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Animation canceling, Dodging, weaving

17891012

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Top 10 player for sure.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Fighting games can stop mid combo = cancels
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Still can't agree with this point, BDO is much closer to a fighting game (Does not mean its a fighting game) then any tab target mmorpg.

    Push and Pull

    Though attacking you have more of a push on someone's defense requiring you you be able to anticipate how they are going to attack you Low, mid, High. Though of course it isn't limited to that as side stepping your attack can give them an opportunity to hit you on a opening. Rather then simply just blocking their attacks if you know what they are going to use in there combo or movement you can also duck or jump over attacks.

    Relation to Tab- Though there is some positioning in a fight and you may be pressured to move back, you are mostly limited to any skills you have to stop a damage attack. Ie throwing a cc at the right time, maybe you might have a movement skill, buff skill to lower damage or create out of cc.

    Relationship to BDO - First most active block having full control when you want to stop damage on most classes that have it or using your frontal guard skills. When people attack in BDO there are opening and gaps just like a fighting game you can take advantage of if they over committed to a skill you can side step it and hit them, or side step and get past their guard to deal damage to them. There is a lot more feeling and purpose to pressure. Just as a fighting game you can see gaps in peoples combos and moves and take advantage of that opening



    CC

    Relation to tab - CC aren't that complex you throw a cc to stun the person and you can do your damage. There are cc limits of course and everyone has a form of combo (skill rotation) they could do. There are skills to break out of cc and protections you can do as set by your skill

    Relation to BDO- CC are a lot more complex and more akin to a fighting game as unlike tab games a lot of moves have ccs on them. Just like in a fighting game if you are getting hit you can't do anything, it is akin to BDO with the insane amount of ccs on all skills. The system is set so you can get a stiffen and two harder cc in, but each type of cc is different (float, stiffen, knockdown, knockback, stun, freeze) allowing you you to do different effective combos on people based on the type of cc. Looking at soul calibur you have different types off cc int he game as well, knock ups, high knock ups, stun, stiffen which leads to different combos based on the cc

    CC element is pretty important as this completely changes the feel and flow how a game is when you have the level of cc closer to a fighting game. If you were getting cc'd by every skill in tab it would be a pretty bad experience.


    Positioning -Keeping this one short and goes to one of the most important elements

    Relation to tab game - You can't preemptively use your skill on a player and have them walk into it.

    Relation to BDO - You can preemptively use your skill and start it up and have a player walk into it leading to cc . It makes a lot of importance knowing your distance of your movement and your skills. As well as understanding what the opponent might do to counter you as it could lead to a huge disadvantage in a fight.

    I guess ill leave it at that, post is already bigger then it should be.

    As usual, your points are correct, if you are comparing BDO combat to the 'standard' of Tab Target Combat that you currently understand.

    You are absolutely winning against the Tab Strawman here in your arguments. No contest. That strawman is getting pwned every which way.

    Everything you have said is entirely consistent for 'the way a Siegfried views things having played primarily weaker Tab Target games'.

    Your usual argument is with Noaani about EQ2 mechanics. I am not here to repeat the claim that you don't understand EQ2 mechanics. Only to agree that if you do not count games you have not extensively played, everything you say is quite right.

    Can we discuss NWO instead? Do you think that BDO is more like a Fighting Game than NWO is? No longer at all talking about Tab vs Action. Just Action vs Action/Hybrid.

    It isn't a strawman I'm pointing out exactly points on both, Tab does not play anywhere akin to a fighting game. BDO is the closest example, just because its closer doesn't mean its a good thing it can have a lot of bad elements and good elements. But everyone has different taste as well on what they like. I could bring up more points but Those should be more than enough.

    I don't view any other mmo being closer to a fighting game, it being action doesn't make it closer. Perhaps blade and soul would be the next closest, but I haven't played it enough to fully judge all elements of it.

    You realize I can just sidestep/parry the leap, right? This is how you keep losing to Sophitia.

    Peanut gallery over here talking crap now. Still unsure what you are watching, I'm assuming you are using youtube and there is not much up there 1 high rank person who wasn't that good and records his wins. OR you are watching Beta footage i recorded where I didn't even know the command list of my character o.o

    Actually I'm just maneuvering you to the position I want. You began by claiming that you understand the situation better and were top 10 in Soul Calibur, you used a screenshot to prove this, you opened yourself up to me finding data, and you forgot or didn't understand how the scene works, how quickly I can get that a date parallel for your own screenshot, and used a shot that gave me your rank value.

    I'm just playing footsies at this point. You can't tell yet, but you're 'losing', if that was even relevant. If you figure out my 'gameplan' quickly enough you can still 'counter' it.

    And yeah, I'm that petty, so you can call me out for that as much as you like, I'll take it as a compliment.

    I just want you to stop misleading people, and this is the sort of thing I do anyway.

    Try this, here's my initial counter.

    If you were top at SC6 in a way that matters, and there are dozens of compilations of top players in SC6 from 1-2 months after the game's release (which is technically its peak since it wasn't a well received game overall), why wouldn't you be in them? Why would it be DIFFICULT to find footage of a top 10 player's matches online?

    Claim and fact are two different things remember that as you try to find a way around.

    You are being cryptic is what you are doing because you understand I'm right, but you need to find a path around to make it seem like your point is right and mine is not because you already committed and don't want to back down now.

    I except some form of disingenuous aspects tbh but it doesn't really matter as points can be broken and shown to be false. Trust me I know you are very petty its why its hard to have a more fair discussion as I've said before its not about understanding, but you wanting to win and prove your idea is right.

    Why would it be easy to find someone, and if you did what would the context be. Just because someone is top 10 on the world leaderboards doesn't mean you will find videos everywhere from them. If they are popular you might else you might have a difficult finding much of their gameplay. It is different situation from situation and ranked matches aren't the best as you can't have a good chat with the person you are fighting.

    Ill be replying to your other post soon and break down the major points.

    Were you seriously not aware that people can see your rank matches in SC6?

    Like, a person using the game client can find a replay with your name on it, and watch the replay.

    So it is possible for a player to make compilations of top players by... doing this, and then posting those videos. Or, perhaps, they might keep their compilations instead of posting them and be available to, say, share those videos with an analyst they know on request...

    I'm sorry that you didn't know this, because it implies that you might have had footage of your matches out there in the wild available for others to see that you either didn't know existed or would prefer that others didn't have access to.

    Do bear it in mind for certain modern fighters, once you play, anyone in the world can watch your matches for a while, and there may be information about your play floating around out there for others to do research on.

    Actually I forgot about that, though I thought that only related to your own matches and not others. You are telling me there is a site where i can view all matches where is it?

    This right here is the 'losing to Sophitia' moment.

    Now you're the one off balance and open. I'll let you recover instead, as I said, I'm not a bully. You can go back to compiling your counters to my other post.

    I remind you again that I'm absolutely interested in having a real discussion about this. It could lead to much deeper understanding on all fronts. I just don't like when you're misleading, whether intentionally or not. Therefore you get what I'm sure you know in the scene we refer to as 'The CallOut'.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SongRuneSongRune Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    SongRune wrote: »
    There is no Argument Canceling on Ashes Of Creation Forums.

    Idk the logic is weird, I'm unsure why they are trying to say tab target is closer to fighting games then action combat in BDO. Since they are all agreeing (trying to use numbers against me) then there shouldn't be complaining if Ashes goes more towards combat like soul caliber for example and all elements that comes with it. I wouldn't complain xD Skills don't need a target, blocking, stopping mid combo, parrying, side step, slowing back peddling, etc, animation lock.

    Time to take tab to the next level, the fighting game style way since they are so similar apparently lol.

    I was agreeing with her, not you, sorry.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    SongRune wrote: »
    There is no Argument Canceling on Ashes Of Creation Forums.

    Idk the logic is weird, I'm unsure why they are trying to say tab target is closer to fighting games then action combat in BDO. Since they are all agreeing (trying to use numbers against me) then there shouldn't be complaining if Ashes goes more towards combat like soul caliber for example and all elements that comes with it. I wouldn't complain xD Skills don't need a target, blocking, stopping mid combo, parrying, side step, slowing back peddling, etc, animation lock.

    Time to take tab to the next level, the fighting game style way since they are so similar apparently lol.

    I have literally never complained on my own behalf about the idea of Ashes becoming more like a Fighting Game.

    I just know that Fighting games are hard, hard to teach, hard to master, and in some cases hard to learn. And this would make the game less popular. I am concerned about that. I am actually 'against' Ashes becoming more FG-Like for this reason mainly, even though ArcheAge already also is.

    Also, what you said is so completely true I'm surprised that you don't see that we're saying the exact same thing.

    Tab, if moved to the point where it is like a Fighting Game, is what I would want. You don't 'miss' in anywhere near the same way even in a 3D fighting game. The majority of FGs are fought on a 2D plane with some having some ability to sidestep, but this is limited.

    Can you really not see how 'if you can't move sideways, but only into and out of range', and then you limit the range of a skill, that you have 'made a fighting game'? That's what 'Tab Target' gives, not what Action Combat generally gives.

    At best you get 2 movement vectors. Your sensible opponents use 'tracking' moves that cover both vectors but have longer startup or extra vulnerability. That's already what we are seeing. 'Normals' that can be hit at close range, 'zoning' moves like the hammer that can be hit at longer ranges, 'AoE' that hits all close-by positions, 'backdashes' to avoid all of the above.

    You have concluded that 'because Tab skills home or track' and apparently from your lack of experience of distance to target' being the deciding factor in effectiveness (and nothing else about your aim or position other than distance and startup) that Tab is skill-less. Literally all you have to do to make a Tab Target game 'a fighting game' is go 'this move hits at this distance, not closer, and not further'.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    edited July 2022
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Fighting games can stop mid combo = cancels
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Still can't agree with this point, BDO is much closer to a fighting game (Does not mean its a fighting game) then any tab target mmorpg.

    Push and Pull

    Though attacking you have more of a push on someone's defense requiring you you be able to anticipate how they are going to attack you Low, mid, High. Though of course it isn't limited to that as side stepping your attack can give them an opportunity to hit you on a opening. Rather then simply just blocking their attacks if you know what they are going to use in there combo or movement you can also duck or jump over attacks.

    Relation to Tab- Though there is some positioning in a fight and you may be pressured to move back, you are mostly limited to any skills you have to stop a damage attack. Ie throwing a cc at the right time, maybe you might have a movement skill, buff skill to lower damage or create out of cc.

    Relationship to BDO - First most active block having full control when you want to stop damage on most classes that have it or using your frontal guard skills. When people attack in BDO there are opening and gaps just like a fighting game you can take advantage of if they over committed to a skill you can side step it and hit them, or side step and get past their guard to deal damage to them. There is a lot more feeling and purpose to pressure. Just as a fighting game you can see gaps in peoples combos and moves and take advantage of that opening



    CC

    Relation to tab - CC aren't that complex you throw a cc to stun the person and you can do your damage. There are cc limits of course and everyone has a form of combo (skill rotation) they could do. There are skills to break out of cc and protections you can do as set by your skill

    Relation to BDO- CC are a lot more complex and more akin to a fighting game as unlike tab games a lot of moves have ccs on them. Just like in a fighting game if you are getting hit you can't do anything, it is akin to BDO with the insane amount of ccs on all skills. The system is set so you can get a stiffen and two harder cc in, but each type of cc is different (float, stiffen, knockdown, knockback, stun, freeze) allowing you you to do different effective combos on people based on the type of cc. Looking at soul calibur you have different types off cc int he game as well, knock ups, high knock ups, stun, stiffen which leads to different combos based on the cc

    CC element is pretty important as this completely changes the feel and flow how a game is when you have the level of cc closer to a fighting game. If you were getting cc'd by every skill in tab it would be a pretty bad experience.


    Positioning -Keeping this one short and goes to one of the most important elements

    Relation to tab game - You can't preemptively use your skill on a player and have them walk into it.

    Relation to BDO - You can preemptively use your skill and start it up and have a player walk into it leading to cc . It makes a lot of importance knowing your distance of your movement and your skills. As well as understanding what the opponent might do to counter you as it could lead to a huge disadvantage in a fight.

    I guess ill leave it at that, post is already bigger then it should be.

    As usual, your points are correct, if you are comparing BDO combat to the 'standard' of Tab Target Combat that you currently understand.

    You are absolutely winning against the Tab Strawman here in your arguments. No contest. That strawman is getting pwned every which way.

    Everything you have said is entirely consistent for 'the way a Siegfried views things having played primarily weaker Tab Target games'.

    Your usual argument is with Noaani about EQ2 mechanics. I am not here to repeat the claim that you don't understand EQ2 mechanics. Only to agree that if you do not count games you have not extensively played, everything you say is quite right.

    Can we discuss NWO instead? Do you think that BDO is more like a Fighting Game than NWO is? No longer at all talking about Tab vs Action. Just Action vs Action/Hybrid.

    It isn't a strawman I'm pointing out exactly points on both, Tab does not play anywhere akin to a fighting game. BDO is the closest example, just because its closer doesn't mean its a good thing it can have a lot of bad elements and good elements. But everyone has different taste as well on what they like. I could bring up more points but Those should be more than enough.

    I don't view any other mmo being closer to a fighting game, it being action doesn't make it closer. Perhaps blade and soul would be the next closest, but I haven't played it enough to fully judge all elements of it.

    You realize I can just sidestep/parry the leap, right? This is how you keep losing to Sophitia.

    Peanut gallery over here talking crap now. Still unsure what you are watching, I'm assuming you are using youtube and there is not much up there 1 high rank person who wasn't that good and records his wins. OR you are watching Beta footage i recorded where I didn't even know the command list of my character o.o

    Actually I'm just maneuvering you to the position I want. You began by claiming that you understand the situation better and were top 10 in Soul Calibur, you used a screenshot to prove this, you opened yourself up to me finding data, and you forgot or didn't understand how the scene works, how quickly I can get that a date parallel for your own screenshot, and used a shot that gave me your rank value.

    I'm just playing footsies at this point. You can't tell yet, but you're 'losing', if that was even relevant. If you figure out my 'gameplan' quickly enough you can still 'counter' it.

    And yeah, I'm that petty, so you can call me out for that as much as you like, I'll take it as a compliment.

    I just want you to stop misleading people, and this is the sort of thing I do anyway.

    Try this, here's my initial counter.

    If you were top at SC6 in a way that matters, and there are dozens of compilations of top players in SC6 from 1-2 months after the game's release (which is technically its peak since it wasn't a well received game overall), why wouldn't you be in them? Why would it be DIFFICULT to find footage of a top 10 player's matches online?

    Claim and fact are two different things remember that as you try to find a way around.

    You are being cryptic is what you are doing because you understand I'm right, but you need to find a path around to make it seem like your point is right and mine is not because you already committed and don't want to back down now.

    I except some form of disingenuous aspects tbh but it doesn't really matter as points can be broken and shown to be false. Trust me I know you are very petty its why its hard to have a more fair discussion as I've said before its not about understanding, but you wanting to win and prove your idea is right.

    Why would it be easy to find someone, and if you did what would the context be. Just because someone is top 10 on the world leaderboards doesn't mean you will find videos everywhere from them. If they are popular you might else you might have a difficult finding much of their gameplay. It is different situation from situation and ranked matches aren't the best as you can't have a good chat with the person you are fighting.

    Ill be replying to your other post soon and break down the major points.

    Were you seriously not aware that people can see your rank matches in SC6?

    Like, a person using the game client can find a replay with your name on it, and watch the replay.

    So it is possible for a player to make compilations of top players by... doing this, and then posting those videos. Or, perhaps, they might keep their compilations instead of posting them and be available to, say, share those videos with an analyst they know on request...

    I'm sorry that you didn't know this, because it implies that you might have had footage of your matches out there in the wild available for others to see that you either didn't know existed or would prefer that others didn't have access to.

    Do bear it in mind for certain modern fighters, once you play, anyone in the world can watch your matches for a while, and there may be information about your play floating around out there for others to do research on.

    Actually I forgot about that, though I thought that only related to your own matches and not others. You are telling me there is a site where i can view all matches where is it?

    This right here is the 'losing to Sophitia' moment.

    Now you're the one off balance and open. I'll let you recover instead, as I said, I'm not a bully. You can go back to compiling your counters to my other post.

    I remind you again that I'm absolutely interested in having a real discussion about this. It could lead to much deeper understanding on all fronts. I just don't like when you're misleading, whether intentionally or not. Therefore you get what I'm sure you know in the scene we refer to as 'The CallOut'.

    Honestly there isn't much point in having giant text like this back and forth its not going to get anywhere.

    You can see the huge difference between this gameplay and there isn't really much more to say.

    https://www.youtube.com/watch?v=VLYKR0qSH9s
    https://www.youtube.com/watch?v=zR4qAR6RRN4&t=428s

    To say this is even close to this kind of gameplay is silly. If you want to argue something that doesn't make sense here on the forums that is for you. I've said my point, i could type up a story more but not much point.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Fighting games can stop mid combo = cancels
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Still can't agree with this point, BDO is much closer to a fighting game (Does not mean its a fighting game) then any tab target mmorpg.

    Push and Pull

    Though attacking you have more of a push on someone's defense requiring you you be able to anticipate how they are going to attack you Low, mid, High. Though of course it isn't limited to that as side stepping your attack can give them an opportunity to hit you on a opening. Rather then simply just blocking their attacks if you know what they are going to use in there combo or movement you can also duck or jump over attacks.

    Relation to Tab- Though there is some positioning in a fight and you may be pressured to move back, you are mostly limited to any skills you have to stop a damage attack. Ie throwing a cc at the right time, maybe you might have a movement skill, buff skill to lower damage or create out of cc.

    Relationship to BDO - First most active block having full control when you want to stop damage on most classes that have it or using your frontal guard skills. When people attack in BDO there are opening and gaps just like a fighting game you can take advantage of if they over committed to a skill you can side step it and hit them, or side step and get past their guard to deal damage to them. There is a lot more feeling and purpose to pressure. Just as a fighting game you can see gaps in peoples combos and moves and take advantage of that opening



    CC

    Relation to tab - CC aren't that complex you throw a cc to stun the person and you can do your damage. There are cc limits of course and everyone has a form of combo (skill rotation) they could do. There are skills to break out of cc and protections you can do as set by your skill

    Relation to BDO- CC are a lot more complex and more akin to a fighting game as unlike tab games a lot of moves have ccs on them. Just like in a fighting game if you are getting hit you can't do anything, it is akin to BDO with the insane amount of ccs on all skills. The system is set so you can get a stiffen and two harder cc in, but each type of cc is different (float, stiffen, knockdown, knockback, stun, freeze) allowing you you to do different effective combos on people based on the type of cc. Looking at soul calibur you have different types off cc int he game as well, knock ups, high knock ups, stun, stiffen which leads to different combos based on the cc

    CC element is pretty important as this completely changes the feel and flow how a game is when you have the level of cc closer to a fighting game. If you were getting cc'd by every skill in tab it would be a pretty bad experience.


    Positioning -Keeping this one short and goes to one of the most important elements

    Relation to tab game - You can't preemptively use your skill on a player and have them walk into it.

    Relation to BDO - You can preemptively use your skill and start it up and have a player walk into it leading to cc . It makes a lot of importance knowing your distance of your movement and your skills. As well as understanding what the opponent might do to counter you as it could lead to a huge disadvantage in a fight.

    I guess ill leave it at that, post is already bigger then it should be.

    As usual, your points are correct, if you are comparing BDO combat to the 'standard' of Tab Target Combat that you currently understand.

    You are absolutely winning against the Tab Strawman here in your arguments. No contest. That strawman is getting pwned every which way.

    Everything you have said is entirely consistent for 'the way a Siegfried views things having played primarily weaker Tab Target games'.

    Your usual argument is with Noaani about EQ2 mechanics. I am not here to repeat the claim that you don't understand EQ2 mechanics. Only to agree that if you do not count games you have not extensively played, everything you say is quite right.

    Can we discuss NWO instead? Do you think that BDO is more like a Fighting Game than NWO is? No longer at all talking about Tab vs Action. Just Action vs Action/Hybrid.

    It isn't a strawman I'm pointing out exactly points on both, Tab does not play anywhere akin to a fighting game. BDO is the closest example, just because its closer doesn't mean its a good thing it can have a lot of bad elements and good elements. But everyone has different taste as well on what they like. I could bring up more points but Those should be more than enough.

    I don't view any other mmo being closer to a fighting game, it being action doesn't make it closer. Perhaps blade and soul would be the next closest, but I haven't played it enough to fully judge all elements of it.

    You realize I can just sidestep/parry the leap, right? This is how you keep losing to Sophitia.

    Peanut gallery over here talking crap now. Still unsure what you are watching, I'm assuming you are using youtube and there is not much up there 1 high rank person who wasn't that good and records his wins. OR you are watching Beta footage i recorded where I didn't even know the command list of my character o.o

    Actually I'm just maneuvering you to the position I want. You began by claiming that you understand the situation better and were top 10 in Soul Calibur, you used a screenshot to prove this, you opened yourself up to me finding data, and you forgot or didn't understand how the scene works, how quickly I can get that a date parallel for your own screenshot, and used a shot that gave me your rank value.

    I'm just playing footsies at this point. You can't tell yet, but you're 'losing', if that was even relevant. If you figure out my 'gameplan' quickly enough you can still 'counter' it.

    And yeah, I'm that petty, so you can call me out for that as much as you like, I'll take it as a compliment.

    I just want you to stop misleading people, and this is the sort of thing I do anyway.

    Try this, here's my initial counter.

    If you were top at SC6 in a way that matters, and there are dozens of compilations of top players in SC6 from 1-2 months after the game's release (which is technically its peak since it wasn't a well received game overall), why wouldn't you be in them? Why would it be DIFFICULT to find footage of a top 10 player's matches online?

    Claim and fact are two different things remember that as you try to find a way around.

    You are being cryptic is what you are doing because you understand I'm right, but you need to find a path around to make it seem like your point is right and mine is not because you already committed and don't want to back down now.

    I except some form of disingenuous aspects tbh but it doesn't really matter as points can be broken and shown to be false. Trust me I know you are very petty its why its hard to have a more fair discussion as I've said before its not about understanding, but you wanting to win and prove your idea is right.

    Why would it be easy to find someone, and if you did what would the context be. Just because someone is top 10 on the world leaderboards doesn't mean you will find videos everywhere from them. If they are popular you might else you might have a difficult finding much of their gameplay. It is different situation from situation and ranked matches aren't the best as you can't have a good chat with the person you are fighting.

    Ill be replying to your other post soon and break down the major points.

    Were you seriously not aware that people can see your rank matches in SC6?

    Like, a person using the game client can find a replay with your name on it, and watch the replay.

    So it is possible for a player to make compilations of top players by... doing this, and then posting those videos. Or, perhaps, they might keep their compilations instead of posting them and be available to, say, share those videos with an analyst they know on request...

    I'm sorry that you didn't know this, because it implies that you might have had footage of your matches out there in the wild available for others to see that you either didn't know existed or would prefer that others didn't have access to.

    Do bear it in mind for certain modern fighters, once you play, anyone in the world can watch your matches for a while, and there may be information about your play floating around out there for others to do research on.

    Actually I forgot about that, though I thought that only related to your own matches and not others. You are telling me there is a site where i can view all matches where is it?

    This right here is the 'losing to Sophitia' moment.

    Now you're the one off balance and open. I'll let you recover instead, as I said, I'm not a bully. You can go back to compiling your counters to my other post.

    I remind you again that I'm absolutely interested in having a real discussion about this. It could lead to much deeper understanding on all fronts. I just don't like when you're misleading, whether intentionally or not. Therefore you get what I'm sure you know in the scene we refer to as 'The CallOut'.

    Honestly there isn't much point in having giant text like this back and forth its not going to get anywhere.

    You can see the huge difference between this gameplay and there isn't really much more to say.

    https://www.youtube.com/watch?v=VLYKR0qSH9s
    https://www.youtube.com/watch?v=zR4qAR6RRN4&t=428s

    To say this is even close to this kind of gameplay is silly. If you want to argue something that doesn't make sense here on the forums that is for you. I've said my point, i could type of story on more but not much point.

    Thank you, I will use these to expand on the post I made above if anyone wants me to, and this way I will not need to bring any of your own matches to the forums (I was never going to, but I would have felt like it was useless to bring a different Siegfried since I would expect you to argue that they were playing incorrectly, leaving me with no footage to fairly use at all).

    I genuinely thank you for advancing the conversation just one step further, perhaps there is a chance we will yet be able to get more players to give things a chance and not 'assume that because there is more Action, that it will become something they don't like'.

    I'll count on you for further assistance as well.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    Btw, @Noaani @Azherae did EQ2/FF11 have character attacks/abilities that couldn't hit in close range but did hit in long range? Don't think L2 had those kinds of attacks. It was mainly "if you're in range to hit smth, you can hit it no matter how close your target is to you".
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Btw, @Noaani @Azherae did EQ2/FF11 have character attacks/abilities that couldn't hit in close range but did hit in long range? Don't think L2 had those kinds of attacks. It was mainly "if you're in range to hit smth, you can hit it no matter how close your target is to you".

    FF11 has very few of these for base classes.

    What it more often did was change your accuracy or damage output based on the position relative to the enemy or another player in 3D space. Being a primarily PvE game, this was the preferred method. To clarify, there were certain abilities that required you to be 'behind another player' or positioned specifically relative to them otherwise, while also needing to be targeted at the enemy, and there was only a small spot where both of these things could be true.

    It did, however, have multiple shorter range abilities that could be avoided, and spellcasting relied on you not being repositioned (if you were moved during your casting time, even by the enemy's knockback ability or similar, you would always be interrupted from your spellcasting).

    Where this came up the most was actually in situations where you needed to hit multiple enemies in PvE and needed them all to stay within range of the same attack, but I assume almost all AoE works like that.

    PvP was mostly 'dancing around at max range where your autoattack will hit', then 'when you have an ability with a shorter range, move into that range quickly and hope your opponent doesn't notice', or 'when you have an ability with a longer range, step back out of opponent's range so that you aren't taking damage while you do'.

    It's definitely not a PvP game, no matter how many Ballista or Brenner Championship tournaments they hosted.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    NiKr wrote: »
    Btw, Noaani Azherae did EQ2/FF11 have character attacks/abilities that couldn't hit in close range but did hit in long range? Don't think L2 had those kinds of attacks. It was mainly "if you're in range to hit smth, you can hit it no matter how close your target is to you".

    EQ2 had some. Not a lot, but some.

    Most bow abilities worked this way, and I believe there were a few melee abilities added to the game via AA's that required polearm weapons, and these had a longer range than regular melee but didnt work at actual melee range.
  • LudulluLudullu Member, Alpha Two
    I see. Hope Ashes has some too, cause I feel like that could be a good skill-testing mechanic and make positioning gameplay even deeper.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    I see. Hope Ashes has some too, cause I feel like that could be a good skill-testing mechanic and make positioning gameplay even deeper.

    I don't think I mentioned it, but this was THE single most surprising and uplifting aspect of the last Combat reveal.

    The Duckie Hammer didn't seem like it'd hit close up. I might be wrong about this, ofc.

    Just seeing this made my mind immediately start to race with possibilities as to how they intended to implement certain things, while still remaining 'fair' in Hybrid Combat. It is, in short, what made me start to think 'Wait this might be the thing I was waiting for'.

    Or well, the non P2W version (NWO already does quite a bit of this, but they still rely more on AoE).
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    Just seeing this made my mind immediately start to race with possibilities as to how they intended to implement certain things, while still remaining 'fair' in Hybrid Combat. It is, in short, what made me start to think 'Wait this might be the thing I was waiting for'.
    Yeah, that hammer ability definitely fits this kind of mechanic, even though it's just more of a "hit this particular place" kind of thing rather than "you can hit within this range, but not directly under you", though when I think about it that's kiiiiind of the same thing? :D
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.
  • LudulluLudullu Member, Alpha Two
    Dygz wrote: »
    Which is not the way an RPG should be designed.
    But wouldn't you say that tab's rotations have the same mechanic? You, in theory, can win pve/pvp by just using whatever abilities you have, but the higher the skill lvl goes the more you need to know proper combinations and order of button presses. So if you look at it just from the point of view of "you can either mash and win or be more strategical about it", then I'd say that both tab and action mmo have that.

    At least in L2 quite a few mid pvp players would usually just use 2-3 abilities that served them well and never really needed more than that, but once you got into more difficult matchups (be it 1vMany or a bad RPS matchup or fighting against a better-geared person) you needed to use more abilities and/or use them in the correct way/order.
  • CROW3CROW3 Member, Alpha Two
    edited July 2022
    NiKr wrote: »
    But wouldn't you say that tab's rotations have the same mechanic?

    This was true in WoW. There were a few casting classes that I could macro a /castsequence my entire rotation. So if I wasn't under pressure, I could pretty much one key players down in BGs. Arenas were much too dynamic to do this often, but it was possible if my two friends could keep folks off me and the other team wasn't great.

    Definitely true for a lot of PvE.

    AoC+Dwarf+750v3.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    Mag7spy wrote: »
    Also i shouldn't have to say this but i don't expect ashes to be like a fighting game at all lol. It is simply people wanting combat the best they can be for a mmorpg and throw their thoughts out. Fluid combat is always a good thing there is nothing wrong having some skills and dodges flow together at certain points.
    I expect Ashes to have fluid Action Combat - BDO does not have to be the inspiration for that.
    I'd say BDO probably should not be the inspiration for that.
    Just because you like the Action Combat in an MMO Hack N Slash does not mean it's well-suited for an actual MMORPG.

    But... we'll see what the devs come up with.
    (And, yeah, I bet Action Combat devs play many genres of video games that have Action Combat - including BDO.)
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.

    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Solvryn wrote: »
    Mag7spy wrote: »
    NiKr wrote: »
    Mag7spy wrote: »
    This is how I know you don't playing fighting games. -smh-
    So me saying "I don't play fighting games" tells you that I don't play fighting games? Seems good :)

    I mean, its a base line... at least we know if he manages to read something written out he is capable of putting 2 and 2 together.

    Like others have said, it seems english isnt their first language as they keep ignoring peoples statment purposes, and constantly loops back around to bdo is the best combat example out there.

    When people don't understand nuance and try to take things literal, and trying to throw a slight on top of it lmao. "Others" Someone assuming something they don't know

    Yes... we are assuming things we dont know... because geting clear information from you is proving to be impossible. Idk. Im done here, the guy is hard to talk to, so i dont see why to put forth the effort. You like bdo. Good for you. All the rest of this thread is just talking in circles, and misunderstanding.

    I hope the devs skim right over the responses.

    I trust them to make the proper combat system for Ashes even if it causes people to not play.

    Same they just need to make good combat and are on the right track for it as I was surprised.

    Too much peen measuring and entitlement on this thread.
  • Mag7spyMag7spy Member, Alpha Two
    edited July 2022
    Azherae wrote: »
    Dygz wrote: »
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.

    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.

    So you are going on record a mmorpg should be designed like a fighting game as far as combat in concerned with skill use and movement.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Dygz wrote: »
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.

    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.

    So you are going on record a mmorpg should be designed like a fighting game as far as combat in concerned with skill use and movement.

    It is only in your own mind that I would be opposed to this.

    It is only in your own mind that I disagree with you on the goal. That may be difficult to accept, but I am here arguing for more of it, yes, for at least my own capacity.

    You have a bit of a 'persecution complex', which I admit I have definitely not been successful at preventing. I am not against your concepts, I am against the way you make your arguments. Just stop misleading people. That's all I want.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Dygz wrote: »
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.

    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.

    So you are going on record a mmorpg should be designed like a fighting game as far as combat in concerned with skill use and movement.

    It is only in your own mind that I would be opposed to this.

    It is only in your own mind that I disagree with you on the goal. That may be difficult to accept, but I am here arguing for more of it, yes, for at least my own capacity.

    You have a bit of a 'persecution complex', which I admit I have definitely not been successful at preventing. I am not against your concepts, I am against the way you make your arguments. Just stop misleading people. That's all I want.

    It is only in your own mind I'm misleading, I state fact that have to do with the concepts of the games dry and logical. Because it is at ends with your own thoughts rather then saying why something is wrong you say its misleading.

    Ie if every fighting game cc you with every hit, then for the combat to be better in a mmorpg it should follow closer to those lines.

    But for it to make sense for you, you need to think of a more illogical way to rationalize it so it makes sense with your narrative. I don't look at things like this is kind of similar, I look at how the exact systems work in the game as you can dress anything up in attempt to prove a point and to me that is more misleading.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Dygz wrote: »
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.

    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.

    So you are going on record a mmorpg should be designed like a fighting game as far as combat in concerned with skill use and movement.

    It is only in your own mind that I would be opposed to this.

    It is only in your own mind that I disagree with you on the goal. That may be difficult to accept, but I am here arguing for more of it, yes, for at least my own capacity.

    You have a bit of a 'persecution complex', which I admit I have definitely not been successful at preventing. I am not against your concepts, I am against the way you make your arguments. Just stop misleading people. That's all I want.

    It is only in your own mind I'm misleading, I state fact that have to do with the concepts of the games dry and logical. Because it is at ends with your own thoughts rather then saying why something is wrong you say its misleading.

    Ie if every fighting game cc you with every hit, then for the combat to be better in a mmorpg it should follow closer to those lines.

    But for it to make sense for you, you need to think of a more illogical way to rationalize it so it makes sense with your narrative. I don't look at things like this is kind of similar, I look at how the exact systems work in the game as you can dress anything up in attempt to prove a point and to me that is more misleading.

    But fighting games don't 'CC you with every hit'. They have hits after which the attacker is NOT sufficiently plus for their combo to keep working.

    Most of them don't have OTG damage, meaning that as soon as the strike set ends you are invincible until you stand up again and many of them prevent there from being any ambiguity about what the defender does in that moment.

    Many change how plus you are based on whether or not your opponent hit with their move correctly, or if they counter hit.

    I am really not trying to make fun of you, but every time you say something like this, I have to correct you for the few people paying attention to all this that might need a deeper understanding.

    And for all such people... basically nothing Mag just said is true for many many reasons. Fighting games are entirely based on 'how much advantage you have after your opponent is hit' which determines what other moves you can safely use. Your opponent will either block or counter if you go for a move that takes longer to start than your last move 'CC'ed' them. Which in some cases is 'nearly any move' even if you HIT and were not blocked.

    I really don't want to have to teach fighting games to a bunch of people who only barely care just so that they're inoculated against your misleading statements, @Mag7spy , but I am definitely the sort of person that begrudgingly will.

    Seriously please just stop this.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    Azherae wrote: »
    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.
    Could be. But, I'm not the only one who expriences BDO the way I experience it.


    Even if they are two separate things - both of those separate things remain true.
    "Core design" is probably subjective...
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    But wouldn't you say that tab's rotations have the same mechanic? You, in theory, can win pve/pvp by just using whatever abilities you have, but the higher the skill lvl goes the more you need to know proper combinations and order of button presses. So if you look at it just from the point of view of "you can either mash and win or be more strategical about it", then I'd say that both tab and action mmo have that.

    At least in L2 quite a few mid pvp players would usually just use 2-3 abilities that served them well and never really needed more than that, but once you got into more difficult matchups (be it 1vMany or a bad RPS matchup or fighting against a better-geared person) you needed to use more abilities and/or use them in the correct way/order.
    I would argue that tab rotations is lazy RPG design - and should not be a design inspiration.
    Gamers can try to META their way through with rotations, sure.
    Also, no - successful wins should not really be about "proper combinations" and certainly not "order of button presses". That probaby is trying to game an RPG as if it's a Fighting Game.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Azherae wrote: »
    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.
    Could be. But, I'm not the only one who expriences BDO the way I experience it.


    Even if they are two separate things - both of those separate things remain true.
    "Core design" is probably subjective...

    Well, that's fine, probably the best I can hope for, I guess.

    I'm probably just baselessly worrying that Ashes somehow has no one on staff able to clarify the truths of the specifics.

    If they have all the data and then choose that you're correct, so be it. But every time you say it, I'll have to respond with:

    "Button Mashing is not a core design of Fighting Games."

    Or rather, probably someone else will.

    Also, you're not usually one who argues that Core Design is subjective? Is this a change in your perspective? BDO balance patches and so forth explicitly detail 'in which ways they are changing things' relative to what I'm talking about. If the developers/patch notes say that something is being changed because of their design perspectives, should I not refer to that as Core Design?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    Dygz wrote: »
    That probaby is trying to game an RPG as if it's a Fighting Game.
    But that's literally what people will always do to achieve the best results. "Where there's a will, there's a way" sort of thing. No matter how well-designed the game will be, people will definitely find the most optimal way of doing things. Yes, there might be some variety depending on what your opponent does, but your responses to those actions will still be predetermined if you've decided to be the very best like no one ever was.

    I understand that this is not the way you play the game because you're not into hardcore challenges, but I'm pretty sure that this kind of gameplay is pretty much a requirement for anyone who is, in fact, into such challenges.
  • CROW3CROW3 Member, Alpha Two
    Dygz wrote: »
    I would argue that tab rotations is lazy RPG design - and should not be a design inspiration.

    Totally agree.

    AoC+Dwarf+750v3.png
  • SirChancelotSirChancelot Member, Alpha Two, Early Alpha Two
    Azherae wrote: »
    Dygz wrote: »
    Azherae wrote: »
    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.
    Could be. But, I'm not the only one who expriences BDO the way I experience it.


    Even if they are two separate things - both of those separate things remain true.
    "Core design" is probably subjective...

    Well, that's fine, probably the best I can hope for, I guess.

    I'm probably just baselessly worrying that Ashes somehow has no one on staff able to clarify the truths of the specifics.

    If they have all the data and then choose that you're correct, so be it. But every time you say it, I'll have to respond with:

    "Button Mashing is not a core design of Fighting Games."

    Or rather, probably someone else will.

    Also, you're not usually one who argues that Core Design is subjective? Is this a change in your perspective? BDO balance patches and so forth explicitly detail 'in which ways they are changing things' relative to what I'm talking about. If the developers/patch notes say that something is being changed because of their design perspectives, should I not refer to that as Core Design?

    Button mashing may not be a "core design" of fighting games, but I would definitely say the phrase is most closely tied to fighting games...
    It is possible to win in a fighting game by mashing buttons or just spamming the same attack over and over.
    There are some games where that would never work. I'm pretty sure I would never win a round of star craft if I just went ham on a controller.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Azherae wrote: »
    Dygz wrote: »
    Azherae wrote: »
    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.
    Could be. But, I'm not the only one who expriences BDO the way I experience it.


    Even if they are two separate things - both of those separate things remain true.
    "Core design" is probably subjective...

    Well, that's fine, probably the best I can hope for, I guess.

    I'm probably just baselessly worrying that Ashes somehow has no one on staff able to clarify the truths of the specifics.

    If they have all the data and then choose that you're correct, so be it. But every time you say it, I'll have to respond with:

    "Button Mashing is not a core design of Fighting Games."

    Or rather, probably someone else will.

    Also, you're not usually one who argues that Core Design is subjective? Is this a change in your perspective? BDO balance patches and so forth explicitly detail 'in which ways they are changing things' relative to what I'm talking about. If the developers/patch notes say that something is being changed because of their design perspectives, should I not refer to that as Core Design?

    Button mashing may not be a "core design" of fighting games, but I would definitely say the phrase is most closely tied to fighting games...
    It is possible to win in a fighting game by mashing buttons or just spamming the same attack over and over.
    There are some games where that would never work. I'm pretty sure I would never win a round of star craft if I just went ham on a controller.

    But that depends on the skill of your opponent as well, which is the point being made here.

    Since you're the only person I was actually addressing to start this whole mess, if you don't care about the specifics either, I'll just stop.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Dygz wrote: »
    NiKr wrote: »
    Noaani wrote: »
    Would you agree with this?
    I, as a non-fighting game player, would agree with this cause I see fighting games as more of "know your opponent and try to predict his next moves" thing rather than "mash and pray" one.
    Hmmmn.
    BDO combat feels like a Fighting Game combat to me.
    I had said Mortal Kombat. When I Googled BDO Hack N Slash - someone asked if BDO felt like a Hack N Slash and someone included Mortal Kombat as a representative of what it felt like to them as well.

    To me, BDO feels more like button mashing - not exactly like button mashing - but I say that because it doesn't really feel like I'm playing my class. It feels like I press sme buttons and mow shit down. As if I would mow shit down regardless of which buttons I press.
    When Mag7spy and Azhere say that BDO combat becomes more strategic during high level PvP - that again, sounds like a Fighting Game, like Mortal Kombat. You could win by button mashing, but better once you master the actual combos and know which character's combos work best against some other character's combos.
    Which is not the way an RPG should be designed.

    All I ever ask of you is that you accept that this specific thing you 'assert' is born of ignorance.

    I don't even care if you continue to be 'the voice of the uninitiated', the one who speaks for those who do not have enough experience to see or think otherwise. Intrepid will make the decision depending on the discussions that result from that.

    Just don't keep repeating this aspect of it. It's simply not true. Not even a little bit true. It is the experience you have had, but not the core of the design.

    In this way your point is similar to Mag's type of point. It is true that an RPG should not be designed as you have just described but NOT true that an RPG should not be designed 'like a Fighting Game', because these are two separate things.

    Your perception of BDO is correct, and it is because of this that I tell you, and everyone else here, BDO is LESS like a fighting game than Ashes is ALREADY.

    So you are going on record a mmorpg should be designed like a fighting game as far as combat in concerned with skill use and movement.

    It is only in your own mind that I would be opposed to this.

    It is only in your own mind that I disagree with you on the goal. That may be difficult to accept, but I am here arguing for more of it, yes, for at least my own capacity.

    You have a bit of a 'persecution complex', which I admit I have definitely not been successful at preventing. I am not against your concepts, I am against the way you make your arguments. Just stop misleading people. That's all I want.

    It is only in your own mind I'm misleading, I state fact that have to do with the concepts of the games dry and logical. Because it is at ends with your own thoughts rather then saying why something is wrong you say its misleading.

    Ie if every fighting game cc you with every hit, then for the combat to be better in a mmorpg it should follow closer to those lines.

    But for it to make sense for you, you need to think of a more illogical way to rationalize it so it makes sense with your narrative. I don't look at things like this is kind of similar, I look at how the exact systems work in the game as you can dress anything up in attempt to prove a point and to me that is more misleading.

    But fighting games don't 'CC you with every hit'. They have hits after which the attacker is NOT sufficiently plus for their combo to keep working.

    Most of them don't have OTG damage, meaning that as soon as the strike set ends you are invincible until you stand up again and many of them prevent there from being any ambiguity about what the defender does in that moment.

    Many change how plus you are based on whether or not your opponent hit with their move correctly, or if they counter hit.

    I am really not trying to make fun of you, but every time you say something like this, I have to correct you for the few people paying attention to all this that might need a deeper understanding.

    And for all such people... basically nothing Mag just said is true for many many reasons. Fighting games are entirely based on 'how much advantage you have after your opponent is hit' which determines what other moves you can safely use. Your opponent will either block or counter if you go for a move that takes longer to start than your last move 'CC'ed' them. Which in some cases is 'nearly any move' even if you HIT and were not blocked.

    I really don't want to have to teach fighting games to a bunch of people who only barely care just so that they're inoculated against your misleading statements, @Mag7spy , but I am definitely the sort of person that begrudgingly will.

    Seriously please just stop this.

    You are literarily trying to grasp at straws desperately trying to fight for your point when you know that isn't true. Anytime you are hit in a fighting game you get cc'd that doesn't mean you always have a hard cc it can be a mini stagger and your recovery can be just fast enough to move or block else you get hit again. That is the reason why when you are hit it stops your attack if it didn't reach your opponent. Yes there are cc limits where you are able to block or retaliate if they are reached.

    This is what I mean when you are being disingenuous because you feel you are to deep in your point and don't want to ever be wrong. You are full well aware you get cc'd upon hit on normal circumstances be it hard stun or stagger.
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