Damokles wrote: » How about weekly quests? They could take up tons of time, lead you through the whole map, require you to collect and/or kill tons of monsters. They could implement different types of weekly quests: "Craft x amount of uncommon swords" "Collect 500 iron ore with your own hands" "Slay 5 Raid Bosses, and 300 elite monster in raids" "Transport these letters all over the map". The only things you would get in return would differ. A weekly quest from a divine node would give you some special resource for items from your god, while mercantile node weeklies would give you money. Nothing thag would give you a true advantage, but a nice little reward at the end of a week. IF we had to have dailys rhen make them like little challenges or something, "Kill 50 enemies in 10sec" "Craft 10 Epic gears in one day" each challenge would in turn give you some exp, reputation with your node and gold. Daily quests always demand so much constant labour from you and force you to log in, while also giving you too good of a reward to not do them. Lets take WoW for example. If you want to be one of the (lets say) top 10% then you have to do: -all important dailies on all maps for the azerite and potential gear -weekly mythic+ runs for the random chest reward -raid normal/heroic/mythic for all random titanforging -repeat with at least 2 other characters so that you can switch your class if needed That makes you burn out faster then you think xD The best way to rectify that would be to take down the gear rewards for the weekly chests and the daily quests.
Marzzo wrote: » Damokles wrote: » How about weekly quests? They could take up tons of time, lead you through the whole map, require you to collect and/or kill tons of monsters. They could implement different types of weekly quests: "Craft x amount of uncommon swords" "Collect 500 iron ore with your own hands" "Slay 5 Raid Bosses, and 300 elite monster in raids" "Transport these letters all over the map". The only things you would get in return would differ. A weekly quest from a divine node would give you some special resource for items from your god, while mercantile node weeklies would give you money. Nothing thag would give you a true advantage, but a nice little reward at the end of a week. IF we had to have dailys rhen make them like little challenges or something, "Kill 50 enemies in 10sec" "Craft 10 Epic gears in one day" each challenge would in turn give you some exp, reputation with your node and gold. Daily quests always demand so much constant labour from you and force you to log in, while also giving you too good of a reward to not do them. Lets take WoW for example. If you want to be one of the (lets say) top 10% then you have to do: -all important dailies on all maps for the azerite and potential gear -weekly mythic+ runs for the random chest reward -raid normal/heroic/mythic for all random titanforging -repeat with at least 2 other characters so that you can switch your class if needed That makes you burn out faster then you think xD The best way to rectify that would be to take down the gear rewards for the weekly chests and the daily quests. Yea, a bit larger weekly quests feel more interesting. But I hope they are not so important that you feel like you failed if you missed a week for studies or travel.
Wandering Mist wrote: » 2. encourage players to log in every day. The second reason is why I don't want daily quests, as it contributes to the skinner box that a lot of games rely on to get people to keep playing their game. It's manipulative and lazy gameplay that causes more problems than it solves. So no, I do not want daily quests at all.
Wandering Mist wrote: » What is the purpose of daily quests? From what I've seen they have 2 purposes: 1. Give new max level characters a starting point into end-game content 2. encourage players to log in every day