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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Try playing a rogue or bard.
I don't like the way these questions are asked. If an MMO with awesome healers existed then I would be playing it.
Why? I am asking your opinion of what you consider good class design.
What would you consider a good healing class.
I personally liked the Chloromancer from Rift. It was a lot of fun for the first few expansions.
https://ashesofcreation.wiki/Archetypes
Skills will come only from your primary archetype. Anything/cleric will not gain any direct heals.
Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[11] – Steven Sharif
Bards have been stated as support and will probably have AOE healing.
Bard skills/abilities
Bards fill a tactical non-healing support role. They will have more significance based on their mobility and placement in the battle.[12][13][14]}
Bards will have a wide range of abilities to choose from, such as wordsmithing, acting, and musical aspects.[15]
Bards will be able to play musical instruments, such as flutes and bagpipes.[16][15][17][18]
Bard buffs include Songs, Stories, and Dances.[12][19]
Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[20]
Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[11]
Bards can offer proximity-based or proc-based healing, but to a much lesser degree than Clerics.[12][13][21]
Just gotta not do what 95% of the community ends up doing and that’s backseat develop.
Well then it's good that the game is pvx and not just pve. Any valuable pve will be fought over and you will not survive against a party w/ a healer if your party doesn't have one. And if you were expecting Ashes to have pve-based balancing of class design - that won't be the case.
And I'm gonna reread all your messages later just to make sure I'm not mistaken in this (and will edit this post later), but I think even your complaints have been super vague, which most likely stems from you not knowing what you even want.
edit: I went through the 2 threads that touched on the cleric discussion and the main theme has been "pure healers are OP", "I want smth new, but the new mechanic that Intrepid designed will feel bad, so not that kind of new", "proactive healers with dmg/heal abilities sound weird, but I dislike that healers are just reactive", and the two comments of "I'm not sure about any of this" in context of those pro-/re-active healers and this respawn gameplay, though the respawn discussion progressed somewhat which is a plus.
Overall the comments just come off as confused and contradictory, especially considering that Niem allegedly played a ton of healers in the past. Reactive is bad, proactive is bad, combo mechanics are bad, pure healer is bad, combat healer is boring. To me that kinda encapsulates pretty much any and all incarnations of healers in this genre, so I really don't see how Niem considers themselves a healer when they dislike literally the entire class' gameplay scheme.
How does the buff interact with the party composition? Is it just "buff anyone who's currently in the party"? Cause I definitely foresee alt clerics with built up energy just standing on stand by, in case the party needs a second buff.
L2 had a party recall ability that would just TP out the party if they thought they'd lose the pvp. It was one of the most hated and looked down upon mechanics in the game. Only the weakest players would use it and a ton of pvp videos would always mock people who did.
Also, how exactly does this TP out of the dungeon interact with all the stuff you looted in the dungeon? Cause to me this just sounds like the easiest way to escape from the depth of a dungeon w/o any risk of running into a trap set up by your enemies.
In other words, this sounds like a pretty bad mechanic that would make pvp dull and would, in most cases, just lead to full pvp avoidance instead of encouragement. Rez items, instead, encourage pvp because you know that you can keep going even if a few of your members die. And cleric doing a ton of healing also supports more pvp, because it prolongs the fight and great clerics can turn the tide of the fight with a few correct moves.
But this is progress. This is at least a direction and a suggestion, rather than just complains about Intrepid's utter talentless existence.
This would also apply to any guild parties that have several people that play at slightly different times, while some stay throughout the whole evening.
I guess that could be chucked up to "you can't win everything" design, but in context of potentially a lot of pvp, I dunno how many people would be willing to suffer the consequences of someone's irl situation influencing the gameplay (cause I'd imagine that fountain buffs will influence overall balancing of the game, so any party that can't get them will most likely lose out against people that were prepared to fight against a properly buffed group).
The alternative is to go remake the fountain every time your party composition changes, but that would mean giving up your loot/spot/progress, so it doesn't really change the issue.
Yes, you mentioned a single death to get the ability to TP everyone out. Even if you limit this to purely pvp deaths, people will just bring an alt with them that can kill their sacrificial lamb. Or, hell, you wouldn't even need an alt. You'd just go kill yourself against any potential foe in the dungeon and TP the whole party out thanks to that death.
You make some very valid points but dont feel your feedback is out of place because you dont know 100% what the end game product is. That argument on this forum is used to shut people up from giving feedback on this game, where IS has asked us to do just that. Healer is often one of my fav roles in MMOs and I walked away from ESO because healers were ignored for so long, they became not needed at end game. An entire community was displaced from the game. I 100% agree IS needs to be aware of the healer communities needs. We can judge what we see so far and I myself love most of what I have seen but as of late, the more skill kits I see, the more I have questions and feel IS is making some mistakes.
We have not seen much of anything...You are grasping at straws. All we have are previews with the mage the only one to have shown a significant amount of skills on the cd even if they were not all used or all finished....
No one is trying to shut anyone up it is simply logic, you need to actually see a decent amount on the class so you have room to judge. If you aren't shown enough logic dictates you need to see more before you start critically judging.
I really shouldn't have to say not only is this alpha but you are only getting a tiny preview of the class. If you have any judgement it should be on the main thing they pointed out with the cleric mechanic.
Resurrection is not fast travel in a game with consequences. Again you are comparing pve focused games to a pvx one that has consequences. You aren't equipped for this design discussion at this point.