Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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Former WoW Player | 30Y | Female | PvP/Dungeon/Raid
Sorry my sarcasm button got lodged to full.
I want to be a dual wielding badass and so I shall be!
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I'm very much looking forward to switching that up and rolling old school fantasy: Dünir Dwarf Paladin tank.
Tank:43
Cleric:39
Fighter:38
Summoner:35
Bard:29
Mage:27
Rogue:27
Ranger:23
Also note that there was a lot of info to go through so I may have miscounted a little bit. Just use this as a rough estimate.
With either Rogue or Fighter archetype. Or Fighter/Rogue or Rogue/Fighter if Tank doesn't sit well with me.
Otherwise my default is Mage, may give Assassin a go.
I always play as a thief in any game, so Rogue would have to be my primary class. I also like to snipe, so Ranger would be my secondary class. I'm not sure if secondary Rangers can snipe well, but I might as well give myself a bit of range. Makes it easier to run after assassinating someone.
Do heavy armor for tanks etc actually do anything for movement speed or maneuverability?
This week, I looked at stats by class, plus starting armor.
I don't see Weight on the Character Sheet, yet.
Of these stats, which ones are closest to Movement Speed and Maneuverability?
POWER
Physical Damage Bonus
Physical Damage Modifier
Physical Critical Damage Bonus
DEXTERITY
Physical Skill Cooldown
Physical Critical Rate Bonus
Physical Evasion Bonus
Physical Accuracy
CONSTITUTION
HP Regeneration
Physical Defense Mitigation
Physical Disable Defense
Physical Block Chance
WILL
Magical Attack Damage
Magical Critical Damage
Magical Disable Chance
WISDOM
Magical Casting Speed
Magical Cooldown Modifier
Magical Critical Rate
Magical Disable Defense
MENTALITY
Mana Generation
Magical Defense Mitigation
Magical Disable Defense
Magical Block Chance
US Navy Submarine Force
I'm a big fan of risk/reward melee combat, mostly melee damage dealing but also some tanking. So I'll probably main a Fighter, Rogue, or Tank. Likely a Weapon Master or Assassin unless other secondary classes prove stronger, more useful, or more fun than doubling down on primary archetypes.
However, I'm somewhat of an alt-a-holic, and other classes I'm interested in the sound of are Dreadnaught, Guardian, and Predator. Plan to try a bit of everything though, so could end up loving something totally different when I experience it.
I thought it was Bladecaller that summoned blades, as a Summoner augment was the ability to summon weapons.
Fighter/Summoner is Bladecaller.
Summoner/Fighter is Wildblade.
Both are able to Summon blades.
Well, we still have a while to wait...Alpha Two...before we're able to check out classes and augments.
Probably a lot will still be missing before Beta.