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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Corruption system won't limit PvP, it'll limit low level ganking though for sure.
Yeah exactly, Im not refering to other PvP activities like caste siege etc...
Plus not everybody is gonna be an asshole for the sake of it, plenty of people will fight the griefers or corrupted, there's even incentives to hunt them.
Yea, thankfully most people understand that. I love PvP but I have better things to do with my time then gank lowbies. It'll hardly ever happen to people. It's only true carebears who are making a big stink about "griefers".
This is the only thing that a lot of you seem to have to counter any of @Noaani 's points. Some of you guys have either been, repeating the same things over and over again, or repeatedly misunderstanding another. Is it really hard to discuss an opinion that isn't different from yours? If it is, then maybe you shouldn't be here.
Why hate people over something we don't even know much about yet? Just be nice to each other. At the end of the day, its just another video game.
I mean, they are advertising it as such. They are adamant about an open world factionless pvp system that punishes people who gank, via corruption. It doesn't really need to ease people in because its relatively straight forward. You can potentially be ganked by anyone, but there are systems that act as a deterrent to griefing so it doesn't happen as often, and is punished effectively when it does.
Thanks for your input chuckles. I find it hilarious that YOU are telling people to be nice considering what you got banned on your other account for. Looks like our friend "Axel" is banned now too. Most likely for ban evasion.
I was curious on who that was, his writing seemed awefully familiar. Interesting to read that my hunch turned out correctly. Its good that these Forums are properly moderated. That will prevent them from turning into a wow-like cesspool. Name calling can't have a place here.
Its quite interesting, that people keep shouting "you misunderstand my points" when people understand them completely. They merely disagree.
Also quite amusing that people conviniently ignore the points you make when they don't fit their agenda and don't have any answer for them.
The fact that a brand new account came to the forums and immediately accused me and @Tyrantor of misunderstanding everything was a major red flag lol.
The name chuckles really does suit him, he's constantly making me laugh.
To be fair though, there are a few other people I strongly suspect are using two or more accounts - which is a part of the reason that the number of posters on each side in a discussion is not a good point to ever make.
Oh hush. Don't reveal your hand when it's already strong.
If I were using two accounts, everyone would know it.
Exactly.
The only people using multiple accounts so far have an agenda to change the game's design direction to make it more PvE focused. Why am I not surprised...
There is a reason I barely interact with him.
I wouldn't start trying to tie multi-account usage to a particular side of a debate, to be honest. As I said, I am fairly sure there are a few others using multiple accounts - and attempting to tie such activity in to a particular side wouldn't go down so well if my assumptions were true.
Interesting because you and he go through a lot of the same motions like accusing everybody of misunderstanding you and ignoring massive portions of someones reply to cherry pick 1 little tiny part to write a dissertation about.
Yes, everybody has nothing better to do with their free time and they are making tons of accounts to make you look like you have nobody agreeing with you. It couldn't POSSIBLY be that everybody thinks your ideas are trash.
Seems pretty immersive to me to have some corruption for killing regular people, but to have some extra when killing doctors(healing specs)/priests(religion representatives)/children(low lvl players)
― Plato
Ehhhhh, I would say no to higher corruption on healers. They are usually targeted first in PvP, and if I get the jump on a groups healer before they flag back by healing someone who flagged then I shouldn't suffer even higher corruption. The corruption system is extremely punishing as is already IMO.
Edit:
Isn't the kill time aimed at 30+s?
― Plato
20 people nuking them at once could easily lead to them being unable to do anything before they flag. I'm more talking about a group aspect, sorry I wasn't clear with that in my first post looking back.
anything that is valuable like protecting caravans is inherintly pvp flagged so no worry there
― Plato
If my group of 20 comes across another group of 20 in a set of rooms in a dungeon and gets the jump on them, and I know for a fact that @Tragnar is one of their healers based on past fights with the group, I'm gonna call for everybody to smoke the healer real quick immediately. I don't feel as my group should be punished if their healer dies before it flags even more than we already are gonna be punished.
― Plato
It can absolutely happen for a group to get caught by surprise and have a healer nuked down. I'll tell you what, you can put your ideas on the RP servers. That way people aren't punished for PvPing in a PvP game any further than the already very punishing corruption system, and you can RP that you are protecting a priest or whatever.
I personally don't see the need for any RP elements like you have suggested.
I'm under the assumption that you don't know how automated flagging system for group works.
Also you are not worried about corruption happening at all - not if it increased from an immersive system. Also your scenario works only for highly coordinated group that is focused on the same target. Which is unrealistic for 99% of organic world group PvP
― Plato
That's strange, I remember nuking plenty of healers down in Lineage 2 before they could react. You know, the game they took the system from?
Any groups that are running around that aren't highly coordinated are gonna get eaten alive by those that are. I promise you a much larger percentage than 1% will work on not being terrible.
That worry shouldn't prevent the devs from implementing flavorful additions to the game
― Plato
Slap them on RP servers, that way both of us are happy. These are not my idea of "Flavorful additions"
Awarding the same corruption for every class/archetype is just not balanced in any shape or form. Corruption is there to punish unanswered PvP and it should punish more if there are compounding reasons.
And don't take it that I want to increase the average corruption awarded - just that there should be differences between roles
It is the same principle as people get more punishing sentences for harassment of children and helpless people.
I know it is pretty extreme comparison, but griefing in any game is the same action as harassment in real life. Just platform is different with different consequences
Edit:
Also solution for your problem is to have averaged out corruption when attacking a group
― Plato