ways to balance the… -
Re: In game mail boxes?
Good question. https://ashesofcreation.wiki/Mail Raw gatherables and materials are not able to be mailed by players.[1][2][3] Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[4] Social messages sent via mail will be received instantly.[1] It hasn't… -
Re: Crafting System
A year or two ago I posted the idea of a system that ... 1. Have a crafting minigame for tweaking / configuring / improving learnt receipes. 2. Oneclick-crafts items using receipes created in 1. That way you get the benefits that a crafting minigame supposedly can provide (using player knowledge, player time / effort,… -
Novels based on Verra before release?
If this forum exists already please redirect, but I have yet to find one. So before the launch of other MMOs like Warhammer Online and Guild Wars 2 the publishing companies released novels that introduced key figures, gave background lore, and a driving story to the lead-up of the game launch. While I understand this is a… -
Oasis Mirage Random Event
Oasis mirage random event: Players wandering around the desert for long periods of time will have an extremely rare chance of triggering a random event, In which the player sees a lush and shining oasis in the distance. When the player approaches the oasis event, 1 of 3 things will happen. 1. The Oasis vanishes without a… -
Re: Biggest concern so far
I honestly don't know where this concern stems from. The current streams revolve mainly around the mechanics of the game and because those are huge, I honestly think there is no adequate place for them to present lore elements at this point. Additionally, as a TTRPG GM myself I can fully understand that Steven has made a… -
Re: Just been thinking of the depth we can go with Guilds and the Artisan system
I wouldnt want to farm a guild like this or have it run at all. You merely are kneecapping yourself by doing this. You want others to have a different profession, so you can profit of the abilities of the others while mitigating what they cant do through your own. You dont need 20 Blacksmiths, you need 1 (maybe 2 or 3 if… -
Re: Caravans: How often (frequency) can you find and engage one?
"I think it will be more often than just the weekends. People will need to move gathered supplies all the time. What I am wondering is if it will be worth it to be a pvp guild trying to attack caravans. The frequency, the ability to intercept, and so forth. I think A2 will provide many answers for this." I would assume a… -
Class balance for roles
So I'm a bit new here as I found out about AoC a few days ago when a friend linked a video from The Lazy Peon. The node system has me very excited about this game. I'm wondering however if the current setup for Class/Roles is going to work. Here's some of my questions/concerns: (1) If someone likes to tank, DPS, and heal,… -
Apoc BR Suggestions and Feedback Before Season 2
Thought about some general improvements and such to Apoc BR mode. Threw in some numbers to give and idea. Make us able to select a loadout in Lobby 1 Blue Chest Armor 1 Blue Leg Armor 3 Blue Weapons General Combat Improvements Add cooldown to Q ability use with same weapon (2 archmages or similar on hotbar, i press Q, both…
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