Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Next Livestream + Q&A Submission - Friday, December 2, 2022 at 11AM Pacific

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Comments

  • MyosotysMyosotys Member
    edited December 2022
    Myosotys wrote: »
    Have you thought about creating a continuously corrupted land area where there would be no rules (no corruption for PK)?

    Im thinking about areas with bosses or ressources to be contested.

    I'm thinking also about a dark, gloomy, depressing and terrifying RP zone where PvP players could ease their frustrations. I imagine also an increased gear loot rate if you die. Of course, the player should be well warned and should think twice before entering this area.

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    @Vaknar Thank you but I was careful to specify "land area".
  • CastaiCastai Member, Alpha One, Alpha Two, Early Alpha Two
    @Tyranthraxus (question), @Novachrono (question), @Drunkninja (question), @Dolyem (question), @Churchplayz (question), @Castai (question), @Jahlon (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed it live! :)

    I did it!
    y-t.be/dk3r ★ y-t.be/gwfb ★ y-t.be/mobm ★ y-t.be/gokz ★ y-t.be/u0pr ★ y-t.be/s6hs ★ y-t.be/z84x ★ y-t.be/x4qo
  • 🧟‍♂️ In case you missed it, check out our November Development Update to catch up on the latest news! https://youtu.be/I_LhGxdKBNQ

    [Edited the OP as well to include it. ;)]
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  • VoeltzVoeltz Member
    edited December 2022
    @Vaknar I have read the wiki and know those examples already. What I am asking for is more details, more clarification on the system that's been vaguely referenced
  • Myosotys wrote: »
    Myosotys wrote: »
    Have you thought about creating a continuously corrupted land area where there would be no rules (no corruption for PK)?

    Im thinking about areas with bosses or ressources to be contested.

    I'm thinking also about a dark, gloomy, depressing and terrifying RP zone where PvP players could ease their frustrations. I imagine also an increased gear loot rate if you die. Of course, the player should be well warned and should think twice before entering this area.

    7cd96amsxq3j.png

    @Vaknar Thank you but I was careful to specify "land area".

    Ahh, I see! There will be open PvP land areas. For example, after successful node sieges! This is from the wiki: "After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by players entering the area." You can read more about it here!
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  • Castai wrote: »
    @Tyranthraxus (question), @Novachrono (question), @Drunkninja (question), @Dolyem (question), @Churchplayz (question), @Castai (question), @Jahlon (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed it live! :)

    I did it!

    Woo! Ty for the great question :)
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  • Voeltz wrote: »
    @Vaknar I have read the wiki and know those examples already. What I am asking for is more details, more clarification on the system that's been vaguely referenced

    Ahh, I see.

    We'll certainly have more information for you regarding this topic as we progress further in development! ^_^
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  • S8credS8cred Member, Alpha One, Alpha Two, Early Alpha Two
    Howdy Ashes People,
    For the Dev team! I noticed in all of the current development videos that there are a lot of "fog" and "mist" ground effects. Are there any plans to create passive character interactions with the environment? Abilities that offer advantages i.e.: Rangers or Rogues can use the foggy areas to create an advantage or to initiate in or out of stealth. (Fog lets you go invisible!)
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    @Vaknar

    Should I re-ask next month also or is my question one of those things that can't be answered yet?

    Happy to move on to other questions rather than pushing on that one, given the likelihood of that, but if there just wasn't time, I'll ask again next time.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • VaknarVaknar Member, Staff
    edited December 2022
    S8cred wrote: »
    Howdy Ashes People,
    For the Dev team! I noticed in all of the current development videos that there are a lot of "fog" and "mist" ground effects. Are there any plans to create passive character interactions with the environment? Abilities that offer advantages i.e.: Rangers or Rogues can use the foggy areas to create an advantage or to initiate in or out of stealth. (Fog lets you go invisible!)

    Great question for the next Q&A! This one has concluded :wink:
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  • Azherae wrote: »
    @Vaknar

    Should I re-ask next month also or is my question one of those things that can't be answered yet?

    Happy to move on to other questions rather than pushing on that one, given the likelihood of that, but if there just wasn't time, I'll ask again next time.

    Hey! Thanks for tagging me and asking this. I didn't realize I hadn't tagged you in the Q&A response comment. My apologies!

    I went back and looked at my notes. Looks like your question was one we wanted to get to on stream but didn't have time for. If you ask again next month, the odds of it being asked will be better! ^_^ ty! <3
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