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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Full loot!!!!
ArchivedUser
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Developers say they are trying to follow risk versus reward idea. But how is that possible without a full loot? They try to create amusement park MMO where you can run around without any risk of loosing everything. They will create a bunch of casual boring community of solo players who will run around a world and get their guarantied resources without a fear of getting robed. It will be another money grab game for casuals. Economy will be stacked cos nobody loosing their gear. Its gonna be another version of WOW. If we make a full loot people will care for their best gear most and they will only ware it on important occasions. Such as node/castle sieges. And they must ware those cos of full loot, cos if not, enemies will empty their castle/nodes chests. Full loot will drive the game. And that would be true meaningful conflict. There will be a purpose, otherwise it not a real risk versus reward its just a bla bla. Together we need to show developers that we want to make a change towards a full loot system by participating in this poll. Also spread a word. We need to show them what we want to make it happen. Lets truly make MMO great again. Not boring casual money grab.
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my only issue with gankers is when you mix hardcore and casuals, the hardcores will always beat the casuals in PVP 1v1 and the guy who only has 2 hours per week to play and runs an Inn or Tavern or a shop in town, just lost all his supplies and gear (probably his only set too), then can't pay his fees for keeping the shop and his shop shuts down. 80% of the casuals (at that level of super casual) would quit after suffering that big of a loss.
A ganker would say, "Good, we don't need those kinds of players anyway, if they are just going to quit at the first sign of difficulty." But the issue is this may have happened multiple times to them and each time they have crappier gear when they go out and try to accumulate goods to sell making it harder and harder to keep on. Now the gankers have no shop to go to in order to buy supplies, because they ran the shops out of business. Think the Sheriff of Knottingham from Robin Hood, beating the peasants up and taking all their money and anything nice they have, then complaining that they don't have any money when he comes back the next time.
On the flip side, I don't see any issues in having corrupted players drop their stuff, as it is that players choice to go to that extreme. Maybe not all their gear, but the loose inventory items...
Last thing I want to say on this, there is already a repair mechanic AND item destruction if not repaired in time, thus promoting crafting to a degree. Also, if they implement a "you need another copy of an item to repair the one you have" also promotes crafting, but I haven't heard anything like that yet. All dependent on how the mechanic gets implemented. And is probably why they have such an open Alpha/Beta process setup, for actual testing of these systems.
I don't think full loot is needed anyway as you drop a big portion of your raw material, and as most gear will probably be either crafted or need repairs, that is also extremely valuable.
I do agree that in certain instances there should be some form of loot drop, weither that be in specific events, zones, PVP, etc but implementing it for everyone everywhere would result in issues for new players.
Edit: Reading more on the current loot drop system, I like it how it is, as others have stated
Its like others said above: risk vs. reward. The concept is fine and all, but flip side of it is that if total looting were in play and someone gets an incredibly rare item, that person's risk just jumped up far enough that they might feel that the only way to safely leave a town would be with a posse of friends or guildmates. Same thing for someone playing on a merchant bent rather than combat focused. I don't know about you guys, but if I were carrying around 500K (or whatever number constitutes large amount in Ashes) gold and got killed once and then lost all of it, I'd feel inclined to uninstall the game.
Therefore, we need balance. I like that you will be able to loot resources off of someone, makes sense and will give me my sweet revenge for all those hours in WoW where I watched a Druid in bird-form drop from the sky and take my node. But do I want someone with 6 friends to ambush me all by my lonesome and then take all of the gear that I spent months grinding out? Not even a little bit. As such, there need to be limitations for total looting, because if there aren't, then this game is going to go from very popular at release to a total player base of nothing but the people who enjoy ganking and total looting at others expense, and then nothing since nobody likes an MMO without a player base.
That's not something any of us want.
So really good gear with very rare mats, will be something you might lose due to ressources not being available anymore.
I know it's not exactly what you want, but it's a nice middleground in my opinion.
and one more thing. i know when you convinced in something there no way and other person who can change your opinion but i ask you please use your brain and think about it otherwise we ll turn great game of all times into swamp.
and one more thing. i know when you convinced in something there no way and other person who can change your opinion but i ask you please use your brain and think about it otherwise we ll turn great game of all times into swamp.
No. In a game where you can be attacked by anyone for any reason there must be some controls in place:
Either consentual PvP with full loot or unrestricted PvP without. Not both in my opinion.
The wear-and-tear system the devs have discussed, I believe, will create enough churn to prevent inflation, which I see as a much larger issue long term.
If your concern is simply getting a rush, then I believe you can become corrupt by murdering players, which will in turn allow you to lose gear when killed.
and one more thing. i know when you convinced in something there no way and other person who can change your opinion but i ask you please use your brain and think about it otherwise we ll turn great game of all times into swamp.
In ESO you had a special kind of stone currency in Imperial City (part of the PVP zone), if you died to a player you would loose something like 80% of the stones carried around. It made fights very thrilling if you had a large amount of stones and it gave the option to chase the person that killed you to get back the stones you lost.
WoW boogis I'm stunned by your hype and belief that you know what makes people happy. I'm really sorry but in my mind you are coming off as a spoiled child trying to bully others into your way of thinking. I think you need to try to calm down. As you yourself have said, it is only a game. Insecure are those who try to define other's pleasures and can't satisfy their own. You should ask yourself why it's so important for you to gank and steal another's equipment. Time to chill, take a deep breath and relax and we'll all be happy.