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Full loot!!!!

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    Its giong to be very simple this game will never have full loot, maby they will make a hardcore server were you drop gear and you get reset to level 1 so death means something it would be the perfect server for you boogis. but untill they announce that kind of server i think your better off playing Alion because you wont be happy here.
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    Valkeries said:
    Its giong to be very simple this game will never have full loot, maby they will make a hardcore server were you drop gear and you get reset to level 1 so death means something it would be the perfect server for you boogis. but untill they announce that kind of server i think your better off playing Alion because you wont be happy here.
    i dont need your advice of what to do. 
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    ArchivedUserArchivedUser Guest
    edited June 2017
    https://imgflip.com/i/1qbraw 111 how is see aoc players when full loot has been implemented 
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    would it not be better to wait for the first alpha beta to come out and then see how it works.jumping to conclusions at this point seems to be a bit far fetched. we barely have maybe 1/4 of the information we need to make this accusation 
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    would it not be better to wait for the first alpha beta to come out and then see how it works.jumping to conclusions at this point seems to be a bit far fetched. we barely have maybe 1/4 of the information we need to make this accusation 
    Some people thrive on controversy, it's their source of survival.  ;)
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    Op.   Everyone knows that this game is trying to be a bigger game than a game with 10K players in population.   So no they are not doing full loot in this game.   It is well known that Full loot killing is very unpopular in MMORPGs and basically is only good for a game that might spend 1 million dollars in developing a game because the population will be so low that there is no profit from it.

    The best system is just have gear break and have people keep replacing the gear like SWG.   You do that and there is risk vs reward.  Otherwise this post is completely pointless.
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    boogis said:
    Kasyee said:
    No. I just don't like PvP. I like PvP for something like a caravan I want to protect. But gankfest? No.
    It's not that I'm scared. I like PvP in MOBA games like LOL. I just don't enjoy it in mmo. Many people do not enjoy it.  And it could be easily abused.

    You like it or not, games ARE for amusement and fun. And most people do not enjoy being killed as fast as they loot some cool item, just because people want to get it from them. 

    You drop your mats when you die and your gear is slowly getting destroyed from what I heard, but you can repair it. You get neg experience for deaths too. I think that's enough. 

    I don't know what's up with you, but it seems like you are trying to bully people into liking what you like, and you state you know better than them what will make them happy? WTF? That's seriously wrong.
    im not bullying. i know it from my own experience of UO and albion wow allods online etc. it is better with full loot but you have to do it right. if you dont like it, fine. make server for those who like it. we just sharing our points of view its not a crime.
    Dude its not better with Full Loot PVP.  That is your personal feeling nothing more.   MMORPGS with full loot PVP end up a dead end that is why it does not happen at all with games that cost more an a million dollars.   If that is what you want go back to UO and see how dead the game is.  People posting about full loot PVP is pointless because Ashes will not be adding Full Loot PVP.
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    boogis said:
    Kasyee said:
    No. I just don't like PvP. I like PvP for something like a caravan I want to protect. But gankfest? No.
    It's not that I'm scared. I like PvP in MOBA games like LOL. I just don't enjoy it in mmo. Many people do not enjoy it.  And it could be easily abused.

    You like it or not, games ARE for amusement and fun. And most people do not enjoy being killed as fast as they loot some cool item, just because people want to get it from them. 

    You drop your mats when you die and your gear is slowly getting destroyed from what I heard, but you can repair it. You get neg experience for deaths too. I think that's enough. 

    I don't know what's up with you, but it seems like you are trying to bully people into liking what you like, and you state you know better than them what will make them happy? WTF? That's seriously wrong.
    im not bullying. i know it from my own experience of UO and albion wow allods online etc. it is better with full loot but you have to do it right. if you dont like it, fine. make server for those who like it. we just sharing our points of view its not a crime.
    Or just make servers for people who are like you, because from what I can see most people is against the idea. Most people is pleased with what the game promised :P.
    Sharing idea is not  a problem. It's just that you say it like you are sure what people would like, just because you like it.

    If they do a full loot SERVER -> one server on which I don't have to play, I have nothing against it. I would even support it, because then most hardcore PvPers and gankers would just go there and leave my server alone.
    Otherwise it's a big no.
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    My first two mmo ish games (NannyMUD and Ultima Online) were both full loot so at it's core I know it works.  I personally feel it creates a better economy where players are cycling through a good amount of gear because they lost it.  You also get used to losing gear so you don't become as dependent on it.

    (Hell I remember one cheap friend would head into battle with nothing but reagents, his Kris and maybe a backup Bardiche.)

    The downside in those systems is that it's tougher to figure out a safeguard against those "special" items
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    Full loot is fine within the right setting. Having prepared your self for loosing drop on death items prior to combat is part of pvp. Just randomly ganking a person farming herbs or fishing is stupid and has no use in this game.  Loosing something when you risk attacking a caravan should be expected. You after all are expecting to steal the caravan so there is inherit risk to the owners of the caravan and those escorting as well as those attacking it. Deciding what is dropped should not be to difficult to do.
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    Helzbelz said:
    boogis said:
    Kasyee said:
    No. I just don't like PvP. I like PvP for something like a caravan I want to protect. But gankfest? No.
    It's not that I'm scared. I like PvP in MOBA games like LOL. I just don't enjoy it in mmo. Many people do not enjoy it.  And it could be easily abused.

    You like it or not, games ARE for amusement and fun. And most people do not enjoy being killed as fast as they loot some cool item, just because people want to get it from them. 

    You drop your mats when you die and your gear is slowly getting destroyed from what I heard, but you can repair it. You get neg experience for deaths too. I think that's enough. 

    I don't know what's up with you, but it seems like you are trying to bully people into liking what you like, and you state you know better than them what will make them happy? WTF? That's seriously wrong.
    im not bullying. i know it from my own experience of UO and albion wow allods online etc. it is better with full loot but you have to do it right. if you dont like it, fine. make server for those who like it. we just sharing our points of view its not a crime.
    Dude its not better with Full Loot PVP.  That is your personal feeling nothing more.   MMORPGS with full loot PVP end up a dead end that is why it does not happen at all with games that cost more an a million dollars.   If that is what you want go back to UO and see how dead the game is.  People posting about full loot PVP is pointless because Ashes will not be adding Full Loot PVP.
    Dude, if you think that UO is dead cos of full loot you are very wrong, its not that popular anymore because of graphics and all technicals but it still a great game in fact its doing better then AOC atm cos its a live running game and still subsctipion based. but it 20 yo. i wanna see what will happen with AOC in 20 years. ONly a great games can servive that long. and full loot is one of the reason.
    (not to mentions all those free private shards which still exists)
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    ArchivedUserArchivedUser Guest
    edited June 2017
    dracdoc said:
    My first two mmo ish games (NannyMUD and Ultima Online) were both full loot so at it's core I know it works.  I personally feel it creates a better economy where players are cycling through a good amount of gear because they lost it.  You also get used to losing gear so you don't become as dependent on it.

    (Hell I remember one cheap friend would head into battle with nothing but reagents, his Kris and maybe a backup Bardiche.)

    The downside in those systems is that it's tougher to figure out a safeguard against those "special" items
    Yes exactly, thats why i so hard on convincing people into full loot (they call that bulling), cos seriously most of them never played full loot. they dont even know what it is. they just got of the wow hook. and they just scared to loose a bloody gear. yes gear its a power and they dont want to loose their power and be attached to it forever. and you know, at the same time they hate Putin. Hey, Hellooooo, he just same like you, he doesnt wanna loose his power, he attached to it, when you take his power away he start crying, why dont you feel sorry for Putin. He just want better for every one and himself )) why we change a president? why Putin can be a president of the whole world and for ever and ever. We need stability. We dont need changes. One Power must last for ever, thats how we get rid of wars, just one everlasting power. thats it. and we live in peace. who need wars? nobody. who need theft? nobody. who needs crime? nobody lets build together city of the Sun live there and eat acid every day. become a vegitarian. no violence.  
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    It´ll be nice if will be a full loot,cuz it wont be a boring. But it has a catch, you lose your gear you lost the game, cuz you'll be something like well geared have a nice spells and now you lose it all, and after a while somebody or something will atack your node and how you want to protect it.( Monster legion , Siege , world boss ). Without gear and some spells you learned.
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    Helzbelz said:
    Dude its not better with Full Loot PVP.  That is your personal feeling nothing more.   MMORPGS with full loot PVP end up a dead end that is why it does not happen at all with games that cost more an a million dollars.   If that is what you want go back to UO and see how dead the game is.  People posting about full loot PVP is pointless because Ashes will not be adding Full Loot PVP.

    UO Came out in 1997 and was dated in terms of graphics by 1999 with the release of EverQuest and Asheron's Call.  It is now almost 20 years later... Full loot is NOT the reason it's "dead'.  IMO it's a testament that the game is still even up and running.

    That said, I will give you a reason it doesn't happen.  WoW.  WoW has been the archetype for the majority of MMO's out there and when getting investors the safe bet is usually something that can be relied upon.  
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    dracdoc said:
    Helzbelz said:
    Dude its not better with Full Loot PVP.  That is your personal feeling nothing more.   MMORPGS with full loot PVP end up a dead end that is why it does not happen at all with games that cost more an a million dollars.   If that is what you want go back to UO and see how dead the game is.  People posting about full loot PVP is pointless because Ashes will not be adding Full Loot PVP.

    UO Came out in 1997 and was dated in terms of graphics by 1999 with the release of EverQuest and Asheron's Call.  It is now almost 20 years later... Full loot is NOT the reason it's "dead'.  IMO it's a testament that the game is still even up and running.

    That said, I will give you a reason it doesn't happen.  WoW.  WoW has been the archetype for the majority of MMO's out there and when getting investors the safe bet is usually something that can be relied upon.  
    Everything has it place and every 1 has there tastes.
    UO peaked at around 0,25mil users, WOW peaked at around 12mil.

    Now we all want ashes to be a great game with a good population.
    This means we need a system that both PVE and PVPers would want to play.

    Seeing we want both type of players both sides needs to water up the wine.
    So thats why i think there current system they talked about is good enough.

    If they really make the game there talking about you need people that PVE,  PVP on 1 server.


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    i dont know why you think that full loot will bother PVE. Maybe wow is more poplular but it doesnt mean is is better. PVP in wow is very boring, its meaningless. all these arenas...i mean what s point. i like the idea whoever won in arena becomes a city mayor. that is very smart i belive. full loot will bring more meaning, people will try to balance betwin humiliation and pride. but in wow when you die nothing happen, whats a point? you just died so what? nobody cares. world remains the same. nobody cares for craft. everyone get their gear from PVE. so that you not playing you just trying to achive better and better gear for no reason. and the only reason why you need better gear is that other people can judge you by it and decide either you deserve this raid or not. and nobody need you if you have small gear, you get discriminated over a gear lvl. AOC will not going to be on WOW lvl but it doesnt mean i will be worse same as for UO. 
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    I'm against Full Loot in games because there needs to be a balance between Risk and Reward. There have never been, in any game I've played thus far, a Mob which drops enough Loot to fully make up for what you're carrying. Thus, with Full Loot, you're risking everything for a chance at a small reward.

    In monetary terms, imagine risking $1000 for a chance to win $5. Who in their right mind wants to do that? Thus, a balance needs to be struck.
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    boogis said:
    i dont know why you think that full loot will bother PVE. Maybe wow is more poplular but it doesnt mean is is better. PVP in wow is very boring, its meaningless. all these arenas...i mean what s point. i like the idea whoever won in arena becomes a city mayor. that is very smart i belive. full loot will bring more meaning, people will try to balance betwin humiliation and pride. but in wow when you die nothing happen, whats a point? you just died so what? nobody cares. world remains the same. nobody cares for craft. everyone get their gear from PVE. so that you not playing you just trying to achive better and better gear for no reason. and the only reason why you need better gear is that other people can judge you by it and decide either you deserve this raid or not. and nobody need you if you have small gear, you get discriminated over a gear lvl. AOC will not going to be on WOW lvl but it doesnt mean i will be worse same as for UO. 
    Full loot = Boring PVP and a boring game in general.
    I rather play a game with 5mil players then a game with 100k


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    I would love for a game closer to modern Pre UOA reimagining of UO as humanly possible, but I do not believe that is the direction intrepid is wanting to go.  While that would be immensly fun full loot brings a lot more risk and reward to the table than most people are able to handle.  Most MMO players these days want to win, full loot is a hard loss for most of these player types and such hard loss leads to formations of zergs for protection and massive city states.  Every fun Pvp game in the last few years had these players.  From the massive 500 people zergs in UO to the huge city states and guild alliances in shadowbane.  Huge risk leads people to band together killing a lot of the pvp opportunities present.

    The current route Intrepid is going will allow some of that risk and reward to remain present.  Goods obtained in the wild are able to be dropped as is money.  But equipment should not be a loss (unless it doesnt highly affect player power and is easy to acquire in which case add a % to drop items).  The number of players who will play in such a system are far higher than the full loot variety.  

    I for one love full loot, but I dont believe most people are able to deal with such losses without a substantial loss in player base.
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    I'm against Full Loot in games because there needs to be a balance between Risk and Reward. There have never been, in any game I've played thus far, a Mob which drops enough Loot to fully make up for what you're carrying. Thus, with Full Loot, you're risking everything for a chance at a small reward.

    In monetary terms, imagine risking $1000 for a chance to win $5. Who in their right mind wants to do that? Thus, a balance needs to be struck.
    у exactly that what im fighting against. point of that view. its totaly wrong. but full loot haters think that way, they think they risk way to much, they think that chances of loosing are 1000 to 5. so that means they admit that as a games they suck!!!!!! who said that chances are 1000 to 5? they actually 1000 to 800 or even 1000 to 1000. you invest your 1000 dollars and you get another 1000. if you have equal gear then chances are 50/50. its like in casino - red or black. cos your reward is getting your enemy gear. isnt it all obvious. why you think your chance are so low? WHY? who told you so? maybe nobody told you but maybe you never played full loot games? 
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Warbacon said:
    Full loot, to me, means never wearing my best stuff unless absolutely necessary, which in part defeats the original intent. Why wear something others covet if I can lose it in a moment without any consent? A rush? Who's the rush for? Certainly not the innocent party.

    No. In a game where you can be attacked by anyone for any reason there must be some controls in place:

    Either consentual PvP with full loot or unrestricted PvP without. Not both in my opinion.

    The wear-and-tear system the devs have discussed, I believe, will create enough churn to prevent inflation, which I see as a much larger issue long term.

    If your concern is simply getting a rush, then I believe you can become corrupt by murdering players, which will in turn allow you to lose gear when killed. 
    Any system in which gear makes such a huge difference in player power is a poorly created system. If that huge awesome fire sword took you that long to get its a relic or a commodity not an actual weapon for use.... With crafters being able to make end game gear there really is no reason for such items to not be droppable on death. If anyting rare skins should be dropped for weapons with similar stats in dungeons or through rare events/mobs to create a relic hunting side job ingame. but not something as concerning as having ":the best stuff" be droppable
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    @ boogis


    You are still assuming that  you know what's best for everyone and what they want. 
    Fortunately it is Intrepid's desire to make the game as fair and balanced as they can.  The fact of the matter is you can't please everyone.  This game is geared towards both type of player not just one mind set. 

    I have no fear of losing experience,  loot, or even perma death.   Been there, done that.  What I do fear is a one sided very unbalanced game.  They are trying to balance as much as they can and I give them credit for that.  So far listening to them I have faith that they will come as close as they can for everyone to enjoy it.
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    @ boogis


     PS.  calling people names, liars  and insulting them will get you nowhere.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    @ boogis


     PS.  calling people names, liars  and insulting them will get you nowhere.
    Thats all bullies can do trying to intimidate people.

    He says there are no zerks in full loot systems but we all know there are.
    Im starting to think he runs the biggest Zerk in all the games he plays with full loot.
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    My brain parser stopped processing at Vladimir Putin, so I have no idea what that was all about  :s
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    No full loot. All it takes is for you to loose everything 3 times and most people will quit playing because it's unbalanced in favor of stronger players. Full loot creates a chain effect. The strong get stronger and stronger and stronger.. and it sucks for the casual player who only plays a couple of hours a night. I'm in a game like that right now and they're struggling to fix it because everyone is quitting.
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    I believe there are other answers/solutions to this question. typically anything to one extreme or another does not work out so well in the end.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Based on the Dev descriptions and all the QA streams so far this full loot system you propose will never happen. This poll seems pretty pointless as it is asking for something so far outside the scope of the game which has been proposed by Intrepid much like those asking for PvE only servers.

    The whole design is based around PvX, and part of this will be the time through crafting or questing to obtain this gear, if a gank squad can short cut this and steal all of someone's gear in 5 seconds that may have taken them 500 or more hrs to obtain I don't see much balance there.

    Also your negative and derisory tone to people who disagree with you (which looks to be about 80% or so of those who voted) does not help your cause at all. 

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    I agree with the sentiment that it would only encourage ganking.  Meaningful conflict is more than "o, I can has his stuff if I kill".   I only like the idea for Bounty Hunters that are giving justice to those acting in pk abuse.
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    make pk'ers suffer you go red you full drop, and id be interested in maybe a 10% chance to drop a gear piece in node vs node as an attacker. Risk vs reward you wanna wipe out other players nodes you need to put your money where your mouth is lol. but as a casual system not really interested in full drop everywhere.
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