Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
The best system is just have gear break and have people keep replacing the gear like SWG. You do that and there is risk vs reward. Otherwise this post is completely pointless.
Sharing idea is not a problem. It's just that you say it like you are sure what people would like, just because you like it.
If they do a full loot SERVER -> one server on which I don't have to play, I have nothing against it. I would even support it, because then most hardcore PvPers and gankers would just go there and leave my server alone.
Otherwise it's a big no.
(Hell I remember one cheap friend would head into battle with nothing but reagents, his Kris and maybe a backup Bardiche.)
The downside in those systems is that it's tougher to figure out a safeguard against those "special" items
(not to mentions all those free private shards which still exists)
UO Came out in 1997 and was dated in terms of graphics by 1999 with the release of EverQuest and Asheron's Call. It is now almost 20 years later... Full loot is NOT the reason it's "dead'. IMO it's a testament that the game is still even up and running.
That said, I will give you a reason it doesn't happen. WoW. WoW has been the archetype for the majority of MMO's out there and when getting investors the safe bet is usually something that can be relied upon.
UO peaked at around 0,25mil users, WOW peaked at around 12mil.
Now we all want ashes to be a great game with a good population.
This means we need a system that both PVE and PVPers would want to play.
Seeing we want both type of players both sides needs to water up the wine.
So thats why i think there current system they talked about is good enough.
If they really make the game there talking about you need people that PVE, PVP on 1 server.
In monetary terms, imagine risking $1000 for a chance to win $5. Who in their right mind wants to do that? Thus, a balance needs to be struck.
I rather play a game with 5mil players then a game with 100k
The current route Intrepid is going will allow some of that risk and reward to remain present. Goods obtained in the wild are able to be dropped as is money. But equipment should not be a loss (unless it doesnt highly affect player power and is easy to acquire in which case add a % to drop items). The number of players who will play in such a system are far higher than the full loot variety.
I for one love full loot, but I dont believe most people are able to deal with such losses without a substantial loss in player base.
He says there are no zerks in full loot systems but we all know there are.
Im starting to think he runs the biggest Zerk in all the games he plays with full loot.
The whole design is based around PvX, and part of this will be the time through crafting or questing to obtain this gear, if a gank squad can short cut this and steal all of someone's gear in 5 seconds that may have taken them 500 or more hrs to obtain I don't see much balance there.
Also your negative and derisory tone to people who disagree with you (which looks to be about 80% or so of those who voted) does not help your cause at all.