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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Another one of those posts that can only lead to more embarrassment for you.
Be sure at let us all know how this is going for you three months after launch.
Only embarrassment is your view on things with how distorted they are. You are literately the guy who thinks tab target where your skills hit enemies without you requiring the aim isn't an advantage over action combat. You are the guy who can't bring any video proof to a convo and cry about an video that is shown. Its sad how common sense goes out the door for you, I worry for your future.
Honestly, why don’t you level toons in both EQ2 and BDO and duke it out there? You could test both examples out, and YouTube it to entertain the rest of us.
At least id finally have some footage on eq2 combat in his view lmao.
Where did I say this?
Oh wait, it's just another one of those things I never said.
What I did say, however, is that tab target requires different skills to action - skills you have readily admitted to not having.
I think the reason you are having trouble putting forward a coherent debate is because you are adding your own assumptions to what I am saying. You are trying to argue against points no one is actually making.
Try reading just the words being used, not adding any of your own, and argue against that.
As to positioning being more important in EQ2 than in BDO, I'll point out to you exactly when this is the case.
One specific top end encounter had an effect that would punt players a long distance (a minute or more to walk back, guaranteed death with no chance of being revived, basically). However, punts like that didnt affect you if you were in water. The mob was near water, so one of the strategies to kill it involved standing in that water to prevent the punt from affecting you. However, the mob also had an AoE that would only deal damage to you if you were in water.
There was a thin line along the coast where you were in the water enough to not get punted, but not so deep as to have the AoE affect you. By thin line, I mean about half a step. If you were not in the right position, you were dead, and may well August be out of the fight for good.
Then there was a dragon that had a "frontal" AoE that had a 270 degree radius, but didnt affect the enemies target. The effect of this AoE was that it would wipe the raid if one person got hit by it. At the same time this frontal AoE went off, he would also tail swipe. This tail swipe had an effective radius of 70 degrees, and had the effect of pushing players hit by it toward the dragons middle (ie, in the AoE that will wipe the raid).
This left players with two 10 degree areas in which it was safe to stand, and one step wrong in any direction would result in a full raid wipe.
The above are just two examples of where positioning down to the actual exact step is required in EQ2, there are dozens more situations where this is the case. As a point to note, none of what I have outlined above are the main mechanics of either fight, they are simply things that add flavor.
Now, to my knowledge, there are no situations at all in BDO where one step being out of place will kill you and 23 others with absolutely no recourse, yet there are in EQ2.
As such, positioning is more important in EQ2 than in BDO - at least at times.
Nah, EQ2 PvP is shit, and BDO is shit.
I know 1 handed gamers who play action games and have no issues.
Yeah? Well I know NO handed gamers who play action games and have no issues.
Lol, You are still making arguments about this when you don't know anything about BDO and don't care about the mechanics in the game. Also conveniently forgets saying action combat shouldn't get buffs vrs tab. Imagine saying BDO is shit because you are actually "Shit" at the game and don't understand it c:
We've agreed like 3 times this month. That has to be a new record. Go us!
I still think it's worth the two of you hopping into Discord and talking through the games while playing together. You'd think I'm being sarcastic, but I do think it would actually allow you to talk with each other instead of at each other.
Just my 2 cents.
Normally Id agree if two people cold talk and agree at each others point and see both ways. Where i am fien understanding point, ask what can be done and accept the information as its pointed out. That has been mostly a one way street where points i bring up he says doesn't matter nor listen to understand my own view point. I'd rather just flag up in game at this point but ill have to wait for release and see what servers people are on.
On top of him with the under handed comments, its not even about understating the view point its about who is right else points I've brought up would have been thought about and understood where I was coming from.
If you are going to proclaim on these forums that you think BDO is a good game, you are going to find yourself feeling somewhat lonely.
The general consensus around here is that the game has a few good points, but is over all a shit game.
The fact that my opinion happens to line up with the general consensus here is just convenient for me, I guess.
You are right that I don't care about the mechanics in the game, but wrong in saying that I don't know anything about them.
Keep in mind - and I have tried in vain to point this out to you already - you are making arguments about EQ2 here as well. You can't say positioning in BDO is more important than it is in EQ2 without talking about EQ2's systems and gameplay.
So, once again, if you want to say that I am making arguments about BDO when I don't know anything about them and don't care, then why is it you are making the same arguments about EQ2 when you have literally never even played the game?
I mean, you are having a go at me for doing something I am not actually doing, but that you are doing in relation to EQ2. Once again, I have played BDO long enough to have an opinion on the game - and this is coming from someone that knows enough about games to not have an opinion on them until you have played their top end content that is released two to three years after launch (usually the best content an MMO will have).
If it was someone I had any respect at all for, I'd consider it.
I'm not considering it.
Just my 2 cents on this, it depends if they use a system where tab has a prediction engine or if it actually just locks on and guarantees that it will connect.
If they decide that tab targeting will aim and shoot but is still subject to missing due to direction changes, dodging, line of sight or other targets intercepting then it very well could be much worse than action based abilities that wouldn't rely on such exploitable mechanics.
As I said in my previous post, we really need to see the tab skills that come out and how they work before we can finish this discussion properly.
You have not played BDO long enough to know enough about the game again you disregard major facts of gameplay and I needed to explain it to you. If you are a pve player you haven't played BDO's combat stop lying to save face.
Tab means your target is locked onto - that's not a guaranteed hit. So, while the targeting is guaranteed in a way that Action Combat is not - actual hit is not more guaranteed than Action Combat.
Especially not compared to those who have excellent player twitch skills.
For a game with Hybrid Combat - we should expect those to be balanced.
When people say evasion builds matter more in tab and you hit more in action but will never look at combat in other games... https://www.youtube.com/watch?v=X6BMbKLUqSA
@Dygz @PenguinPaladin Since you both liked the comment.
nitpicking
And when it comes to hybrid, I personally would be completely fine if my tab attacks had a chance to miss, while my action attacks would always hit on target if I hit that target with my attack.
By "other games" he means bdo, of course. Like the one mmo everyone said was trash so i never tried it. Sorry man. I dont know bdo.
That's actually you arguing just argue - via a strawman fallacy.
https://www.youtube.com/watch?v=h3b6xS0zG28
Its not dumb its a mmorpg, you keep thinking of those types as action mages, they are mmorpgs with action combat. It is state based and player skill it isn't a "fuck up". Your move have miss chance in hybrid as well as stated in the AoC wiki.
The difference between action and tab is you need to actually hit your target, stats and such are all applied ontop as well as a mmorpg should have. Arguing against it is really just so you can continue to say tab has more stats when that isn't true. It is however they choose to design something it is not native to any one system. You can do tab without evasion stats and have it tied to skill technically and the use of iframes as well.
What do people want from mmorpg, build customization and stats. All types of players enjoy that kind of stuff
I'm sorry that you don't know it, but that is why I need to share with proof as well that these kinds of things exist. There just hasnt been a new action mmo made since 2015 or any mmo to be honest. Unless it is some small one people aren't really playing (minus new world and elyon of course)
No, you have just assumed you needed to explain aspects of BDO to me since I disagreed with you. That is your only justification for it.
Fun fact, I have played around 45 MMO's all up. BDO is the game I have spent the fourth most time in. Truth is, I probably know the game better than you, but you aren't interested in that. I have a different opinion on the game to you, and so you think that means I haven't played the game enough - as opposed to the truth which is that I have simply played better games and so saw BDO's bullshit for what it is.
An Action Combat game can reasonably implement evasion by using soft lock/sticky reticle targeting and simply applying the Evasion relative to center mass/hurtbox center of the target. This would create a situation in which positional changes as a result of attacks both in PvP and PvE would work as 'accuracy debuff' for people who are very skilled and 'detarget' for those who are less skilled or for whom the fight is harder somehow.
The stat itself can then remain the same in PvP and PvE, and Tab Target can be used relative to the stat directly.
It also creates an interesting situation where even if Action is given an advantage in any other way (I wouldn't perceive anything required beyond this, personally), the optimal PvE Action Combat DPS build against powerful slow moving targets would involve 'resistance to knockback/smack-around mechanics' as a substitute for Accuracy, and a natural stat for Tanks who would want to be resistant to this so that any 'Action Healing' would be more reliable on them.
The main problem with this is that the optimal way of doing it, I feel would be slightly better suited to a GPU calculation than a CPU one, but they already have to make a calculation for 'two enemies are in front of you shoulder-to-shoulder, you fire a single target ability precisely between their heads'.
We've got Planetside devs available, I hear...
Consider this to be to your benefit.
BDO has no redeeming qualities. The few things it did that could have been good, it fucked up royally.