Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Killing a healer isn't griefing it's just part of the game. I just can't empathize with people when they relate dying in a video game to actual real life things happening because that's just silly to me. I am 90% certain you already get higher corruption from killing low levels. These are roleplaying elements not flavorful additions. How is killing a priest giving you higher corruption NOT roleplaying? I don't care about roleplaying. Put it on roleplaying servers, are you not happy with that suggestion?
Dude, healers will have much more demand to be in a party than dps classes, so someone could argue that it will be harder for dps class to lvl up, so they should have more protection.
You should not worry about this stuff, if you had played game with similar to corruption system, you would know this.
If something healers will increase in value a lot because of this.
― Plato
Huh!?! If you are talking solo play, you only have one target.
See, this is why your point is not coming across.
And if you think your gunna kill a healer 1v1, good luck.
Generally speaking, if I ignore a part of a post, it is either because I have already addressed the same point recently, or it is so misguided a point that was made that I don't feel it worth my time. Any point that is actually interesting or valid always gets my time.
No i definitely don't think you are the same person don't worry. Just 2 very similar people is all.
Not really, we actually have vastly different opinions on almost everything. Also, he doesn't put much thought in to his opinions - nor in to his posts.
He is my version of your @Mojottv.
Wtf does that supposed to mean?
I personally cant wait to have oportunity to PK mfers ass...
See, the logical thing to do in that situaiton is to group together.
MMO's are about working with other people, not against them.
what if i don't want to group together? What if I'm ok with just killing solo? And that guy spoils my fun? What about if they guy also talks shit to me? How devs are going to protect me against that?
You are expected to be an adult.
― Plato
No. They may be A**holes, but if they don't murder me then I just move onto the next mob or find something else to do.
The same thing can be applied to Truely Hard Open World PvE Content.
If Alliance A and Alliance B can't kill the hard open world boss on their own as they keep distrupting each other, they can simply band together and either share the loot or kill it alternately.
If they can't do that, then none of them deserves the loot from an endgame open world boss.
The problem is, the two players grouping up get more rewards, and get them faster.
The two raids forming an alliance split the same reward. It isn't as if they have another of the same encounter to take on right after killing the first one.
Fortunately there is another thread for that discussion
fyi your alliance A can just have the discipline to not get flagged for pvp and get whole alliance B corrupted
― Plato
At the risk of getting wiped and losing the raid boss to alliance B.
my point exactly, if someone is PK'ing someone, they need to be an adult and deal with it.
You mean, all of the new mmos, has a thing where if i damage mob for 50% hp, and some random dude damages 50% we both get 100% exp, or I get 100% and the other dude doesnt get any?
Same solution to Griefers who Pk people...
The initial pk is the person that needs to learn to be an adult, not the person dealing with it.
If you arrive at a location you want to grind at for a while and someone is there, you don't just start trying to take it over, you ask to group up with them so that you both grind faster.
I meant that if you pull mob, tank it deal 50% dmg and random player deals another 50% dmg then you split the xp by half.
In my opinion that is just plain stupid and I would run away from that game as fast as my hand on the mouse can carry me
― Plato
seems like you havent played any mmos, as that almost never happen. People just run through mobs without concern if theres someone else farming or not.
well but is that not how most mmos work?
― Plato
Hm, considering that raiding will work wery similar to damage persentage, you can assume that in aoc exp will be divided by damage done, maybe some impact on who tagged first.
And in any case, any game that has logic of game starts at max lvl, is a bad game
I did specifically say "if you arrive at a location you want to grind for a while" though, so...
If you are farming a spot and someone comes in wanting to grind there as well, you don't need to wait for them to ask if you want to join.
This sort of thing does happen in MMO's, it just doesn't happen to people whose first thought is to attack the other player.
Well, this sort of thing used to be considered bad manners, annoying and something to possibly get pk'd for.
Modern mmos, doesnt allow pk, so carebears run arround with no worries at all, doing their thing as they want to disregarding completely if they get in a way or annoy other players.
No it didn't.
Every game has its share of socially backward people that think it is, but most people in MMO's are aware that working with others is more productive tha working against others.