Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
1. you dont ware your best gear when you alone only when you are in a group therefor there is no guaranty that you gonna die, you may win a pvp and then you ll get richer. its a gambling. and like in every gambling there are 50/50 chances. and its more fun. you can argue with that. ITS MORE FUN!!!
2. if you get killed , killer become corrupted and you can bounty hunt him and get all his gear for yourself.
3. you always have a free will to choose if you wanna fight or not. YOU CAN ALWAYS RUN AWAY!!!!!
i dont know why you still afraid?
peace ))))
I've played enough PVP in MMO's to be able to handle a couple randoms but in the end there's nothing you can do against a group. Numbers usually win and thats fine but PVP is going to be a disaster if the stakes are too high.
If anything, there should be serious risks/penalties for running in a big group. In most games it only has advantages which encourages everyone to play like a coward instead of developing some skill of their own.
i know that im right and you ll be yourself who will quit he game cos it will get boring. so dont argue with me argue with yourself ))
Full loot is not why I stopped playing Albion (before launch still), but the gather time on high tier nodes drove me away. There is no way I would ever be able to stand in a full loot PVP zone in gathering gear to get a node with a KNOWN LOCATION, that takes 4+ hours to gather from. All I wanted to do in that game was to be a crafter and sell my wares to people who were busy losing their gear in PVP. I'd be fine with it, if gathering took even 3-8 minutes on those nodes, but 4+ hours (4 hours for the best gear and equipment for gathering, if you could find/buy/craft it, more if you didn't have that), no way.
Am I a fan of full loot? Sorta I guess in moderate doses but losing everything all the time is idiotic. The way that system works is simply to put people in an infinite grind hole. It doesn't progress the game in anyway it just creates a murder simulator for psychopaths.
So in other words:
Planned ganks and PKing with enhanced looting in areas of high value to all. Sure totally on for that risk/reward.
Blind murderworld with minimal benefits for either party and perpetual griefing? Not really interested at all.
Although since there might be a lot of servers, one could be full loot, who knows.
we have to do full loot right.
what i like about western people that they are listen and responding with arguments. which make them more free. cos if we discuss we might make a change. unlike russian people who often just say that you stupid, wrong and its never gonna happen cos putin said so (authority). which make them more slaves. so i think you have a russian background lol
The question you have to ask yourself is what is the purpose of materials.
the core answer is "to progress peoples crafting".
You on the other hand, dont see it this way, you see an open option for PvP without the hustle of actually going around working for the materials.
So in the end of the day, its not a question of boring MMO or not. but what appeals to YOU as a player.
as a PvP orianted player I can relate, but I disagree.
we should have looting limited to prevent a murderbox MMO.
However I think it would be cool to have areas or features that would allow full loot
To make it possible to do these things with full looting in mind, requires the content to be watered down so that people can quickly pick up where they left off. This isn't good for people who want to primarily focus on a single aspect of the game, as they are looking for tasks which already push them to their limits; and the prospect of being forced to start over turns it into a tedious, overwhelming (and likely unwelcome) challenge. It's awesome for the hardcore, adventurous PvP player, but it comes at the expense of other facets of the game.
This is why games with mechanics like full looting attract a very specific kind of crowd, as everything else suffers for the sake of hardcore PvP. It is also why popular MMOs which are designed to cater to every type of gamer implement features like arenas and ranked matches. AoC wants to flesh out a number of features, where full looting would become an annoying obstacle for the majority of players.
I find the current system they talked about good enough if your corruption gets to a high enough level you start dropping gear. Do i enjoy full loot yeah i do i still play EVE-online in my off time.
It works for in games like in Albion and Eve-online because everything that drops can also becrafted and everything can be sold on the market place. on the downside it infested with bots, gold sellers and people that sell farming services.
I dont see them letting use craft full Tier raid sets and then sell them on the marketplace.
but i feel full loot for this game is bad, As far as i have seen there wont be a fast way to replace your gear in game when lost.
Lets take a city siege the attackers lost.
Not only did they lose the war, they lost all there gear and now there city is getting razed and deleveled because word travels fast and every 1 wants a easy piece of pie.