Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
This discussion has been closed.
Comments
I understand that we have 8 archetype classes that then get a subclass resulting in 64 total adventure classes. How distinct are all these classes actually going to be from one another?
For example, are we expecting all the fighter archetypes to largely play the same and have the same role regardless of subclass? Or are we expecting a bladedancer to have a wildly different set of mechanics and playstyle compared to a ranger? Will a highsword be able to function as a main support/healer because of the cleric subclass, or is the subclass intended to play like other fighters but with a different coat of paint?
The feeling that the character I’m playing and how I’m playing it being completely unique from other players is very important to me and what I will look forward to most. I feel this is most commonly a result of having as many unique spells, abilities, gear, stats, talents, professions, and classes etc. as possible to combine together to produce an entirely unique character.
With these things in mind what kind of variety are we looking at? Are there going to be only a few stats offered on gear or are there going to be several? Are we going to have just +crit or also going to have +crit dmg as well? Is there going to be different kinds of elemental damage? If so will there be the corresponding resistance stats you can look for on gear if perhaps you really really hate fire damage? Can my bladedancer play differently from someone else bladedancer based on the talents and gear I prioritize or will they be largely the same?
In case you missed it, our August Development Update Live Stream is now available on our YouTube channel!
Including early pre-alpha footage of hybrid combat, details on castle sieges, node art progression and more! (Also updated the OP.) https://youtu.be/8WQ_BBwK5LA
I enjoy build diversity not just in the talent tree but also itemization. I'd love to see an MMORPG adapt the mindset that while Raid Bosses drop the best loot, there are multiple items that can be utilized depending on how you want to scale a spell or attack as this let's me enjoy the raids for far longer and enhances replay-ability for me.
Also is there going to be a Headstart offer for those who did not get in on the Kick Starter?
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@Lawless - You can check out where we've discussed leaderboards and trophy parks here: https://ashesofcreation.wiki/Leader_boards
@Liniker and @Sangreal676 - You can check out where we've discussed penalties for corruption deaths (including items) here: https://ashesofcreation.wiki/Player_corruption
@neeko2lo , @Kaelang , @ultrared , @Xyphien , @Tyrantor , @Murderlust , @Maezriel , @Jaimes , @darthaden , @rocdog , @myrc , @Emberstone , @"Exiled King" , @Xenellia , @Durdel , @Kaban , @GreatPhilisopher , @mcknightrider , @Greed94 , @slayerking5000 , @bot , @unknownwon , @starvinmarvin392 , @murphyyburpyy , @Fedaygin , @rolle , @gunmandude2 , @loghan , @soul123 , @latisullivan , @Pharazon , @Billzbub , @HowlingWolf80 , @"The Erudite Trader" , @"George Black" , @"Runesinger Ash" , @TasRook , @Foogle , @DaveN , @Kneczhevo , @Xyls , @wolfpoops , @Dolyem , @Heirless , @angelicshiya , @Sweethurt , @Sherian , @vorch21 , @Shaylaru , @CraftingEdge , @Hakavay , @Neragov , @Elaires , @MissMung , @KZ105 , @ozmosis , @TroyBoy , @Bojler , @Rivani , @"Mat Cauthon" , @vie , @"Sarkhat The Sphinx" , @Lolycon , @traviswilliam - Please keep to only one question (and the more direct/succinct the better) as the instructions stated next time!
@Typhon - You can see where we've discussed class weapons and armor as well as corresponding skills here: https://ashesofcreation.wiki/Weapons#Class_weapons_and_armor
@Orangejuice - You can check out our plans for expansions/DLC content post-launch here: https://ashesofcreation.wiki/Payment_model#Expansions
@KvastN - Account trading/sales are already listed as against our Terms of Service, as accounts are registered to you personally, so we will take action accordingly: https://ashesofcreation.com/terms
@Tyrakkel - Narrative quests are tied into nodes; what happens on one server may be completely different than another as a result: https://ashesofcreation.wiki/Narrative_quests
@Gui10 , @Chiranome , @Tyras , @HydroX , @Lord Ashborn , @Norlyn , @mrwaffles , @GaurBangsi , @DocFrog , @Reagen Lionel , @ButtletSama , @iWrathG , @Chezshire , @mushin , @theonegargoyle , @Desepti , @Magic Man , @INKaddict , @uao , @Dazaroc , @Twoupy , @Willmaximo , @Nandieb , @SinnCross07 , @haki , @Morkidien Aetherius , @Capokun , @i1lucky , @Gauldruin , @Antrael , @Playforher , @Aldrynn , @MisterTeatime , @Vashramire , @EllthDomar , @NiKr - Stay tuned for more details on classes, archetypes, augments, and skills as we get closer to you helping us test them!
@Eepop , @Nabz1635 , @Oddjob , @Desorda , @SisterRettel , @Ogaman - We love to share the love with all our Content Creators, so we'll continue to make the rounds as we continue with testing!
@Veil Mistwarden - You can see where we've discussed AI before here: https://ashesofcreation.wiki/Artificial_intelligence ; we've also discussed NPC perception before here: https://ashesofcreation.wiki/NPCs#NPC_perception
@MrLaggy - You can see where we've covered theft before here: https://ashesofcreation.wiki/Economy#Theft
@Iandriel - Looks like someone else already got you an answer - all options will have their benefits and drawbacks for where you choose to level!
@wastedzebra - You can see where we've discussed breeding and combinations before here: https://ashesofcreation.wiki/Animal_husbandry#Breeding_mechanics
@Varimathra - You can see where we've discussed our philosophy on difficulty before here: https://ashesofcreation.wiki/Ashes_of_Creation#Game_difficulty
@Noobilious , @Ryuuji , @Beck Altarr - Please try to make your question a bit more clear/specific next time so we can do our best to help answer!
@AnimusIV , @Sorcres , @Blip - We'll be sharing more blogs and videos on nodes as we head into upcoming testing!
@HonestSi - You can see where we've talked about swapping skill points here: https://ashesofcreation.wiki/Skills#Skill_points ; for more details, stay tuned for upcoming class/skill blogs and info!
@Altodor - I'm not sure that it was ever specified that way, just that different player actions or advancements may lead one person to different discoveries than another: https://ashesofcreation.wiki/Animal_husbandry#Breeding_mechanics
@Xenantaya - You can see where we've discussed our philosophy around raids here: https://ashesofcreation.wiki/Raids
@PyroToxic94 , @The Austinator - Mayors are chosen through different methods based on node type, so it's not always voting: https://ashesofcreation.wiki/Mayors#Node_elections
@Vyce - You can see where we've discussed our philosophy on UI customization here: https://ashesofcreation.wiki/User_interface
@sl3yz , @beapo - You can check out our plans for different types of questing here: https://ashesofcreation.wiki/Quests
@ThePeacekeeper - Yes, a king or queen can also become mayor: https://ashesofcreation.wiki/Mayors#Node_elections
@Yodamoo - You can check out where we've discussed our philosophy on combat movement and feeling here: https://ashesofcreation.wiki/Combat
@Lfmr - You can check out our philosophy on roleplaying and tools to support it here: https://ashesofcreation.wiki/Roleplaying
@container - You can read more about where we've discussed the stock exchange here, if you'd like to share a more specific question next time: https://ashesofcreation.wiki/Stock_exchange
@Raineboweagle , @MarsAstro , @MrPockets , @Dicdonya , @Xhelori , @BeauHarmonie , @DaddySteve , @SoggyBandaid , @Sathrago - Stay tuned for more details on artisan classes and crafting mechanics as we get closer to having you test those systems with us!
@Aerius - This could be impacted by your secondary archetype, which you'll be able to adjust: https://ashesofcreation.wiki/Classes#Changing.2Fswitching
@Lauremir , @Lukian - You can check out where we've talked about our plans to work with Bear McCreary here: https://ashesofcreation.wiki/Bear_McCreary
@Druley - You can check out where we've discussed summon mechanics before here: https://ashesofcreation.wiki/Summons
@RickyTickRuss - You can check out where we recently discussed our plans for character creator availability here: https://ashesofcreation.wiki/Character_creator
@Half Tilt Gamer - You can check out more about where we've discussed real estate possibilities here: https://ashesofcreation.wiki/Freeholds#Real_estate
@Dreoh - In recent testing there have been no skills that "required" either camera per se - just a choice in which you would prefer to use in a given scenario.
@Hakurai - You can check out where we've discussed threat assessment here: https://ashesofcreation.wiki/PvP#Threat_assessment
@Jassim Salam , @sketeg - Bannable offenses will be called out in our Terms and Community Guidelines, to clarify what constitutes as "griefing" and the like.
@denestra - You can check out where we've discussed our plans for what will be available in Alpha One here: https://ashesofcreation.wiki/Alpha-1
@Albireo - You can see more about where we've discussed rested EXP here: https://ashesofcreation.wiki/Rested_experience
@Zuggug - During recent testing, they've all been assigned to your hotbar, which you'll be able to customize keybinds for: https://ashesofcreation.wiki/User_interface#Control_settings
@j017 - We haven't announced additional head start availability, but it wasn't necessarily stated as exclusive to Kickstarter backers at the time.
@ThunderSlap , @Kingtigerknight - You can check out the latest on our plans for upcoming test phases here: https://ashesofcreation.zendesk.com/hc/en-us/articles/360016315013-What-are-the-Alpha-Beta-Release-dates-
@Neflarion - You can check out more on where we've discussed our philosophy around balance here: https://ashesofcreation.wiki/Game_balance
@BaSkA13 - At the moment the plan is to have regions with harmonized pricing be separate from other regions: https://ashesofcreation.wiki/Payment_model
@Novuake - You can check out more on our philosophy around lore here: https://ashesofcreation.wiki/Lore
@Beyond - You can check out more on where we've discussed climbing/parkour here: https://ashesofcreation.wiki/Player_movement#Utility_skills
@Drek - You can check out more on where we've discussed restrictions around family summons and testing them here: https://ashesofcreation.wiki/Family_summon
@Sorf - The combination of our Alpha/Beta testing and head start servers is to help us mitigate these issues: https://ashesofcreation.wiki/Head_start
@Vunak - You can read more on our philosophy on combat and its blend of action and tab targeting here: https://ashesofcreation.wiki/Combat_targeting
@sunfrog - If nodes lose sieges they're destroyed, not de-leveled; you can read more about what happens to housing here: https://ashesofcreation.wiki/Node_sieges#Impact_on_player_housing
@Gruntag - You can check out more on where we've discussed how large events may affect things like that and bring about change here: https://ashesofcreation.wiki/Events
If you intend on keeping each artisan class mastery relevant even during progression, how do you plan to do so? Please consider the fact that the main concern is that since everyone can gather and process sub-rare materials, it sounds like crafters wont rely very much on gatherers or processors during progression through crafting other than for specific rare components..
And on a personal note, your response has practically erased the only major worry I had, so thank you for that
@Frufire - You can check out more on where we've discussed item durability and repair here: https://ashesofcreation.wiki/Gear#Item_durability
@Pandaman28 - While that might be the case to start, any number of random world events could also impact node development, with their success/failure reshaping the landscape accordingly.
@Saint Volker - At the moment, only one citizenship may be declared per account: https://ashesofcreation.wiki/Alts#Node_citizenship_and_alts
@The Phenomenal ONe - You can check out more on where we've discussed guilds and their importance here: https://ashesofcreation.wiki/Guilds
@Quin - Right now we're focusing on bringing to life our planned features for Alpha One: https://ashesofcreation.wiki/Alpha_one
@11segfault - You can check out more on where we've discussed arenas here: https://ashesofcreation.wiki/Arenas
@HokageofToads - You can check out more of our philosophy around armor appearance here: https://ashesofcreation.wiki/Armor#Appearance
@Vio , @Damokles , @Nixal - You can check out more on where we've discussed our latest plans for stats here: https://ashesofcreation.wiki/Stats
@Hurtmei - You can check out where we've discussed our plans for summon numbers before here: https://ashesofcreation.wiki/Summons
@Nerror - You can read more on player-sponsored quests (including those for gathering) as it relates to bulletin boards here: https://ashesofcreation.wiki/Bulletin_boards#Job_types
@elektr0nikbee - We don't necessarily have plans for an overall reputation/karma system, but there will be paths you can take with different affiliations like religions: https://ashesofcreation.wiki/Religions
@Daniperrit , @digitalwind - You can check out more on where we've discussed a class trial system here: https://ashesofcreation.wiki/Classes#Class_trials
@CM Patriot , @azurl , @BenjiroRyuu , @Cell - Stay tuned for more details as we work to bring our support and localization efforts for our EU/CIS communities in-house as part of the new European Intrepid office!
@eroenne - You can check out more on where we've discussed castle siege mechanics here: https://ashesofcreation.wiki/Castle_sieges
@Yumdyen - You can check out more on where we've discussed the mentorship program here: https://ashesofcreation.wiki/Leveling#Mentor_program.2F_level_scaling
@TeamVASH - You can check out more details on your questions regarding the referral program here: https://ashesofcreation.zendesk.com/hc/en-us/articles/360016195074-How-do-I-use-a-referral-code- and https://ashesofcreation.zendesk.com/hc/en-us/articles/360036147094-What-is-the-referral-program-
@Requiem1 - I'm not quite sure where you got that information regarding "no ban feature"; you can read more about where we've discussed freehold permissions you can set here: https://ashesofcreation.wiki/Freeholds#Freehold_security
@Fraiture , @DrAce - You can see where we've talked about cosmetic items being non-tradeable here: https://ashesofcreation.wiki/Cosmetics#Cosmetic_store
@Minkku - You can read more about mounts, including aquatic ones, here: https://ashesofcreation.wiki/Mounts
@Johnald - You can see our planned server locations here: https://ashesofcreation.zendesk.com/hc/en-us/articles/360016194674-Where-will-your-servers-be-
@Roko - It would likely be based on stat-dampening effects, when you become totally ineffective at combat: https://ashesofcreation.wiki/Corruption#Player_corruption
@psym3x , @Hjerim , @Karthos , @Scarabs , @Dinowill , @Opux , @Nostra , @Umagilla , @Xaieron , @Sunboy , @isoulshadow , @Crain , @NaykaEsca , @kashikyori , @StormWind , @Skb , @Etalim , @Pandemonium , @MountainKingUK , @Awace , @Aouine , @Hurf Derfman , @Hhslingshot , @Hakaiju , @Hartwell , @Exiled Byrd , @Corpesmen18 , @Ghostrings , @reighend , @Demidreamer , @Catspurr , @Amma , @MarquelScarlet , @Twine , @Gonzzza , @Cre8ed , @Renx , @StealthReborn - Since you all had questions that we likely haven't answered before (and we didn't get a chance to get to them this time), please hold onto your question for a future Q&A!
@Reglon - You can see where we've discussed our plans to address collision here: https://ashesofcreation.wiki/Player_movement#Collision
@HankTheTank - You can see where we've discussed what would be included in server-wide announcements here: https://ashesofcreation.wiki/Servers#Server-wide_announcements
@XiraelAcaron - I'm not sure I 100% understand the question, but your freehold would likely be a member of whatever actual node you were part of (if it was a vassal), and vassal nodes can advance based on parent node advancement: https://ashesofcreation.wiki/Zone_of_influence ; https://ashesofcreation.wiki/Freeholds#Freehold_placement
@BobzUrUncle - Hopefully by letting folks know that their questions were skipped over due to posting more than one, they'll be able to join us with just one question next time
@Wonderboy - Since you'll have one freehold per account and the ability to build/access storage from it, I don't see a reason why you couldn't set your permissions as such - the restriction on mailing likely has to do with not using it as a mechanism to send goods across long distances outside of the caravan system.
@Veriable - Our live streams are hosted on our Twitch channel, which is linked in the original forum post - no download required, just visit the website! We also upload them to our YouTube channel afterwards if you'd prefer to watch them there.
@Kionashi - You will definitely be helping to provide feedback on combat in upcoming testing, including the action and tab elements that combine to make our hybrid system!
@Vynmio - You can see where we've discussed our plans for supported operating systems here: https://ashesofcreation.zendesk.com/hc/en-us/articles/360016315093-Will-there-be-a-Mac-client-
@Littlefeet , @Kusaijshi - You can see where we've discussed mob level variety within a node here: https://ashesofcreation.wiki/Mobs
@kesarakk - You can see more on where we've discussed how a coastal node would have different services/abilities here: https://ashesofcreation.wiki/Environments#Coastal_and_island_nodes
@Hayaikawa - You can see where we've discussed how seasons would impact gameplay here: https://ashesofcreation.wiki/Seasons
@Taric - You can see our philosophy around gear appearance (including "oversized weapons") here: https://ashesofcreation.wiki/Weapons#Gear_appearance
@U5urPator - You can see where we've discussed how expansions would affect things like power and gear here: https://ashesofcreation.wiki/Expansions
@PrecutCrayon - You can see more on where we've discussed moving siege equipment here: https://ashesofcreation.wiki/Siege_weapons
@RangeCraft - You can read more on our transmog system here: https://ashesofcreation.wiki/Gear_appearance
@frogbound - You can read more on our plans for voice chat here: https://ashesofcreation.wiki/In_game_chat
@Grox - You can read more on where we've discussed controller support here: https://ashesofcreation.wiki/User_interface#Controller_support
@drizzt249 - You can read more about where we've discussed different ship types here: https://ashesofcreation.wiki/Ships
@Hillstrum - You can read more about where we've discussed selling animal husbandry mounts here: https://ashesofcreation.wiki/Animal_husbandry#Breeding_mechanics
@Dara - You can read more about where we've discussed a siege's impact on freeholds here: https://ashesofcreation.wiki/Sieges#Impact_on_freeholds
@Bode de Bigode - You can see more on where we've discussed world size here: https://ashesofcreation.wiki/World_map#World_size
@McFrassle - You can see more on where we've discussed changing your primary and secondary archetypes here: https://ashesofcreation.wiki/Classes#Changing.2Fswitching
@Pixiedragons - You can read more on our philosophy around guild membership here: https://ashesofcreation.wiki/Guilds#Guild_membership
@VisitingGrandma - Whichever guild had the highest contributing DPS against the raid boss will capture the castle: https://ashesofcreation.wiki/Castle_sieges#Guild_castles
@Berezerker - You can read more about where we've discussed rare mount drops here: https://ashesofcreation.wiki/Mounts#Mount_drops
@Sunboy - Even in the darkest adventures, there is always room for humor - though I believe Steven/Jeff have mentioned before their aversion to too many "pop culture" references.
@RealDrogan - A character can only belong to one family at a time, which would be a set group of up to eight characters: https://ashesofcreation.wiki/Families
@wissenlander - You can check out the latest updates we've shared on our plans for guild fortresses here: https://ashesofcreation.wiki/Guild_fortresses
@Omegra - That kind of collaboration between guilds (of any size) is already enabled by the alliance system, regardless of what you've mentioned: https://ashesofcreation.wiki/Alliances#Guild_alliances
@Gidian - We'll be sharing more on religions as we get closer to having you help us test them, and we've also shared our philosophy on in-game discovery for religious lore here: https://ashesofcreation.wiki/Religions#Pantheon_of_gods
@Wouldstalk - Reverse engineering and the like are called out as actionable offenses in our Terms of Service here: https://ashesofcreation.com/terms ; also, due to the nature in which nodes rise and fall revealing different adaptive content, it might be hard to grab all that info in the traditional sense.
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WHEW! So many amazing questions this time - we'll see ya for our next Q&A session!
Thank you for taking the time to answer my question. I personally hope this can be reviewed in the future, but thank you nonetheless.
CLICCA QUI PER UNIRTI ALL'ORDINE
I understand how node uprades simultaniously with core mass of players progression, but what if 50 lvl player comes to zero level node far away from leveled nodes? What he/she can do there? Kill noob mobs, gather noob resourses and do noob quests?
"Every day I'm shufflin'
Shufflin', shufflin'.."
No matter which, does this imply that all alts would be citizens of the same node on that server/account or would only the one character alone be able to become a citizen?
so how will patches and expansions work. thanks for your time!
Official response from NVIDIA through a support ticket:
As Intrepid developers has no intention to publish the game on any of them then probably we won't have this.