Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
and about bulling. hey bro, im not bulling but from another hand i dont really care cos you folks dot really listen. no full loot is like your belief its like your god, and nobody can convince u into another god. you like" oh stop bulling our god we love him". anyways who cares. whatever. I just hope that Intrepid will give normal people opportunity to have pvp full loot server, that would be awesome.
Every 1 that doenst agree with your vision of the game you call names, lairs or just plain insult them. Hell just insulted every 1 that doesnt want full loot in your last post.
I do hope they add a server with full loot means i wont run into you in game because your toxic as hell.
Is 10 players a zerk depends are you only fighting groups of 10 or are you only looking for 5 people or less so there is almost no risk involved to your group.
Just look like no FULL loot, so not a game for you. Go elswhere to pass your frustation, they are plenty of games where you can.
Nothing to argue, world will not turn as you wish (being frustrated again??)
Good luck, life will be long.
10 people a zerk depends if your only attacking solo players then yeah its a zerk.
There have been full loot games in the past that were tons of fun, like Ultima Online. I think it is important to note, though, that in that game no items really felt truly unique, and some people would hoard their vanquishing items and it turned PVP into mastercraft gear wars.
I feel like people will be more inclined to bring more powerful items into pvp battles if theres only a chance they can drop their mega awesome sword of ass-whoopery.
OR, you could make full loot drop a penalty for accruing the hard cap amount of corruption points to at least have it in the game, but not be that common. Just my two cents.
That's what we need about equipment : no bind on character, only durability instead.
When it reaches 0, it breaks and you have to find another equipment (better have a spare in your bag !)
Crafters could repair the items but total durability would decrease (the higher the crafter, the lower the decrease), or you could recycle your old item as components to create another one.
This is kind of realistic, and gives work and need of craftsmen (and gatherers since you will need materials)