Dreoh wrote: » Aardvark wrote: » Why the need to post a 4 page essay that you are leaving ? Because he's not leaving, he's just being manipulative. Like a significant other who tells you if you leave them or don't do what they want they're gonna kill themselves. "If you don't improve your game to suit my needs I'm gonna leave!"
Aardvark wrote: » Why the need to post a 4 page essay that you are leaving ?
Great Brae wrote: » Dreoh wrote: » Aardvark wrote: » Why the need to post a 4 page essay that you are leaving ? Because he's not leaving, he's just being manipulative. Like a significant other who tells you if you leave them or don't do what they want they're gonna kill themselves. "If you don't improve your game to suit my needs I'm gonna leave!" Can work the other way around too with ppl saying "This game ain't for you, I want it to be this way so now leave!" But yeah that sounds about right.
Tarnish wrote: » Its stance towards Addons which is essentially a stance against players who want to make the game better or easier in a sort. I am typically a minimalist in this area so i was not too worried about it. I also think any addon ideas should be brought up now and maybe they can just add those features.
Tarnish wrote: » However DPS meters and healing meters have been lumped into that. Its almost a disrespect to someones intelligence to even debate the topic because its essential. Its not even that its just essential but if you don't want to see it so you can immerse yourself into a game. an example would be questing or exploring. Just TURN IT OFF. DPS meters do not have to be displayed 100% of the time. PVE events were just displayed on taking a castle where loot would go to the guild with the most dmg or be given by dmg output yet there is no dps meter. This is honestly a huge let down for them to go over both of these points nearly back to back without notice of the logic contradicting itself. i for one would like a option to hide my UI as well so i can do just that. immerse myself while questing or hanging out at a tavern. I have a feeling class balancing may also be a reason why the dps meter is something the developers are against dps meters. ESO had issues with OP builds plaguing a diverse class selection. They dont have to worry about it if they don't have meters. well not as much anyway.
Tarnish wrote: » The third issue is more so because i am a community leader and i do not want to be forced to have a particular size community. I have had huge communities and small. I do not want to have to recruit and manage a 40 man raid team or larger. The best example of where a game got it right would be WoW Wrath of the Lich King where they allowed 25 or 10 man raids. Options and scaling works wonders. I understand because i saw more of the game of why the game is being tuned this way. The hope is that there is a huge community in this game. However with its not so friendly PVE content. I think the communities will not meet exceptions at max level. Which will break the meta being created. Things can change as the game is in alpha but from what i am seeing from the small community here and the streams. This game is going to have everything i wish WoW had. However it wont have what WoW has. WoW with all of its faults still has a community and raids with a lot of effort put into them. They have made mistakes with the last expansion but they are also now opening up legacy servers. Its hard from a PVE stand point to pick AoC over TBC or a possible good retail expansion or even WOTLK. PVP is still good in WoW and i enjoy it a lot. I love alot of what i am seeing here however i am getting flash backs of the last WoW killer, the one before that, and that. I think AoC is a step in the right direction. i like the thinking outside of the box and mixing some PVE and PVP.
Merek wrote: » I'm going to assume, because the project is in Alpha, raids will scale.
insomnia wrote: » If you can't play a game due to no DPS meter and add-ons then you are doing something wrong. I can see somewhat with add-ons, but then again, this also goes back to what the game brings. Are they even needed with what you can do with your interface, information you get about various things
Tarnish wrote: The answers toward PVE and some of the examples i have seen sound cool but do not fulfill my wants as someone who enjoys PVE and more particularly Raiding.
Tarnish wrote: However, this game appears to be falling short on some important points.
Grievousness wrote: » (later clarified as for example lack of addons etc.) ....with not being able to play a game because of it? He is perfectly clear in his statement. I have no problem if you all go yolo toxic mode and secretely promote dps meters. But come on guys at least try a bit harder, arguing against a position that does not exist is just pointless.
Dreoh wrote: » Maybe because he titled the thread "Why I will not be playing AoC" and then listing his reasons why
Tarnish wrote: I am typically a minimalist in this area so i was not too worried about it. I also think any addon ideas should be brought up now and maybe they can just add those features.
Grievousness wrote: » Dreoh wrote: » Maybe because he titled the thread "Why I will not be playing AoC" and then listing his reasons why Yea exactly, the title seems to be the biggest problem a few people have with the threat, not his points. Just for fun let's read his stance on addons again since he cannot play without them: Tarnish wrote: I am typically a minimalist in this area so i was not too worried about it. I also think any addon ideas should be brought up now and maybe they can just add those features. The argument he was actually making there is that addons can add nesseccary/good features the devs overlooked. He gave the example of a customizeable strategy map to organize in raids to explain that idea. I personally would love to see sth like that. Also I think he is more walling than listing, but that might be just my impression.
Grievousness wrote: » insomnia wrote: » If you can't play a game due to no DPS meter and add-ons then you are doing something wrong. I can see somewhat with add-ons, but then again, this also goes back to what the game brings. Are they even needed with what you can do with your interface, information you get about various things If you can't properly read a post you maybe should try to focus a bit more. Maybe copy into a text editor so you can make paragraphs yourself. He really can improve on that to be fair. Thing is his main problem is that pve content (mostly raiding) will be pretty poor, which is a legitimate concern. I think you must be crazy not to think that as a PvE player leaning towards raiding in particular. And he is saying that in his third sentence: Tarnish wrote: The answers toward PVE and some of the examples i have seen sound cool but do not fulfill my wants as someone who enjoys PVE and more particularly Raiding. Also how can you mistake.... Tarnish wrote: However, this game appears to be falling short on some important points. (later clarified as for example lack of addons etc.) ....with not being able to play a game because of it? He is perfectly clear in his statement. I have no problem if you all go yolo toxic mode and secretely promote dps meters. But come on guys at least try a bit harder, arguing against a position that does not exist is just pointless.