Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
when god created this world (or nature if you are not religious, it doesnt really mater) he didnt say "dont kill" or "dont loot". god be like "do wharever you want but beware of consicvanses" (sorry my english isnt good). and you know why? because he want us to be free. we must be free of choosing either we want to pk and loot or we dont. if we create world without pk it will not be a free world it will be like jail. people must deside either they want pk and full loot or they dont want. yes we can punish them yes we can make their lifes harder but we must be free to choose. freedom its when we decided to do a right thing by our own will. even if you will be curing world from cancer but with a gun to your head you will hate doing this. doing good things must be you own decition otherwise game wont bring you joy.
ps - i now even if im being most convincing man in the world after 20 posts you ill keep proving still the same point cos nobody read all posts everyone just wanna speak out their own opinion. as i answered all questions but you keep saying the same things, and its so sad. we will need to live in not free world now.
Biblically, it does say "You shall not murder" (Exodus 20:13) in the Old Testament - perhaps not the first few lines of Genesis, but it's still there. As well as "The soul that sins must die" (Ezekiel 18:20), which basically lays out that "the wage of sin is death" (Romans 6:23).
A loose translation is if you do anything bad or evil, you deserve to die. Soooo... by that logic, and applying it to Ashes of Creation, if you do anything bad, especially kill somebody (pvp), then you should never be able to get rid of your corruption, and there probably shouldn't be a penalty for killing corrupted players for the sake of justice. Sure, with free will, you should be able to kill them and take all of their stuff (full loot), but you should be punished for it forever!
( and since this is a US MMO, it'll naturally attract more Biblical-Related Terms )
but my point is ...
the Freedom in the MMO is all based on Coding. And that same Coding dictates what we are able to do. As such, the MMO should reflect " that " - in terms of what we're able to do ... like Digging / Excavating
OP is pulling in every possible arguement to get what he wants. I'm done with discussions like that for many years allready .
This thread really ought to die. Full loot will not happen anyway. Full loot will cause a lot of players to just not want to risk fighting. Without PvP, a lot of the features of the game would be futile. You will see less caravan battles, you will see less sieges. All the nice little features that the devs painstakingly crafted to allow players to meaningfully interact in the world will just gather dust because players like me and a lot others will just not fight for fear of losing their gear.
This, along with "Concerns about the store" thread, has to be the two threads I am tired of seeing.
The Partial Chance on Combatant (Purple ) is questionable
But if the Partial Chance is on Corrupted (Red)... then it might as be ignored because then it'll be a chance - meaning the Corrupted Player can do as he pleases
( assuming this player survives long enough ... most likely not )
What this means is a corrupted 'player-killer' cannot murder everyone in his sight without consequence because the more he kills, the more corrupt he becomes, risking his gear and equipment all the more - on the flip side there should also be a benefit to increasing his corruption score in order to counteract that risk, otherwise there would be no incentive to PVP at all and everyone would steer well clear.
This poll offers the choices of either full loot or not full loot, whereas I vote for a middle-ground that plays into Intrepid's philosophy of risk/reward, for both the corrupted player and bounty hunters alike.
I have a complete and detailed system in my mind of how this can work across all character levels and scenarios, but this isn't my thread so I'll leave it there. You can check my thread "My dream MMORPG" for a little more detail if you like.
Th idk probably not. If a Player intentionally PKed another Player and gets killed ... only to have an unfavorable chance of dropping something - then i can be inferred that the Corrupted Individual will continue Slaughtering others
( assuming that Player's Skill vs Player's Gear is still " going-to-be-a-thing " ... and assuming the Player can somehow survive long enough to do so )
Ultimately, it'll be something that'll have to be tested in Alpha and/or Beta.
but ... (below)
This part ... why would this happen ? To try to make the Corrupted individual hesitant? Even IF this was somehow balanced ... this would inevitably break the Game:
(Assuming that Crafting is indeed intricate & complex ... )
Imagine a Crafter trying to figure out what Crafting Materings he/she needs to craft an item relatively close to this same Lvl of Rarity - how many times Enchantments were needed , the right Alchemy Blends, the great-lengths of searching throughout all sorts of Places, all the times Crafting Materials that had to be Fused / merged, and maybe more
As opposed to making an ( apparent ) Noob Low-Level ... asking other Guilds to hide behind a Bush, lure the Corrupted Player, get Mobbed / Ensnared / Trapped , gets Looted. And then that SAME loot is given to the " apparent noob " then is Mailed back to her/his Main Character ... and it " just-so-happens " that its an item that the Corrupted Player didn't originally have - but instead a ...
" a Higher-Rarity of that item ? "
|~|ell No
Oh there's a Benefit ...
its just for Giggles M8
(seriously though, most people will think of it like that)
Honestly though, its questionable but reasonable ... ish
I also am in the Middle. And I've read* that Thread.
Also by the fact you're quoting my every paragraph with a come back, I can see you're merely defending your own view point regardless of how clearly I explain myself.
Full loot is extremely polarizing, especially if it's hard to bounce back from a death.
I'm not sure how important or how gear will be in Ashes of Creation, but if it's anything like ArcheAge, I'd have to say no way.
You could stockpile gear in UO which made losing armor still sting but it didn't require the player to start from scratch and have to re-enter a slow grueling grind.
In ashes of creation you'll have to defend your node. Losing your node or progress on your node will be a huge pain point. Losing will matter on a large scale, while losing on a personal scale might be insignificant.
I like it^^
eventually, PKers will just hunt down other Players and solely obtain their gear via PKing. Even if the Corruption nullifies that PK's Advancement ... it won' stop that PKer from doing it again . Neither will it stop others from doing the same thing .
Hence: an infection spreading like Wild-fire
Idea of full loot is totaly against my gameplay style. I'm not a guild player and I prefer to play solo or with my girlfriend. Full loot benefits only guilds as they can mass hunt other players and we solo player can do nothing