Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Why i will not be playing AoC
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not impressed
You should just respond to people that dislike your ideas in your threads if you think your own seem better, regardless of how they type or their tone. If you find your ideas worth defending then you should be able to defend them against the worst.
"Feel free to comment on a topic that you think will hurt the community/game and i will make a separate post breaking it down Thoroughly from a Raid leader and Raiders perspective towards PVE content mostly. Raid sizes, Meters, instanced raids vs world bosses, PVE world objectives and crafting etc. I have plenty of knowledge and i do not mind getting nitty and gritty with any of the topics. This will help me break down alot of comments in one discussion vs trying to answer multiple questions or concerns about multiple topics in 1 discussion."
Now MMORPGs tend not to do so well when they do 1 or the 2 topics badly. So what i'm suggesting is take feedback about PVE content from a PVE players so that they can have good PVP content and good PVE content.
post a topic and i will break it down, I am trying to figure out where the community disagrees the most and take it from there.
10 man raids and 5 man dungeons=
A full party is 8 players. 1tank, 1, healer, 1, buffer (bard) and 5 dps/off heals/tanks.
A raid group is up to 40 players, that's 5, 8 man groups.
World Boss, requires 40 players to down. Oddly enough this used to be the case in WoW, and will be the case in AoC.
In AoC 80% of the dungeons will be open world, and may have a world boss in them. There will be pvp.
The other 20% will be instanced. But we only know that cause Steve said so and hasn't provided any info beyond that.
So imagine BRD and BWL from classic WoW being combined and open world. You're likely going to have to find a middle ground for playing PVP and "raiding" at the same time.
Amen
My issue is exactly what you said, there is little no information on instanced raids and how many will there be. Instanced PVE content could be dungeons. I hopes is 16 man legit hard Raids. 80% to 20% doesn't sound like middle ground to me.
I also agree with you on your point about WoW. A lot of people say that this game isn't a WoW 2.0, but what they don't realize is that WoW has the largest MMO player-base out of all other MMORPGs. So if you want to be successful, you have to be able to attract its player-base as well. That's the reason why FF14 became so successful. The challenging PvE content in FF14 attracted a ton of players from WoW.
So I hope that Steven understands this. Sacrificing a bit of social activity, for challenging PvE content, isn't really a bad trade-off in my books.
I agree, I think in the long run it will benefit the community.
I am with you and hope there are some epic fights that you can focus on just the fight and not have to worry about griefers. But I also like the scramble sometimes as well.
First time we did Kragga's palace right after it came out. We were at the end of our raid time when we got to Karaga. We decided to pull to see the fight and give it a try. At the end me healing and 1 melee dps running around eeked out a victory purely through the scramble. Was a good night.
Good times lol! Styrak on nightmare was hella tough ill never forget killing him. i agree 100%. I hope we can get more information. even if its just a theory on how raiding will be so we can at least have a better idea on what to expect.
We had a crazy fight with Halfus on our first Heroic kill where a shaman ahnked and killed the boss and got auto'd by the boss at the same time and they both died lol.
I'm not going to offer feedback on the content since our friends here have already done so in ample capacity, so instead I'll say that if you intend to get more positive or even just more logical and comprehensive responses to do away with the entitlement, and focus entirely on the arguments you're making instead of who you are as a person.
To add on that, utilize paragraphs more to better increase readability and help add emphasis to your points. People tend to only read the first 1 or 2 lines of a paragraph as the rest of it becomes tedious to look at.
Lastly, try to keep your arguments concise and too the point for maximum impact and for less of a chance of misinterpretation.
I don't agree, I think it will harm the community. It will create a large portion of players sequestered off in basically an instanced mini-game, making the world feel less populated and lively. Additionally, these players will start whining about having to do any PvP and either start asking for non-PvP servers or making every dungeon instanced.
In order to have a healthy, dynamic server, AoC needs players who want to join in on the PvP systems, and join in on sending caravans, joining castle sieges, joining node wars, etc..
You don't tell me what to do just as I can't tell you what to do. So you should probably stop that nonsense.
I am assuming you meant to write it in a suggestive tone though, not a commanding one. Given the way you type, probably just poor wording on your part.
that is why i made a part 2. I am looking to specify and get a more concrete topic to break down so that i can try and bridge some things that this community does not quite understand. i have a lots of experience with raiding and all factors that effect it. much more than i have experience with paragraphs. Since making this new post few to none have posted topics and have chosen to pick at things irrelevant or give commentary.
Warcraft's business model is attracting new players with new expansions, not retention of old fans. This has been the case since Activation bought em. Less than 10% of their massive player base are actually "hardcore" raiders. The overwhelming majority are LFR hero's.
you know what they say about assumptions. lol
well when i played i was in the top 1% apparently so i believe that. However for something to take its place we need something better. Giving PVE players a new home with the PVP i have seen. i imagine little to no games would be able to compete. however we need more information on PVE and we need solid input. i just need to know what topics they need real information on and what topics the community thinks are bad that are crucial to PVE content.
No, I don't actually.
So you make two threads on this forum about how you won't be playing AoC that is 2-3 years away, because you don't know how it will work yet.
If you just posted your opinion and worries about the game, while realizing that not every game is catered towards you, then I would be fine with that. But... You are basing a lot of your points on assumptions and unfinished/unknown parts of the game. Again, the game is 2-3 maybe more years away.
Also, raids in other games make up a tiny tiny portion of the instanced content, so 20% of dungeons being instanced could still be a lot of content.
Don't know if the devs have mentioned what type of content will be in instanced dungeons though, but neither do you, which is my point.
I dont mind you carebearing as much as you want, i dont mind a lot of instanced content, it can be as hard as you wish.
I DONT want those instances to drop BiS's(Best in Slots), or uniques, that will actually force people to go there, but will give an equal opportunity for free to everyone to get those BiS's and uniques. This kind of gear should be behind a competition wall, not some mob in a pvp-free separated area.
they changed their content because it couldnt compete with WoW. it was gonna die like alot of games did and are. if you want a remake of a old game that died. i am telling you now the history will repeat itself.
why are they unknown? they should have at least a theory for us. they should be able to give us something. PVP has been getting a ton of great ideas and theories. i want the PVE info.
do you need a hug?
i assure you in the current community there are a ton of player that have been there from vanilla and even played the what i would consider bad expansions.
how do you think it will harm the community?
all i see is a old dead game. This is 2020 i think it is much wiser to take the lessons we have learned over the last 15 years and implement them into this game to make it a original game unique with the pros from all the games of the past.