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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Why i will not be playing AoC
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Speaking for myself, I only wanted this community to grow stronger. Not that I'm trying to come accross as some sort of community hero, or anything.
Ashes won't be for everyone, but this desperate need of some to try and change what this game has promised to be since day one is rather narking. I backed Ashes with my hard earnt money ebcause I finally saw a game that could provide something I have wanted from an MMO for years. A game to feel at home in and not rushed though dull and uninspiring content level after level. I want a social experience. If I want to level to the end game by myself I'll play Divinity. MMOs should be played together - challenged and thrilled by deep content and a need to be united.
WoW might have been better at the above than pretty much any of the new breed of MMOs, but it was ultimately the game that changed how MMOs were. WoW made progression easier than the likes of Everquest and Ultima.
I don't want to see huge inspiration from WoW in Ashes. I don't want 25 abilioty bars and numerous addons to control everything from my dps to my in game food intake.
What next? A Pizza delivery app?
I'm not saying I don't believe the story Tarnish gave us. Maybe he was a big time raid leader. I've seen no evidence for it other than what he has said. I do believe raids will be a thing in Ashes though, but having the raids you want to do be available to do will take effort. More effort than turning up at a zone entryway in WoW ready to take on content that you have spent a few hours researching.
Before you can do that Ashes raid you'll need to make sure it's available. Your guild will have to secure its holdings and fight off challengers. You'll need diplomacy to gather allies. You'll need your crafters to work hard to make the best gear to aid your challenge in the raid areas. You'll need to support those crafters to guide the caravans that will bring precious resources home. Your leadership skills will be more than just guiding your friends through a dungeon. You'll be a proper leader.
Now is it just me that to whom that sounds so much better than doing the same raid over and over?
Change your world rather than just doing the challenges the developers set you.
Anyway, unless you woke and defeated The Sleeper, I don't care what raid highlights you acheived. Kerafyrm was challenge!
Its funny you should say this, in early EQ2 I think you were actually able to enter a /pizza command to get a pizza hut order setup.
I know. That was my reference. I remember the day they announced it. We didn't believe SOE.
They only went an' bloody did it...
Why are you here?
If you cannot read no point in using this forum.
He already answered that once:
@BobzUrUncle
Are you secretly trying to promote dps meters by proving you can be toxic without them?
That's the 5head play
i agree with with your point of view, however i think AoC has potential to revolutionize the MMO community. It has the PVP and crafting has alot of potential however i have no had the opportunity to fully go through it all but what i have heard has sounded really cool. If the game can get PVE right. I think alot of WoW's communities are wishing something better was out there because of some of the mistakes that were a lil too predicable and should never of happened. I have a huge love hate relationship with WoW that really started in Cata when my guild was hitting its prime and decided to jump ship at the end of the expansion for SWTOR. I think more players are open minded to alot. i know there is a community that absolutely hates to PVP and honestly sucks at it and yearn for the community chat and more social elements out side of PVE raids. I think AoC has a potential to maintain alot of players with some good PVE content. PVE content does require some basic necessities such as a dps meter so we can work together. It requires proper reward structures and I have a ton of examples from throughout the years and will be making it my next big post on the dps meter thread if i feel it will get the proper attention. DPS meters do not mean Toxicity and elitism. I have seen so many people linking the 2. I understand why as i did not fully understand meters or logs until i learned from a really good guild who mentored me. I can hopefully show this community the other side.Most players are casual and have never seen the side of the coin i hope to bring to AoC. Thank you for displaying your ideas and opinions in a positive manner. It is hard to have a different opinion here although i am a pretty high level player so i am used to my methods to not always be seen for their intentions. My results are consistent and valuable however. I would also like to make this clear, Addons are to build on top of the game, Which means this is a good time to add ideas and features now so that addons are not necessary in the future. Eventually there may be a need but if the game comes out with everything the community wants and needs. Addons will come much later or to fill a void of something overlooked.
Cheers!
-Tarnish
thanks for sharing that video, is there a more current video? i saw that was from june 2018 and i liked everything i heard there. My questions i have are still unanswered but the info would certainly need to come from them. I have mentioned and will mention again i have only been looking into AoC within the last week or so. Maybe a little longer now. My goal was to give a answer for some friends on it as they saw interest and i did too. However some answer such as for a dps meter sounded horribly wrong and i have no issue finding PVP content where the PVE is harder to find info on. Maybe this info is in older videos and they are not revealing the raid info because it is lore involved as most raids are. I did like that the mechanics change depending on the world progression.
Yeah i also liked the bosses changing by environment. It definitely will be different and the glory from downing a max difficulty boss will likely change until we either know the new definition or discover what is truly difficult. I also hope the rewards are increased as well by difficulty of the boss. there may be a exploit to prog a node to access the raid and farm it like crazy so by the time it is super difficult it will be easier with better gear. This is where the reward needs to fit the difficulty yet still give us a reward worth spending the time to achieve or attempt.
I am hoping that is what we are looking for. If we do not need DPS meters the content is likely not worthy enough to entertain higher end PVE players and we will be forced to put up with WoW and all of its strange choices or raid in older content or newer MMOS that get PVE right. I like a lot of the ideas presented by this game so i am crossing my fingers they hit the mark on PVE.
I want to do more than summarize so i have been hoping for specific topics to break down in great detail, i did see multi boxers and DPS meters. Multi boxers i think should just be banned. There is a lot of potential exploits that could occur and id rather not find out which ones work and which ones dont. i want natural markets and people leveling as intended.
No it isn't.
You are able to take nothing other than aspects from other games and combine them in ways that have not been done before, and still come up with something original.
Also, you seem to be suggesting that Intrepid should simply ignore everything good that other games have done. This seems to be an odd position to take.
My experience comes from min maxing well. Numbers tell a story. I dont think we should be lumping in DPS meters with addons and i dont think addons should be needed right away if we as the community and the devs actually create a complete game. Addons are created to fill a gap where something is missing or needs improvement. They add something that is missing or give qaulity of life changes. i do not agree with all addons or even know if we should have them. I do think there are some things the game should have for PVE content atleast and that is Strategy maps/meters so you can properly draw out strategies for PVP or PVE. Exorsus raid tools has that in WoW now. The game should have marks aswell for marking targets, however i hope that is something they already planned on having.
Please reframe from making run along paragraphs, it makes things hard to read.
Quoting this for ease of points this thread seems to exist for
[1] This game is more targeted to be a mix of action rpg elements as well as the traditional tab target. Dps meters would be pointless espaically when most of the content can Dodge (tfs piccolo scream).
[2] I have mixed feelings about addons, it really depends on the game for it. I will have to wait and see what the final product looks like to judge it.
[3] Alpha and beta's are for testing, they wouldn't even have the whole game in it. Be patiant to judge when the game get's closer to the final product.
[4] They want there to be plenty of things to do without being a leader, and you have the choice of not joining any larger communities, so what's the point of this part of the original post?
If you want a legitamate complaint, complain about players being able to steal stuff from you with the stance of "pvp", as that is technically greifing, which leads to nothing but toxic behavior.
Yes I know about the curruption system, and no I don't beleive it will solve anything since systems can and had been shown to be abused and ppl still get away with it.
Other then that, I see allot of potential in this game if made right, the node system is interesting, the castle seiges would be epic fights, the dungeon unlocks I would like to see playeed out, but the class system... that is where I feel the game will shine the most and should be the advertised part of the game.
But he's so knowledgeable. He doesn't have time to format. He has his knowledge to get across
I read that post properly at work last night and was left speechless. I've been playing MMOs, mostly PvE, for near 20 years myself. I might not have been a "top level" raider, but I've done group content of all levels throughout those near 20 years. I'd never hope to come across as full of myself as this guy.
I came to this thread looking to help the guy. To explain that there was more to this game than he was seeing, that there was a community here and if he believed himself such a good leader he could do more than lead a raid. I thought someone might be able to convince him there was more to a good MMO than a dps meter, and that addons to fix a game are not needed if the game is good to start with.
I've started to wonder if he's not just here for the kicks. I want this community to be welcoming, but some people you just can't help.
Hi im new here!
I can't believe I read all that...
Because he's not leaving, he's just being manipulative. Like a significant other who tells you if you leave them or don't do what they want they're gonna kill themselves.
"If you don't improve your game to suit my needs I'm gonna leave!"
Can work the other way around too with ppl saying "This game ain't for you, I want it to be this way so now leave!"
But yeah that sounds about right.
For sure, I definitely agree those people are just as toxic, though I don't blame them for it. Especially when it's in response to the toxic kind of behaviour you see OP display.
Let the game develop and then make your judgement, if you think an idea is bad mention it so they can improve while keeping there image, and do it humbly if possible. I f you have an idea that can improve the game, mention it.
/gives it a morsel of food (yeah I know )
An addon system gives the developers leniency to be lazy, the sheer amount required to play ESO is abysmal. If you play ESO without at least half of the meta addons you're damaging your efficiency. I'm not interested in a system like this at all.
Your opinion on the DPS meter is your opinion, I couldn't care less, add it or don't, don't care. But, of course you'll be able to disable your HUD, what are you on about? "ESO had issues with OP builds plaguing a diverse class selection." It still does, two classes in that game very clearly stand above the rest.
I'm going to assume, because the project is in Alpha, raids will scale. Five to ten men could probably take down some creature in its lair, sure. But I don't see ten people being able to take down some monstrous dragon the size of a mountain, it's not very logical. From what Intrepid has shown, they're trying to take the logical stance on an MMO for once. "However it wont have what WoW has." That's a good thing, I can't stand WoW. My interest for this project stems completely from the fact it's a western MMO that isn't WoW. It blows my mind that it's still so popular even though the gameplay is about as interesting as kicking a wall with a toothpick under your nail.
Have fun guys.