NiKr wrote: » Noaani wrote: » As an aside, I have literally never seen a GCD longer than 0.5 seconds - your comment ts on them being g 1.5 second is once again leads me to question if you have any experience at all with tab target games WoW's is 1.5 generally
Noaani wrote: » As an aside, I have literally never seen a GCD longer than 0.5 seconds - your comment ts on them being g 1.5 second is once again leads me to question if you have any experience at all with tab target games
NiKr wrote: » Mag7spy wrote: » I know some of your skills have cast times but that is fine in all mmorpgs (as long as its not on every single skill). Of course the point would be the same if mage classes had like 50% skill cast times, compared to a warrior class that has none. The warrior would just feel more fluid. I have a good feeling about ashes combat, they know what they want to do, have a good sign on direction. Now its about just making all the content and testing it with all aspects of the hybrid system. Then they can start to polish after that and get some good animations in, effects and balance. Again though, action games have cast times too. And even in the last Ashes stream, that hammer skill had an almost 2 second cast time. Would you call that a tab ability? And Ashes won't have animation canceling so you'll have to spend those whole 2 seconds casting that hammer attack. And that's as a warrior! And whirlwind attack seems to be around 4 seconds of unbreakable animation. So if you love BDO's animation cancelling so much, you might not really like AoC's combat, if they continue with this kind of pace of battle.
Mag7spy wrote: » I know some of your skills have cast times but that is fine in all mmorpgs (as long as its not on every single skill). Of course the point would be the same if mage classes had like 50% skill cast times, compared to a warrior class that has none. The warrior would just feel more fluid. I have a good feeling about ashes combat, they know what they want to do, have a good sign on direction. Now its about just making all the content and testing it with all aspects of the hybrid system. Then they can start to polish after that and get some good animations in, effects and balance.
Mag7spy wrote: » he said yes to animation cancelling in the QA.
Noaani wrote: » This is true, but WoWs GCD is triggered when you start casting a spell, not when you finish.
Mag7spy wrote: » its just the combat video, i don't remember the time its in QA
Margaret: they wanna know will we have some avoidable attacks? Is there any chance for weaving or animation canceling. Steven: Absolutely, there are intended dodges and gap closers and you know increased mitigation effects for incoming damage that are situationally actively relevant right? So you see an animation wind up that's a telegraph on what's coming and then you have response actions that you can take as result of that in order to dodge, weave, move, do whatever, right? It is both a combination of what your rotation is, but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[1]
Question: Will animation canceling be used as a combat mechanic Jeffery: This(Ashes) is not a fighting game. If your ability is available you will be able to use it. You are not going to be locked into animations for the most part, for most of the game. I say most because I can't think of any exceptions but there might be. But that is not going to be a part of combat at this point.
NiKr wrote: » Yeah, I just rewatched the whole combat video and was just getting to the questions for it. And Okey is right, Steven began to answer before the question got to the "animation canceling" part. And he was just saying that there'll be the ability to dodge incoming attacks and that some abilities will mitigate dmg if used at the right time. Nothing was said about animation canceling, so, at least right now, there's no change in their direction.
JustVine wrote: » Mag7spy wrote: » its just the combat video, i don't remember the time its in QA You are misinterpreting what he said because Steven answered in a way that could cause confusion. Margaret: they wanna know will we have some avoidable attacks? Is there any chance for weaving or animation canceling. Steven: Absolutely, there are intended dodges and gap closers and you know increased mitigation effects for incoming damage that are situationally actively relevant right? So you see an animation wind up that's a telegraph on what's coming and then you have response actions that you can take as result of that in order to dodge, weave, move, do whatever, right? It is both a combination of what your rotation is, but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[1] See how he never mentions animation canceling or 'animation weaving' once, but he focuses on 'avoidable attacks' the entire time? Here is the other main data point we have relative to IS's stance on animation canceling Question: Will animation canceling be used as a combat mechanic Jeffery: This(Ashes) is not a fighting game. If your ability is available you will be able to use it. You are not going to be locked into animations for the most part, for most of the game. I say most because I can't think of any exceptions but there might be. But that is not going to be a part of combat at this point. Feel free to argue what the above quote means, but many people here have been under the impression for a long time that there is no animation canceling in Ashes due to the above quote. Here is the actual page on the wiki if you want to take a look at all the evidence: https://ashesofcreation.wiki/Animation_canceling Sources: [1]https://www.youtube.com/watch?v=4sUTuUAgavE&t=3077s [2]https://www.youtube.com/watch?v=_fPIP8uu6Pc&t=3911s
NiKr wrote: » Btw, when rewatching the combat video I realized that I missed a core piece of info for myself. In tab targeting you can in fact use action skills against your camera (you look back, while the character looks forward). That was great to see cause that was one of the things I wanted, having missed seeing it during the stream.
Kenpachi wrote: » It is what it is. Games wouldn't cater to everyone and action combat done well has a track record to keep tons of players.
iccer wrote: » Kenpachi wrote: » It is what it is. Games wouldn't cater to everyone and action combat done well has a track record to keep tons of players. The other 2 are p2w grindfests.