nidriks wrote: » What next? A Pizza delivery app?
Inixia wrote: » nidriks wrote: » What next? A Pizza delivery app? Its funny you should say this, in early EQ2 I think you were actually able to enter a /pizza command to get a pizza hut order setup.
BobzUrUncle wrote: » @Tarnish Why are you still here? You said that you were out. Always fun to have someone post a 'good riddance' thread and then come back to it!
Tarnish wrote: » Samson wrote: » I thought this guy said he was out....? i said i would be keeping my eye out for updates and would pop in. got anything to add to the discussion?
Samson wrote: » I thought this guy said he was out....?
Grievousness wrote: » Are you secretly trying to promote dps meters by proving you can be toxic without them?
halbarz wrote: » Bit late to the discussion but I do want to point out that WoW's large player base is not due it being a good game because let's be honest it is flawed as hell. WoW is popular because it caters to a lot of people, to have decent gear you do not have to be actually good at the game. The systems are extremely simplistic and the player base is large because it was the first MMO to really go big in the early/mid 2000. People play the game because it is for most people their first real MMO. it is familiar, it's a safe space you can say, and again it is not very in-depth. (system / feature-wise) WoW does not have content that is that difficult either, Mythic+ is challenging but also there it is WoW ... there is only so much they can do when it comes down to creating content ... (age of the game and etc) Player numbers are of course important but let's be honest since WoW released it has not had any real big competition. The attempts of Swtor and etc were well ... sad. FF14 has a big IP carrying the game as well, the same goes for ESO + it's a different style of MMO in a weird sense.In my personal opinion WoW and AoC have little in common and trying to compare them is like you would compare Archeage with WoW, it makes no sense. I personally believe that games such as Gw2, ESO, maybe even BDO have a lot more to lose with AoC coming out in a few years then WoW. These games have not that much in common either but they have an audience that fits the "profile'' better. (large scale PvP, more build complexity, etc) Again this is my personal opinion. Do not take this the wrong way but it sounds like AoC might not be your cup of tea. I would advise to follow the development and decide later on I personally do not understand the need for add-ons, you clearly claim to have experience so, in my opinion, you should be skilled enough to have the insight and knowledge to have some kind of a headstart vs. a new player.
bloodprophet wrote: » Looking back through the wiki and watching the videos this seems promising. 22:24https://www.youtube.com/watch?v=kJbyxRdB6dE&feature=youtu.be&t=22m24s
Inixia wrote: » bloodprophet wrote: » Looking back through the wiki and watching the videos this seems promising. Thanks for linking this! I like the idea of variable boss moods and mechanics to keep things fresh. I don't like as much the idea of variable boss difficulty unless its clearly flagged because I think killing a boss should mean something objectively recognizable. Otherwise its kind of like, 'so what, you killed the red dragon, hasn't everyone?'oh but this instance of it was especially hard'. Doesn't have the same impact you know? That said, I'm just putting that out there, I'm still missing a lot of details on how it will work that may change my mind, and I don't expect the development team to change that aspect at this point, and sometimes its good when they listen to their own instincts instead of the forums. I'm still excited for the game. But what can I say, my own personal stance is that I like raid bosses to have clear difficulties so that getting to see and beat them acts as a reward for objective raid progression.
bloodprophet wrote: » Looking back through the wiki and watching the videos this seems promising.
Dreoh wrote: » How about we argue for engaging and skillful challenges and fights instead of arguing for tank and spanks where achieving a bare minimum dps is make or break for victory where a dps meter is wanted?
Leroher wrote: » @Tarnish The thing is that you are not saying "some things I want in the game" you said "why I won't play this game" (in a game in prealpha), that's the first thing you should change. Second, instead of going to the megathread about DPS meter (for example), you say that's a problem of the game and you are not accepting arguments deffending that. This is multiboxing and calling some dev decisions (dpsmeter, addons, etc) "problems" or "flaws", they got their reasons, go check those threads. Third, instead of making a quick and summarized post, you make it long and boring to read, I suggest you to make it shorter next time. P.D.: I will say again that stuff about changing "problem" to "I would like it to be this way" when talking about dev decisions and not real problems, it will make the rest of the people more accessible and "less angry" while reading your post.
Dygz wrote: » lmfao "Take the pros we have learned from other games and make an ORIGINAL game." That is an oxymoron.
Jet wrote: » I'm sure it's been said but its not even in A1 dude. I like that there won't be addons, it will force people to play the game and just enjoy it instead of this toxic elitist bs. You even see it on basic games like classic WoW where its all about the numbers when they have a 1-2 button rotation and spend hours getting world buffs. Just look forward to enjoying a game instead of min maxxing. if you see someone standing in the fire then you know they're either new or oblivious. You will judge people based on different things.
Tarnish wrote: » Hey Everyone, I heard about this game recently and there is a ton of good that i saw. Unfortunately as much as i enjoy destroying people in PVP i enjoy PVE more. The answers toward PVE and some of the examples i have seen sound cool but do not fulfill my wants as someone who enjoys PVE and more particularly Raiding. I was really hoping AoC would check all the boxes but it fell short. It checks alot of boxes and even adds boxes. However, this game appears to be falling short on some important points. Its stance towards Addons which is essentially a stance against players who want to make the game better or easier in a sort. I am typically a minimalist in this area so i was not too worried about it. I also think any addon ideas should be brought up now and maybe they can just add those features. An example of a feature i would like to see is a map of sorts you can right strategy on for the team to look at and also be able to mark on. This is now a addon in WoW. I use it a lot because its nice to be able to draw a encounter or upload the map and draw out our strategies. However DPS meters and healing meters have been lumped into that. Its almost a disrespect to someones intelligence to even debate the topic because its essential. Its not even that its just essential but if you don't want to see it so you can immerse yourself into a game. an example would be questing or exploring. Just TURN IT OFF. DPS meters do not have to be displayed 100% of the time. PVE events were just displayed on taking a castle where loot would go to the guild with the most dmg or be given by dmg output yet there is no dps meter. This is honestly a huge let down for them to go over both of these points nearly back to back without notice of the logic contradicting itself. i for one would like a option to hide my UI as well so i can do just that. immerse myself while questing or hanging out at a tavern. I have a feeling class balancing may also be a reason why the dps meter is something the developers are against dps meters. ESO had issues with OP builds plaguing a diverse class selection. They dont have to worry about it if they don't have meters. well not as much anyway. The third issue is more so because i am a community leader and i do not want to be forced to have a particular size community. I have had huge communities and small. I do not want to have to recruit and manage a 40 man raid team or larger. The best example of where a game got it right would be WoW Wrath of the Lich King where they allowed 25 or 10 man raids. Options and scaling works wonders. I understand because i saw more of the game of why the game is being tuned this way. The hope is that there is a huge community in this game. However with its not so friendly PVE content. I think the communities will not meet exceptions at max level. Which will break the meta being created. Things can change as the game is in alpha but from what i am seeing from the small community here and the streams. This game is going to have everything i wish WoW had. However it wont have what WoW has. WoW with all of its faults still has a community and raids with a lot of effort put into them. They have made mistakes with the last expansion but they are also now opening up legacy servers. Its hard from a PVE stand point to pick AoC over TBC or a possible good retail expansion or even WOTLK. PVP is still good in WoW and i enjoy it a lot. I love alot of what i am seeing here however i am getting flash backs of the last WoW killer, the one before that, and that. I think AoC is a step in the right direction. i like the thinking outside of the box and mixing some PVE and PVP. I may hop into a stream or 2 and check on the development but i think the issues are too deeply placed. Not to mention real feedback is hard to find. People are easily distracted by pretty things and i for better or for worse have a good way of getting to the meat and potatoes. cheers, Tarnish
Maezriel wrote: » So you won't play AoC b/c [1] No DPS Meters [2] No UI Addons (before we have any idea what the base UI will entail) [3] The limited pre-alpha PvE doesn't hold up to your memories of Wrath [4] And you don't want to be leader of a large community I mean...there's about a thousand different threads diving into the pros and cons of DPS Meters, but honestly it comes down to the way modern gamers optimize their characters and Intrepid deciding that it's better for the health of the game as a whole to limit that. As for the UI it's way to early for that to be a make or break point as there's still years worth of work being done to everything. For the PvE we have no idea what the raids will look like. Wrath raids were fun..but so were Vanilla's before people realized they could literally be done naked. Rather than going "I won't play this game" why not just keep checking in over the next 2+ years and seeing what happens because making up your mind now is a little unfair.
Dreoh wrote: » @Tarnish Please for the love of god format your responses into nice and comprehensive soundbites, nobody wants to read huge blocks of text, it's actually extremely tedious.
https://forums.ashesofcreation.com/discussion/comment/247410/#Comment_247410 For those of you who do not know, I have raided in multiple MMOs at the highest difficulty and have been top US/World/server level player for 15 years and have been playing for 20+ years. #### This is for the Devs to hopefully read coming from someone with a lot of experience in PVE content.
Aardvark wrote: » Why the need to post a 4 page essay that you are leaving ?